Merge pull request #103756 from timothyqiu/vs-translations

Fix some i18n issues in visual shader editor
This commit is contained in:
Thaddeus Crews 2025-03-07 12:06:26 -06:00
commit c159adb209
No known key found for this signature in database
GPG Key ID: 62181B86FE9E5D84

View File

@ -7623,12 +7623,15 @@ public:
}
void _item_selected(int p_item) {
editor->call_deferred(SNAME("_input_select_item"), input, get_item_text(p_item));
editor->call_deferred(SNAME("_input_select_item"), input, get_item_metadata(p_item));
}
void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeInput> &p_input) {
set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
editor = p_editor;
input = p_input;
Ref<Texture2D> type_icon[] = {
EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("float"), EditorStringName(EditorIcons)),
EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("int"), EditorStringName(EditorIcons)),
@ -7641,13 +7644,16 @@ public:
EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("ImageTexture"), EditorStringName(EditorIcons)),
};
add_item("[None]");
add_item(TTR("[None]"));
set_item_metadata(-1, "[None]");
int to_select = -1;
for (int i = 0; i < input->get_input_index_count(); i++) {
if (input->get_input_name() == input->get_input_index_name(i)) {
to_select = i + 1;
}
add_icon_item(type_icon[input->get_input_index_type(i)], input->get_input_index_name(i));
set_item_metadata(-1, input->get_input_index_name(i));
}
if (to_select >= 0) {
@ -7672,10 +7678,12 @@ public:
}
void _item_selected(int p_item) {
editor->call_deferred(SNAME("_varying_select_item"), varying, get_item_text(p_item));
editor->call_deferred(SNAME("_varying_select_item"), varying, get_item_metadata(p_item));
}
void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeVarying> &p_varying, VisualShader::Type p_type) {
set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
editor = p_editor;
varying = p_varying;
@ -7692,7 +7700,8 @@ public:
bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid();
add_item("[None]");
add_item(TTR("[None]"));
set_item_metadata(-1, "[None]");
int to_select = -1;
for (int i = 0, j = 0; i < varying->get_varyings_count(); i++) {
@ -7726,6 +7735,7 @@ public:
to_select = i - j + 1;
}
add_icon_item(type_icon[varying->get_varying_type_by_index(i)], varying->get_varying_name_by_index(i));
set_item_metadata(-1, varying->get_varying_name_by_index(i));
}
if (to_select >= 0) {
@ -7752,10 +7762,12 @@ public:
}
void _item_selected(int p_item) {
editor->call_deferred(SNAME("_parameter_ref_select_item"), parameter_ref, get_item_text(p_item));
editor->call_deferred(SNAME("_parameter_ref_select_item"), parameter_ref, get_item_metadata(p_item));
}
void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeParameterRef> &p_parameter_ref) {
set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
editor = p_editor;
parameter_ref = p_parameter_ref;
@ -7772,13 +7784,16 @@ public:
EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("ImageTexture"), EditorStringName(EditorIcons)),
};
add_item("[None]");
add_item(TTR("[None]"));
set_item_metadata(-1, "[None]");
int to_select = -1;
for (int i = 0; i < p_parameter_ref->get_parameters_count(); i++) {
if (p_parameter_ref->get_parameter_name() == p_parameter_ref->get_parameter_name_by_index(i)) {
to_select = i + 1;
}
add_icon_item(type_icon[p_parameter_ref->get_parameter_type_by_index(i)], p_parameter_ref->get_parameter_name_by_index(i));
set_item_metadata(-1, p_parameter_ref->get_parameter_name_by_index(i));
}
if (to_select >= 0) {
@ -8126,6 +8141,7 @@ void EditorPropertyVisualShaderMode::set_option_button_clip(bool p_enable) {
EditorPropertyVisualShaderMode::EditorPropertyVisualShaderMode() {
options = memnew(OptionButton);
options->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
options->set_clip_text(true);
add_child(options);
add_focusable(options);