diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index ff6d179f5b7..35430e4a46c 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -164,8 +164,8 @@ public: Vector2 normal; RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; Variant metadata; }; @@ -174,8 +174,8 @@ public: struct ShapeResult { RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; Variant metadata; }; @@ -193,7 +193,7 @@ public: Vector2 normal; RID rid; ObjectID collider_id; - int shape; + int shape = 0; Vector2 linear_velocity; //velocity at contact point Variant metadata; }; diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 4e76f7ce7eb..ec4914641a1 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -157,8 +157,8 @@ public: struct ShapeResult { RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; }; virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; @@ -168,8 +168,8 @@ public: Vector3 normal; RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; }; virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0; @@ -181,7 +181,7 @@ public: Vector3 normal; RID rid; ObjectID collider_id; - int shape; + int shape = 0; Vector3 linear_velocity; //velocity at contact point };