diff --git a/core/input/input.cpp b/core/input/input.cpp index 7106bd0745d..d36d0f4da0c 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -190,32 +190,37 @@ void Input::VelocityTrack::update(const Vector2 &p_delta_p) { float delta_t = tdiff / 1000000.0; last_tick = tick; + if (delta_t > max_ref_frame) { + // First movement in a long time, reset and start again. + velocity = Vector2(); + accum = p_delta_p; + accum_t = 0; + return; + } + accum += p_delta_p; accum_t += delta_t; - if (accum_t > max_ref_frame * 10) { - accum_t = max_ref_frame * 10; + if (accum_t < min_ref_frame) { + // Not enough time has passed to calculate speed precisely. + return; } - while (accum_t >= min_ref_frame) { - float slice_t = min_ref_frame / accum_t; - Vector2 slice = accum * slice_t; - accum = accum - slice; - accum_t -= min_ref_frame; - - velocity = (slice / min_ref_frame).lerp(velocity, min_ref_frame / max_ref_frame); - } + velocity = accum / accum_t; + accum = Vector2(); + accum_t = 0; } void Input::VelocityTrack::reset() { last_tick = OS::get_singleton()->get_ticks_usec(); velocity = Vector2(); + accum = Vector2(); accum_t = 0; } Input::VelocityTrack::VelocityTrack() { min_ref_frame = 0.1; - max_ref_frame = 0.3; + max_ref_frame = 3.0; reset(); } @@ -719,7 +724,8 @@ Point2 Input::get_mouse_position() const { return mouse_pos; } -Point2 Input::get_last_mouse_velocity() const { +Point2 Input::get_last_mouse_velocity() { + mouse_velocity_track.update(Vector2()); return mouse_velocity_track.velocity; } diff --git a/core/input/input.h b/core/input/input.h index 80f260f30ef..ab2cd377f40 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -270,7 +270,7 @@ public: Vector3 get_gyroscope() const; Point2 get_mouse_position() const; - Vector2 get_last_mouse_velocity() const; + Vector2 get_last_mouse_velocity(); MouseButton get_mouse_button_mask() const; void warp_mouse_position(const Vector2 &p_to); diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 60f8925ab3d..b5468755c1b 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -141,10 +141,10 @@ Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor. - + - Returns the mouse velocity for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion. + Returns the last mouse velocity. To provide a precise and jitter-free velocity, mouse velocity is only calculated every 0.1s. Therefore, mouse velocity will lag mouse movements.