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Merge pull request #74601 from rcorre/fix-local-transform
Don't unset local_coords on starting transform.
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commit
bed6c1dc49
@ -1110,7 +1110,6 @@ void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
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_edit.click_ray = _get_ray(p_point);
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_edit.click_ray_pos = _get_ray_pos(p_point);
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_edit.plane = TRANSFORM_VIEW;
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spatial_editor->set_local_coords_enabled(false);
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spatial_editor->update_transform_gizmo();
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_edit.center = spatial_editor->get_gizmo_transform().origin;
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@ -4866,9 +4865,9 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
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void Node3DEditorViewport::finish_transform() {
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spatial_editor->set_local_coords_enabled(_edit.original_local);
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spatial_editor->update_transform_gizmo();
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_edit.mode = TRANSFORM_NONE;
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_edit.instant = false;
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spatial_editor->update_transform_gizmo();
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surface->queue_redraw();
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}
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