Merge pull request #50649 from KoBeWi/🐛

Fix Change Node Type after Add Node Here
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Rémi Verschelde 2021-07-20 17:24:27 +02:00 committed by GitHub
commit bb037de95c
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@ -544,6 +544,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
if (reset_create_dialog) {
create_dialog->set_base_type("Node");
reset_create_dialog = false;
}
Node *selected = scene_tree->get_selected();
if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
selected = editor_selection->get_selected_node_list().front()->get();