mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
Merge pull request #32356 from m-r-hunt/master
Improve documentation of ProjectSettings class
This commit is contained in:
commit
ba8b2a1af7
@ -5,6 +5,7 @@
|
||||
</brief_description>
|
||||
<description>
|
||||
Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
|
||||
When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
@ -55,6 +56,11 @@
|
||||
<argument index="0" name="name" type="String">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the value of a setting.
|
||||
[b]Example:[/b]
|
||||
[codeblock]
|
||||
print(ProjectSettings.get_setting("application/config/name"))
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="globalize_path" qualifiers="const">
|
||||
|
Loading…
Reference in New Issue
Block a user