Merge pull request #98266 from m-pranav-r/fix-light-visual-instance

Fix light culling mask behavior in Mobile and Compat renderers
This commit is contained in:
Thaddeus Crews 2024-10-24 13:22:58 -05:00
commit ba4e67e55e
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@ -3036,6 +3036,10 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
for (const Instance *E : geom->lights) {
InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data);
if (!(RSG::light_storage->light_get_cull_mask(E->base) & idata.layer_mask)) {
continue;
}
instance_pair_buffer[idx++] = light->instance;
if (idx == MAX_INSTANCE_PAIRS) {
break;