diff --git a/editor/import/3d/resource_importer_scene.cpp b/editor/import/3d/resource_importer_scene.cpp index f7e8657525d..dce68a97acc 100644 --- a/editor/import/3d/resource_importer_scene.cpp +++ b/editor/import/3d/resource_importer_scene.cpp @@ -1993,7 +1993,6 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p case INTERNAL_IMPORT_CATEGORY_MESH: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), "")); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable"), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); @@ -2147,7 +2146,7 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor } } break; case INTERNAL_IMPORT_CATEGORY_MESH: { - if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") { + if (p_option == "save_to_file/path") { return p_options["save_to_file/enabled"]; } } break;