mirror of
https://github.com/godotengine/godot.git
synced 2025-01-30 21:33:18 +08:00
Merge pull request #91555 from AlexanderFarkas/master
Remove error messages caused by Save on Focus feature
This commit is contained in:
commit
b8255b148f
@ -755,7 +755,7 @@ void EditorNode::_notification(int p_what) {
|
||||
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
|
||||
// Save on focus loss before applying the FPS limit to avoid slowing down the saving process.
|
||||
if (EDITOR_GET("interface/editor/save_on_focus_loss")) {
|
||||
_menu_option_confirm(FILE_SAVE_SCENE, false);
|
||||
_menu_option_confirm(FILE_SAVE_SCENE_SILENTLY, false);
|
||||
}
|
||||
|
||||
// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused.
|
||||
@ -2673,6 +2673,16 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
|
||||
case FILE_CLOSE: {
|
||||
_scene_tab_closed(editor_data.get_edited_scene());
|
||||
} break;
|
||||
case FILE_SAVE_SCENE_SILENTLY: {
|
||||
// Save scene without displaying progress dialog. Used to work around
|
||||
// errors about parent node being busy setting up children
|
||||
// when Save on Focus Loss kicks in.
|
||||
Node *scene = editor_data.get_edited_scene_root();
|
||||
if (scene && !scene->get_scene_file_path().is_empty() && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
|
||||
_save_scene(scene->get_scene_file_path());
|
||||
save_editor_layout_delayed();
|
||||
}
|
||||
} break;
|
||||
case SCENE_TAB_CLOSE:
|
||||
case FILE_SAVE_SCENE: {
|
||||
int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing_idx;
|
||||
|
@ -159,6 +159,7 @@ private:
|
||||
FILE_NEW_INHERITED_SCENE,
|
||||
FILE_OPEN_SCENE,
|
||||
FILE_SAVE_SCENE,
|
||||
FILE_SAVE_SCENE_SILENTLY,
|
||||
FILE_SAVE_AS_SCENE,
|
||||
FILE_SAVE_ALL_SCENES,
|
||||
FILE_SAVE_AND_RUN,
|
||||
|
Loading…
Reference in New Issue
Block a user