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Fix update 2D view on selections in scene tree
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@ -521,8 +521,10 @@ void SceneTreeEditor::_selected_changed() {
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void SceneTreeEditor::_deselect_items() {
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// Clear currently elected items in scene tree dock.
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if (editor_selection)
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if (editor_selection) {
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editor_selection->clear();
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emit_signal("node_changed");
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}
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}
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void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
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@ -546,6 +548,7 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
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} else {
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editor_selection->remove_node(n);
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}
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emit_signal("node_changed");
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}
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void SceneTreeEditor::_notification(int p_what) {
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