Remove extra signal firing in SELECT_MULTI mode

This commit is contained in:
Silc 'Tokage' Renew 2021-07-23 17:37:35 +09:00
parent 32640edac7
commit b7bc609782

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@ -664,11 +664,8 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
editor_selection->remove_node(n);
}
// Selection changed to be single node, so emit "selected" (for single node) rather than "changed" (for multiple nodes)
if (editor_selection->get_selected_nodes().size() == 1) {
selected = editor_selection->get_selected_node_list()[0];
emit_signal("node_selected");
} else {
// Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
if (editor_selection->get_selected_nodes().size() > 1) {
emit_signal(SNAME("node_changed"));
}
}