Merge pull request #24767 from godotengine/revert-24546-fix_blend_tree

Revert "Fix blend tree generating wrong node names"
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Rémi Verschelde 2019-01-04 19:47:56 +01:00 committed by GitHub
commit b6cf37cb57
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@ -134,7 +134,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
node->set_title(agnode->get_caption());
node->set_human_readable_collision_renaming(false);
node->set_name(E->get());
int base = 0;