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Merge pull request #24767 from godotengine/revert-24546-fix_blend_tree
Revert "Fix blend tree generating wrong node names"
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b6cf37cb57
@ -134,7 +134,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
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node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
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node->set_title(agnode->get_caption());
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node->set_human_readable_collision_renaming(false);
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node->set_name(E->get());
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int base = 0;
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