mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Merge pull request #19087 from danvalho/master
SpriteFrames: expose method to get array containing animation names
This commit is contained in:
commit
b64bf118f1
@ -127,6 +127,13 @@
|
||||
Changes the animation's name to [code]newname[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_animation_names">
|
||||
<return type="PoolStringArray">
|
||||
</return>
|
||||
<description>
|
||||
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_animation_loop">
|
||||
<return type="void">
|
||||
</return>
|
||||
|
@ -192,6 +192,16 @@ void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
|
||||
}
|
||||
}
|
||||
|
||||
Vector<String> SpriteFrames::get_animation_names() const {
|
||||
|
||||
Vector<String> names;
|
||||
for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
|
||||
names.push_back(E->key());
|
||||
}
|
||||
names.sort();
|
||||
return names;
|
||||
}
|
||||
|
||||
void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
|
||||
|
||||
ERR_FAIL_COND(p_fps < 0);
|
||||
@ -283,6 +293,8 @@ void SpriteFrames::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
|
||||
ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
|
||||
ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
|
||||
|
||||
|
@ -72,6 +72,7 @@ public:
|
||||
void rename_animation(const StringName &p_prev, const StringName &p_next);
|
||||
|
||||
void get_animation_list(List<StringName> *r_animations) const;
|
||||
Vector<String> get_animation_names() const;
|
||||
|
||||
void set_animation_speed(const StringName &p_anim, float p_fps);
|
||||
float get_animation_speed(const StringName &p_anim) const;
|
||||
|
Loading…
Reference in New Issue
Block a user