Change example used for StringName call methods

Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
zacryol 2021-09-11 17:59:10 -06:00
parent 5f69218edc
commit b587c77cb2

View File

@ -92,12 +92,12 @@
Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
[codeblocks]
[gdscript]
var node = Node2D.new()
node.call("set", "position", Vector2(42, 0))
var node = Node3D.new()
node.call("rotate", Vector3(1.0, 0.0, 0.0), 1.571)
[/gdscript]
[csharp]
var node = new Node2D();
node.Call("set", "position", new Vector2(42, 0));
var node = new Node3D();
node.Call("rotate", new Vector3(1f, 0f, 0f), 1.571f);
[/csharp]
[/codeblocks]
[b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).
@ -110,12 +110,12 @@
Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
[codeblocks]
[gdscript]
var node = Node2D.new()
node.call_deferred("set", "position", Vector2(42, 0))
var node = Node3D.new()
node.call_deferred("rotate", Vector3(1.0, 0.0, 0.0), 1.571)
[/gdscript]
[csharp]
var node = new Node2D();
node.CallDeferred("set", "position", new Vector2(42, 0));
var node = new Node3D();
node.CallDeferred("rotate", new Vector3(1f, 0f, 0f), 1.571f);
[/csharp]
[/codeblocks]
[b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).
@ -129,12 +129,12 @@
Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].
[codeblocks]
[gdscript]
var node = Node2D.new()
node.callv("set", ["position", Vector2(42, 0)])
var node = Node3D.new()
node.callv("rotate", [Vector3(1.0, 0.0, 0.0), 1.571])
[/gdscript]
[csharp]
var node = new Node2D();
node.Callv("set", new Godot.Collections.Array { "position", new Vector2(42, 0) });
var node = new Node3D();
node.Callv("rotate", new Godot.Collections.Array { new Vector3(1f, 0f, 0f), 1.571f });
[/csharp]
[/codeblocks]
</description>