Fixed MSAA initialisation in clustered forward renderer

This commit is contained in:
Bastiaan Olij 2022-09-12 11:07:51 +10:00
parent 200b9cde88
commit b519d7619c
2 changed files with 4 additions and 2 deletions

View File

@ -124,7 +124,7 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RenderS
render_buffers = p_render_buffers;
ERR_FAIL_NULL(render_buffers);
bool msaa_3d = render_buffers->get_msaa_3d();
RS::ViewportMSAA msaa_3d = render_buffers->get_msaa_3d();
if (msaa_3d != RS::VIEWPORT_MSAA_DISABLED) {
RD::DataFormat format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;

View File

@ -535,7 +535,9 @@ void RenderSceneBuffersRD::ensure_velocity() {
RD::TEXTURE_SAMPLES_8,
};
create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, ts[msaa_3d]);
RD::TextureSamples texture_samples = ts[msaa_3d];
create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, texture_samples);
}
create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY, RD::DATA_FORMAT_R16G16_SFLOAT, usage_bits);