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Merge pull request #77103 from voidshine/doc_midi_note_velocity_quirk
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@ -2436,10 +2436,10 @@
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Enum value which doesn't correspond to any MIDI message. This is used to initialize [enum MIDIMessage] properties with a generic state.
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</constant>
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<constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MIDIMessage">
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MIDI note OFF message. See the documentation of [InputEventMIDI] for information of how to use MIDI inputs.
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MIDI note OFF message. Not all MIDI devices send this event; some send [constant MIDI_MESSAGE_NOTE_ON] with zero velocity instead. See the documentation of [InputEventMIDI] for information of how to use MIDI inputs.
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</constant>
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<constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MIDIMessage">
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MIDI note ON message. See the documentation of [InputEventMIDI] for information of how to use MIDI inputs.
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MIDI note ON message. Some MIDI devices send this event with velocity zero instead of [constant MIDI_MESSAGE_NOTE_OFF], but implementations vary. See the documentation of [InputEventMIDI] for information of how to use MIDI inputs.
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</constant>
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<constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MIDIMessage">
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MIDI aftertouch message. This message is most often sent by pressing down on the key after it "bottoms out".
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@ -81,7 +81,8 @@
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Returns a value indicating the type of message for this MIDI signal. This is a member of the [enum MIDIMessage] enum.
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For MIDI messages between 0x80 and 0xEF, only the left half of the bits are returned as this value, as the other part is the channel (ex: 0x94 becomes 0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.
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Notes will return [constant MIDI_MESSAGE_NOTE_ON] when activated, but they might not always return [constant MIDI_MESSAGE_NOTE_OFF] when deactivated, therefore your code should treat the input as stopped if some period of time has passed.
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For more information, see the MIDI message status byte list chart linked above.
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Some MIDI devices may send [constant MIDI_MESSAGE_NOTE_ON] with zero velocity instead of [constant MIDI_MESSAGE_NOTE_OFF].
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For more information, see the note in [member velocity] and the MIDI message status byte list chart linked above.
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</member>
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<member name="pitch" type="int" setter="set_pitch" getter="get_pitch" default="0">
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The pitch index number of this MIDI signal. This value ranges from 0 to 127. On a piano, middle C is 60, and A440 is 69, see the "MIDI note" column of the piano key frequency chart on Wikipedia for more information.
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@ -90,7 +91,8 @@
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The pressure of the MIDI signal. This value ranges from 0 to 127. For many devices, this value is always zero.
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</member>
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<member name="velocity" type="int" setter="set_velocity" getter="get_velocity" default="0">
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The velocity of the MIDI signal. This value ranges from 0 to 127. For a piano, this corresponds to how quickly the key was pressed, and is rarely above about 110 in practice. Note that some MIDI devices may send a [constant MIDI_MESSAGE_NOTE_ON] message with zero velocity and expect this to be treated the same as a [constant MIDI_MESSAGE_NOTE_OFF] message, but device implementations vary so Godot reports event data exactly as received.
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The velocity of the MIDI signal. This value ranges from 0 to 127. For a piano, this corresponds to how quickly the key was pressed, and is rarely above about 110 in practice.
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[b]Note:[/b] Some MIDI devices may send a [constant MIDI_MESSAGE_NOTE_ON] message with zero velocity and expect this to be treated the same as a [constant MIDI_MESSAGE_NOTE_OFF] message, but device implementations vary so Godot reports event data exactly as received. Depending on the hardware and the needs of the game/app, this MIDI quirk can be handled robustly with a couple lines of script (check for [constant MIDI_MESSAGE_NOTE_ON] with velocity zero).
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</member>
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</members>
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</class>
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