2D: Fix light shader accessing TEXTURE_PIXEL_SIZE

This commit is contained in:
Stuart Carnie 2025-03-05 18:46:20 +11:00
parent 134da37497
commit b3694662a2

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@ -306,6 +306,7 @@ vec4 light_compute(
vec2 screen_uv,
vec2 uv,
vec4 color, bool is_directional) {
const InstanceData draw_data = instances.data[instance_index];
vec4 light = vec4(0.0);
vec3 light_direction = vec3(0.0);