diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 731c89250e4..a44430ca7f0 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5732,11 +5732,10 @@ void CanvasItemEditorViewport::_create_preview(const Vector &files) cons Ref texture = Ref(Object::cast_to(*res)); Ref scene = Ref(Object::cast_to(*res)); if (texture != nullptr || scene != nullptr) { - bool root_node_selected = EditorNode::get_singleton()->get_editor_selection()->is_selected(EditorNode::get_singleton()->get_edited_scene()); - String desc = TTR("Drag and drop to add as child of selected node.") + "\n" + TTR("Hold Alt when dropping to add as child of root node."); - if (!root_node_selected) { - desc += "\n" + TTR("Hold Shift when dropping to add as sibling of selected node."); - } + String desc = TTR("Drag and drop to add as sibling of selected node (except when root is selected).") + + "\n" + TTR("Hold Shift when dropping to add as child of selected node.") + + "\n" + TTR("Hold Alt when dropping to add as child of root node."); + if (texture != nullptr) { Sprite2D *sprite = memnew(Sprite2D); sprite->set_texture(texture); @@ -6099,11 +6098,12 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p Node *root_node = EditorNode::get_singleton()->get_edited_scene(); if (selected_nodes.size() > 0) { Node *selected_node = selected_nodes.front()->get(); - target_node = selected_node; if (is_alt) { target_node = root_node; - } else if (is_shift && selected_node != root_node) { - target_node = selected_node->get_parent(); + } else if (is_shift) { + target_node = selected_node; + } else { // Default behavior. + target_node = (selected_node != root_node) ? selected_node->get_parent() : root_node; } } else { if (root_node) { diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 5873d10e76a..ca7ea821e87 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -4593,11 +4593,12 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_ Node *root_node = EditorNode::get_singleton()->get_edited_scene(); if (selected_nodes.size() > 0) { Node *selected_node = selected_nodes.front()->get(); - target_node = selected_node; if (is_alt) { target_node = root_node; - } else if (is_shift && selected_node != root_node) { - target_node = selected_node->get_parent(); + } else if (is_shift) { + target_node = selected_node; + } else { // Default behavior. + target_node = (selected_node != root_node) ? selected_node->get_parent() : root_node; } } else { if (root_node) {