mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
Make LSP update the filesystem of changed scripts
This updates global classes and exposes base member variables. Fixes #39713
This commit is contained in:
parent
9e0f87359b
commit
b16bb33a5b
@ -400,6 +400,7 @@ GDScriptTextDocument::~GDScriptTextDocument() {
|
||||
void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) {
|
||||
String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path);
|
||||
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
|
||||
EditorFileSystem::get_singleton()->update_file(path);
|
||||
}
|
||||
|
||||
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
|
||||
|
Loading…
Reference in New Issue
Block a user