Merge pull request #22628 from akien-mga/gles2-fix-ios

Disable GLES2 debugging on iOS, fixes build
This commit is contained in:
Rémi Verschelde 2018-10-02 16:55:22 +02:00 committed by GitHub
commit b05efd98ff
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@ -64,14 +64,14 @@
#define GLAPIENTRY
#endif
#ifndef GLES_OVER_GL
#if !defined(GLES_OVER_GL) && !defined(IPHONE_ENABLED)
// Used for debugging on mobile, but not iOS as EGL is not available
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2platform.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
@ -189,7 +189,7 @@ Error RasterizerGLES2::is_viable() {
return ERR_UNAVAILABLE;
}
}
#endif
#endif // GLES_OVER_GL
#endif // GLAD_ENABLED
@ -228,6 +228,7 @@ void RasterizerGLES2::initialize() {
*/
}
#else
#ifndef IPHONE_ENABLED
if (OS::get_singleton()->is_stdout_verbose()) {
DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
if (!callback) {
@ -242,8 +243,8 @@ void RasterizerGLES2::initialize() {
glEnable(_EXT_DEBUG_OUTPUT);
}
}
#endif
#endif // !IPHONE_ENABLED
#endif // GLES_OVER_GL
const GLubyte *renderer = glGetString(GL_RENDERER);
print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));