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Merge pull request #22628 from akien-mga/gles2-fix-ios
Disable GLES2 debugging on iOS, fixes build
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commit
b05efd98ff
@ -64,14 +64,14 @@
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#define GLAPIENTRY
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#endif
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#ifndef GLES_OVER_GL
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#if !defined(GLES_OVER_GL) && !defined(IPHONE_ENABLED)
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// Used for debugging on mobile, but not iOS as EGL is not available
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES2/gl2platform.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#endif
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static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
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@ -189,7 +189,7 @@ Error RasterizerGLES2::is_viable() {
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return ERR_UNAVAILABLE;
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}
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}
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#endif
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#endif // GLES_OVER_GL
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#endif // GLAD_ENABLED
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@ -228,6 +228,7 @@ void RasterizerGLES2::initialize() {
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*/
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}
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#else
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#ifndef IPHONE_ENABLED
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if (OS::get_singleton()->is_stdout_verbose()) {
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DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
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if (!callback) {
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@ -242,8 +243,8 @@ void RasterizerGLES2::initialize() {
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glEnable(_EXT_DEBUG_OUTPUT);
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}
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}
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#endif
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#endif // !IPHONE_ENABLED
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#endif // GLES_OVER_GL
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const GLubyte *renderer = glGetString(GL_RENDERER);
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print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));
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