Merge pull request #73535 from clayjohn/docs-keep-scale

This commit is contained in:
Yuri Sizov 2023-02-18 12:33:24 +03:00 committed by GitHub
commit b0200c1c46
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -121,7 +121,7 @@
Texture used to control the backlight effect per-pixel. Added to [member backlight].
</member>
<member name="billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED].
If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is not [constant BILLBOARD_DISABLED].
</member>
<member name="billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="BaseMaterial3D.BillboardMode" default="0">
Controls how the object faces the camera. See [enum BillboardMode].