2
0
mirror of https://github.com/godotengine/godot.git synced 2025-04-25 01:48:08 +08:00

Merge pull request from TokageItLab/bezier-vs-value

Fix some conditions for BezierTrack to distinguish between ValueTrack
This commit is contained in:
Rémi Verschelde 2024-02-19 00:08:51 +01:00
commit af17187920
No known key found for this signature in database
GPG Key ID: C3336907360768E1

@ -872,13 +872,12 @@ bool AnimationMixer::_update_caches() {
}
} else if (track_cache_type == Animation::TYPE_VALUE) {
TrackCacheValue *track_value = static_cast<TrackCacheValue *>(track);
if (track_value->init_value.is_string() && anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE) {
WARN_PRINT_ONCE_ED(mixer_name + ": '" + String(E) + "', Value Track: '" + String(path) + "' blends String types. This is an experimental algorithm.");
}
// If it has at least one angle interpolation, it also uses angle interpolation for blending.
bool was_using_angle = track_value->is_using_angle;
if (track_src_type == Animation::TYPE_VALUE) {
if (track_value->init_value.is_string() && anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE) {
WARN_PRINT_ONCE_ED(mixer_name + ": '" + String(E) + "', Value Track: '" + String(path) + "' blends String types. This is an experimental algorithm.");
}
track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
}
if (check_angle_interpolation && (was_using_angle != track_value->is_using_angle)) {
@ -1419,10 +1418,11 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
continue; // Nothing to blend.
}
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
bool is_discrete = a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE;
bool is_value = ttype == Animation::TYPE_VALUE;
bool is_discrete = is_value && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE;
bool force_continuous = callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS;
if (!is_discrete || force_continuous) {
Variant value = ttype == Animation::TYPE_VALUE ? a->value_track_interpolate(i, time, is_discrete && force_continuous ? backward : false) : Variant(a->bezier_track_interpolate(i, time));
Variant value = is_value ? a->value_track_interpolate(i, time, is_discrete && force_continuous ? backward : false) : Variant(a->bezier_track_interpolate(i, time));
value = post_process_key_value(a, i, value, t->object_id);
if (value == Variant()) {
continue;