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Merge pull request #75889 from DimitriPilot3/patch-2
docs/FileDialog: Use clickable references
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</methods>
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<members>
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<member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0">
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The file system access scope. See enum [code]Access[/code] constants.
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The file system access scope. See [enum Access] constants.
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[b]Warning:[/b] Currently, in sandboxed environments such as Web builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url].
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</member>
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<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir">
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The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code]. Multiple file types can also be specified in a single filter. [code]"*.png, *.jpg, *.jpeg ; Supported Images"[/code] will show both PNG and JPEG files when selected.
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</member>
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<member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title" default="true">
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If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [constant FILE_MODE_OPEN_FILE] will change the window title to "Open a File").
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If [code]true[/code], changing the [member file_mode] property will set the window title accordingly (e.g. setting [member file_mode] to [constant FILE_MODE_OPEN_FILE] will change the window title to "Open a File").
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</member>
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<member name="root_subfolder" type="String" setter="set_root_subfolder" getter="get_root_subfolder" default="""">
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If non-empty, the given sub-folder will be "root" of this [FileDialog], i.e. user won't be able to go to its parent directory.
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