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Stop color picker tooltip from stealing input events
Input events go to the tooltip because it's added to `popup_list` in DisplayServer `popup_open`. I think there's no harm in tooltips being omitted from the list, so this commit blocks non-popup windows from being added if they have `FLAG_NO_FOCUS` and `FLAG_MOUSE_PASSTHROUGH`. I'm not happy with this way of detecting tooltips. It'll also catch other windows where this behavior may or may not be wanted. I thought about adding `FLAG_TOOLTIP`, but went with the smaller change for now. Fixes #79500.
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@ -4190,8 +4190,11 @@ void DisplayServerX11::popup_open(WindowID p_window) {
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}
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}
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// Detect tooltips and other similar popups that shouldn't block input to their parent.
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bool ignores_input = window_get_flag(WINDOW_FLAG_NO_FOCUS, p_window) && window_get_flag(WINDOW_FLAG_MOUSE_PASSTHROUGH, p_window);
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WindowData &wd = windows[p_window];
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if (wd.is_popup || has_popup_ancestor) {
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if (wd.is_popup || (has_popup_ancestor && !ignores_input)) {
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// Find current popup parent, or root popup if new window is not transient.
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List<WindowID>::Element *C = nullptr;
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List<WindowID>::Element *E = popup_list.back();
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@ -3430,8 +3430,11 @@ void DisplayServerMacOS::popup_open(WindowID p_window) {
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}
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}
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// Detect tooltips and other similar popups that shouldn't block input to their parent.
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bool ignores_input = window_get_flag(WINDOW_FLAG_NO_FOCUS, p_window) && window_get_flag(WINDOW_FLAG_MOUSE_PASSTHROUGH, p_window);
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WindowData &wd = windows[p_window];
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if (wd.is_popup || has_popup_ancestor) {
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if (wd.is_popup || (has_popup_ancestor && !ignores_input)) {
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bool was_empty = popup_list.is_empty();
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// Find current popup parent, or root popup if new window is not transient.
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List<WindowID>::Element *C = nullptr;
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@ -3574,8 +3574,11 @@ void DisplayServerWindows::popup_open(WindowID p_window) {
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}
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}
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// Detect tooltips and other similar popups that shouldn't block input to their parent.
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bool ignores_input = window_get_flag(WINDOW_FLAG_NO_FOCUS, p_window) && window_get_flag(WINDOW_FLAG_MOUSE_PASSTHROUGH, p_window);
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WindowData &wd = windows[p_window];
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if (wd.is_popup || has_popup_ancestor) {
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if (wd.is_popup || (has_popup_ancestor && !ignores_input)) {
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// Find current popup parent, or root popup if new window is not transient.
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List<WindowID>::Element *C = nullptr;
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List<WindowID>::Element *E = popup_list.back();
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