mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Merge pull request #62888 from Calinou/editor-material-preview-improve-appearance
Improve appearance of the material editor preview
This commit is contained in:
commit
ad9a8e70f4
@ -155,7 +155,9 @@ MaterialEditor::MaterialEditor() {
|
||||
|
||||
camera = memnew(Camera3D);
|
||||
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));
|
||||
camera->set_perspective(45, 0.1, 10);
|
||||
// Use low field of view so the sphere/box is fully encompassed within the preview,
|
||||
// without much distortion.
|
||||
camera->set_perspective(20, 0.1, 10);
|
||||
camera->make_current();
|
||||
viewport->add_child(camera);
|
||||
|
||||
@ -177,8 +179,8 @@ MaterialEditor::MaterialEditor() {
|
||||
Transform3D box_xform;
|
||||
box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0));
|
||||
box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0));
|
||||
box_xform.basis.scale(Vector3(0.8, 0.8, 0.8));
|
||||
box_xform.origin.y = 0.2;
|
||||
box_xform.basis.scale(Vector3(0.7, 0.7, 0.7));
|
||||
box_xform.origin.y = 0.05;
|
||||
box_instance->set_transform(box_xform);
|
||||
|
||||
sphere_mesh.instantiate();
|
||||
|
Loading…
Reference in New Issue
Block a user