Merge pull request #77750 from RandomShaper/tidy_shader_data_items

Let editor workaround a case of inconsistency in compound scenes
This commit is contained in:
Rémi Verschelde 2023-06-13 13:52:51 +02:00
commit ad85ecef8d
No known key found for this signature in database
GPG Key ID: C3336907360768E1
7 changed files with 70 additions and 1 deletions

View File

@ -179,6 +179,12 @@
Returns mesh previews rendered at the given size as an [Array] of [Texture2D]s.
</description>
</method>
<method name="mark_scene_as_unsaved">
<return type="void" />
<description>
Marks the current scene tab as unsaved.
</description>
</method>
<method name="open_scene_from_path">
<return type="void" />
<param index="0" name="scene_filepath" type="String" />

View File

@ -36,6 +36,7 @@
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/inspector_dock.h"
@ -332,6 +333,10 @@ void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview)
EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
}
void EditorInterface::mark_scene_as_unsaved() {
EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
}
// Scene playback.
void EditorInterface::play_main_scene() {
@ -430,6 +435,8 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);
// Scene playback.
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);

View File

@ -129,6 +129,7 @@ public:
Error save_scene();
void save_scene_as(const String &p_scene, bool p_with_preview = true);
void mark_scene_as_unsaved();
// Scene playback.

View File

@ -4109,6 +4109,13 @@ void EditorNode::add_io_error(const String &p_error) {
EditorInterface::get_singleton()->popup_dialog_centered_ratio(singleton->load_error_dialog, 0.5);
}
void EditorNode::add_io_warning(const String &p_warning) {
DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
singleton->load_errors->add_image(singleton->gui_base->get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
singleton->load_errors->add_text(p_warning + "\n");
EditorInterface::get_singleton()->popup_dialog_centered_ratio(singleton->load_error_dialog, 0.5);
}
bool EditorNode::_find_scene_in_use(Node *p_node, const String &p_path) const {
if (p_node->get_scene_file_path() == p_path) {
return true;
@ -6814,6 +6821,11 @@ EditorNode::EditorNode() {
ResourceLoader::set_error_notify_func(&EditorNode::add_io_error);
ResourceLoader::set_dependency_error_notify_func(&EditorNode::_dependency_error_report);
SceneState::set_instantiation_warning_notify_func([](const String &p_warning) {
add_io_warning(p_warning);
callable_mp(EditorInterface::get_singleton(), &EditorInterface::mark_scene_as_unsaved).call_deferred();
});
{
// Register importers at the beginning, so dialogs are created with the right extensions.
Ref<ResourceImporterTexture> import_texture;

View File

@ -731,6 +731,7 @@ public:
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
static void add_io_error(const String &p_error);
static void add_io_warning(const String &p_warning);
static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);

View File

@ -45,6 +45,10 @@
#define PACKED_SCENE_VERSION 3
#ifdef TOOLS_ENABLED
SceneState::InstantiationWarningNotify SceneState::instantiation_warn_notify = nullptr;
#endif
bool SceneState::can_instantiate() const {
return nodes.size() > 0;
}
@ -380,7 +384,33 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
//if node was not part of instance, must set its name, parenthood and ownership
if (i > 0) {
if (parent) {
parent->_add_child_nocheck(node, snames[n.name]);
bool pending_add = true;
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
Node *existing = parent->_get_child_by_name(snames[n.name]);
if (existing) {
// There's already a node in the same parent with the same name.
// This means that somehow the node was added both to the scene being
// loaded and another one instantiated in the former, maybe because of
// manual editing, or a bug in scene saving, or a loophole in the workflow
// (with any of the bugs possibly already fixed).
// Bring consistency back by letting it be assigned a non-clashing name.
// This simple workaround at least avoids leaks and helps the user realize
// something awkward has happened.
if (instantiation_warn_notify) {
instantiation_warn_notify(vformat(
TTR("An incoming node's name clashes with %s already in the scene (presumably, from a more nested instance).\nThe less nested node will be renamed. Please fix and re-save the scene."),
ret_nodes[0]->get_path_to(existing)));
}
node->set_name(snames[n.name]);
parent->add_child(node, true);
pending_add = false;
}
}
#endif
if (pending_add) {
parent->_add_child_nocheck(node, snames[n.name]);
}
if (n.index >= 0 && n.index < parent->get_child_count() - 1) {
parent->move_child(node, n.index);
}

View File

@ -102,6 +102,14 @@ class SceneState : public RefCounted {
int _find_base_scene_node_remap_key(int p_idx) const;
#ifdef TOOLS_ENABLED
public:
typedef void (*InstantiationWarningNotify)(const String &p_warning);
private:
static InstantiationWarningNotify instantiation_warn_notify;
#endif
protected:
static void _bind_methods();
@ -201,6 +209,10 @@ public:
// Used when saving pointers (saves a path property instead).
static String get_meta_pointer_property(const String &p_property);
#ifdef TOOLS_ENABLED
static void set_instantiation_warning_notify_func(InstantiationWarningNotify p_warn_notify) { instantiation_warn_notify = p_warn_notify; }
#endif
SceneState();
};