mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
Let editor workaround a case of inconsistency in compound scenes
This commit is contained in:
commit
ad85ecef8d
@ -179,6 +179,12 @@
|
||||
Returns mesh previews rendered at the given size as an [Array] of [Texture2D]s.
|
||||
</description>
|
||||
</method>
|
||||
<method name="mark_scene_as_unsaved">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Marks the current scene tab as unsaved.
|
||||
</description>
|
||||
</method>
|
||||
<method name="open_scene_from_path">
|
||||
<return type="void" />
|
||||
<param index="0" name="scene_filepath" type="String" />
|
||||
|
@ -36,6 +36,7 @@
|
||||
#include "editor/editor_resource_preview.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/filesystem_dock.h"
|
||||
#include "editor/gui/editor_run_bar.h"
|
||||
#include "editor/inspector_dock.h"
|
||||
@ -332,6 +333,10 @@ void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview)
|
||||
EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
|
||||
}
|
||||
|
||||
void EditorInterface::mark_scene_as_unsaved() {
|
||||
EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
|
||||
}
|
||||
|
||||
// Scene playback.
|
||||
|
||||
void EditorInterface::play_main_scene() {
|
||||
@ -430,6 +435,8 @@ void EditorInterface::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
|
||||
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);
|
||||
|
||||
// Scene playback.
|
||||
|
||||
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
|
||||
|
@ -129,6 +129,7 @@ public:
|
||||
|
||||
Error save_scene();
|
||||
void save_scene_as(const String &p_scene, bool p_with_preview = true);
|
||||
void mark_scene_as_unsaved();
|
||||
|
||||
// Scene playback.
|
||||
|
||||
|
@ -4109,6 +4109,13 @@ void EditorNode::add_io_error(const String &p_error) {
|
||||
EditorInterface::get_singleton()->popup_dialog_centered_ratio(singleton->load_error_dialog, 0.5);
|
||||
}
|
||||
|
||||
void EditorNode::add_io_warning(const String &p_warning) {
|
||||
DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
|
||||
singleton->load_errors->add_image(singleton->gui_base->get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
|
||||
singleton->load_errors->add_text(p_warning + "\n");
|
||||
EditorInterface::get_singleton()->popup_dialog_centered_ratio(singleton->load_error_dialog, 0.5);
|
||||
}
|
||||
|
||||
bool EditorNode::_find_scene_in_use(Node *p_node, const String &p_path) const {
|
||||
if (p_node->get_scene_file_path() == p_path) {
|
||||
return true;
|
||||
@ -6814,6 +6821,11 @@ EditorNode::EditorNode() {
|
||||
ResourceLoader::set_error_notify_func(&EditorNode::add_io_error);
|
||||
ResourceLoader::set_dependency_error_notify_func(&EditorNode::_dependency_error_report);
|
||||
|
||||
SceneState::set_instantiation_warning_notify_func([](const String &p_warning) {
|
||||
add_io_warning(p_warning);
|
||||
callable_mp(EditorInterface::get_singleton(), &EditorInterface::mark_scene_as_unsaved).call_deferred();
|
||||
});
|
||||
|
||||
{
|
||||
// Register importers at the beginning, so dialogs are created with the right extensions.
|
||||
Ref<ResourceImporterTexture> import_texture;
|
||||
|
@ -731,6 +731,7 @@ public:
|
||||
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
|
||||
static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
|
||||
static void add_io_error(const String &p_error);
|
||||
static void add_io_warning(const String &p_warning);
|
||||
|
||||
static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
|
||||
static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
|
||||
|
@ -45,6 +45,10 @@
|
||||
|
||||
#define PACKED_SCENE_VERSION 3
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
SceneState::InstantiationWarningNotify SceneState::instantiation_warn_notify = nullptr;
|
||||
#endif
|
||||
|
||||
bool SceneState::can_instantiate() const {
|
||||
return nodes.size() > 0;
|
||||
}
|
||||
@ -380,7 +384,33 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
|
||||
//if node was not part of instance, must set its name, parenthood and ownership
|
||||
if (i > 0) {
|
||||
if (parent) {
|
||||
parent->_add_child_nocheck(node, snames[n.name]);
|
||||
bool pending_add = true;
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
Node *existing = parent->_get_child_by_name(snames[n.name]);
|
||||
if (existing) {
|
||||
// There's already a node in the same parent with the same name.
|
||||
// This means that somehow the node was added both to the scene being
|
||||
// loaded and another one instantiated in the former, maybe because of
|
||||
// manual editing, or a bug in scene saving, or a loophole in the workflow
|
||||
// (with any of the bugs possibly already fixed).
|
||||
// Bring consistency back by letting it be assigned a non-clashing name.
|
||||
// This simple workaround at least avoids leaks and helps the user realize
|
||||
// something awkward has happened.
|
||||
if (instantiation_warn_notify) {
|
||||
instantiation_warn_notify(vformat(
|
||||
TTR("An incoming node's name clashes with %s already in the scene (presumably, from a more nested instance).\nThe less nested node will be renamed. Please fix and re-save the scene."),
|
||||
ret_nodes[0]->get_path_to(existing)));
|
||||
}
|
||||
node->set_name(snames[n.name]);
|
||||
parent->add_child(node, true);
|
||||
pending_add = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (pending_add) {
|
||||
parent->_add_child_nocheck(node, snames[n.name]);
|
||||
}
|
||||
if (n.index >= 0 && n.index < parent->get_child_count() - 1) {
|
||||
parent->move_child(node, n.index);
|
||||
}
|
||||
|
@ -102,6 +102,14 @@ class SceneState : public RefCounted {
|
||||
|
||||
int _find_base_scene_node_remap_key(int p_idx) const;
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
public:
|
||||
typedef void (*InstantiationWarningNotify)(const String &p_warning);
|
||||
|
||||
private:
|
||||
static InstantiationWarningNotify instantiation_warn_notify;
|
||||
#endif
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
@ -201,6 +209,10 @@ public:
|
||||
// Used when saving pointers (saves a path property instead).
|
||||
static String get_meta_pointer_property(const String &p_property);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
static void set_instantiation_warning_notify_func(InstantiationWarningNotify p_warn_notify) { instantiation_warn_notify = p_warn_notify; }
|
||||
#endif
|
||||
|
||||
SceneState();
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user