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[HTML5] JS callback functions now returns passed value.
JavaScript callbacks created via the `JavaScript.create_callback` method used to always return void. With this patch they return the value returned by the Godot function as one would expect.
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@ -54,6 +54,7 @@ extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wra
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extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
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extern void godot_js_wrapper_object_unref(int p_id);
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extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
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extern void godot_js_wrapper_object_set_cb_ret(int p_type, godot_js_wrapper_ex *p_val);
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extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
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};
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@ -257,6 +258,16 @@ void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
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Callable::CallError err;
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Variant ret;
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obj->_callable.call(argv, 1, ret, err);
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// Set return value
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godot_js_wrapper_ex exchange;
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void *lock = nullptr;
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const Variant *v = &ret;
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int type = _variant2js((const void **)&v, 0, &exchange, &lock);
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godot_js_wrapper_object_set_cb_ret(type, &exchange);
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if (lock) {
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_free_lock(&lock, type);
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}
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}
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Ref<JavaScriptObject> JavaScript::create_callback(const Callable &p_callable) {
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@ -34,6 +34,7 @@ const GodotJSWrapper = {
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$GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();',
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$GodotJSWrapper: {
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proxies: null,
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cb_ret: null,
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MyProxy: function (val) {
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const id = IDHandler.add(this);
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@ -202,15 +203,27 @@ const GodotJSWrapper = {
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let id = 0;
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const cb = function () {
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if (!GodotJSWrapper.get_proxied_value(id)) {
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return;
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return undefined;
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}
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// The callback will store the returned value in this variable via
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// "godot_js_wrapper_object_set_cb_ret" upon calling the user function.
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// This is safe! JavaScript is single threaded (and using it in threads is not a good idea anyway).
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GodotJSWrapper.cb_ret = null;
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const args = Array.from(arguments);
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func(p_ref, GodotJSWrapper.get_proxied(args), args.length);
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const ret = GodotJSWrapper.cb_ret;
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GodotJSWrapper.cb_ret = null;
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return ret;
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};
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id = GodotJSWrapper.get_proxied(cb);
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return id;
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},
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godot_js_wrapper_object_set_cb_ret__sig: 'vii',
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godot_js_wrapper_object_set_cb_ret: function (p_val_type, p_val_ex) {
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GodotJSWrapper.cb_ret = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
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},
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godot_js_wrapper_object_getvar__sig: 'iiii',
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godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) {
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const obj = GodotJSWrapper.get_proxied_value(p_id);
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