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Enable UV2 on primitive meshes when using the MeshInstance3D context menu
This makes it easier to discover the UV2 generation functionality on primitive meshes.
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parent
6916349697
commit
ac723b3e44
@ -44,6 +44,7 @@
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#include "scene/gui/spin_box.h"
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#include "scene/resources/concave_polygon_shape_3d.h"
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#include "scene/resources/convex_polygon_shape_3d.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/scene_string_names.h"
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void MeshInstance3DEditor::_node_removed(Node *p_node) {
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@ -300,59 +301,67 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_UV2: {
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Ref<ArrayMesh> mesh2 = node->get_mesh();
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if (!mesh2.is_valid()) {
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err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
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err_dialog->popup_centered();
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return;
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}
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String path = mesh2->get_path();
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int srpos = path.find("::");
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if (srpos != -1) {
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String base = path.substr(0, srpos);
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if (ResourceLoader::get_resource_type(base) == "PackedScene") {
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if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
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err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first."));
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err_dialog->popup_centered();
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return;
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}
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} else {
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if (FileAccess::exists(path + ".import")) {
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err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first."));
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err_dialog->popup_centered();
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return;
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}
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}
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Ref<PrimitiveMesh> primitive_mesh = Object::cast_to<PrimitiveMesh>(*node->get_mesh());
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if (primitive_mesh.is_valid()) {
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Unwrap UV2"));
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ur->add_do_method(*primitive_mesh, "set_add_uv2", true);
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ur->add_undo_method(*primitive_mesh, "set_add_uv2", primitive_mesh->get_add_uv2());
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ur->commit_action();
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} else {
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if (FileAccess::exists(path + ".import")) {
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err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first."));
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Ref<ArrayMesh> mesh2 = node->get_mesh();
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if (!mesh2.is_valid()) {
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err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
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err_dialog->popup_centered();
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return;
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}
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String path = mesh2->get_path();
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int srpos = path.find("::");
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if (srpos != -1) {
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String base = path.substr(0, srpos);
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if (ResourceLoader::get_resource_type(base) == "PackedScene") {
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if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
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err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first."));
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err_dialog->popup_centered();
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return;
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}
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} else {
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if (FileAccess::exists(path + ".import")) {
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err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first."));
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err_dialog->popup_centered();
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return;
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}
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}
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} else {
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if (FileAccess::exists(path + ".import")) {
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err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first."));
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err_dialog->popup_centered();
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return;
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}
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}
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Ref<ArrayMesh> unwrapped_mesh = mesh2->duplicate(false);
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Error err = unwrapped_mesh->lightmap_unwrap(node->get_global_transform());
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if (err != OK) {
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err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
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err_dialog->popup_centered();
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return;
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Unwrap UV2"));
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ur->add_do_method(node, "set_mesh", unwrapped_mesh);
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ur->add_do_reference(node);
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ur->add_do_reference(mesh2.ptr());
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ur->add_undo_method(node, "set_mesh", mesh2);
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ur->add_undo_reference(unwrapped_mesh.ptr());
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ur->commit_action();
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}
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Ref<ArrayMesh> unwrapped_mesh = mesh2->duplicate(false);
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Error err = unwrapped_mesh->lightmap_unwrap(node->get_global_transform());
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if (err != OK) {
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err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
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err_dialog->popup_centered();
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return;
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Unwrap UV2"));
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ur->add_do_method(node, "set_mesh", unwrapped_mesh);
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ur->add_do_reference(node);
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ur->add_do_reference(mesh2.ptr());
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ur->add_undo_method(node, "set_mesh", mesh2);
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ur->add_undo_reference(unwrapped_mesh.ptr());
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ur->commit_action();
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} break;
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case MENU_OPTION_DEBUG_UV1: {
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Ref<Mesh> mesh2 = node->get_mesh();
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