diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 30f012c7aa2..1b6dec11195 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1306,11 +1306,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) { platform_rid = p_result.collider; platform_velocity = p_result.collider_velocity; - platform_layer = 0; - CollisionObject2D *collision_object = Object::cast_to(ObjectDB::get_instance(p_result.collider_id)); - if (collision_object) { - platform_layer = collision_object->get_collision_layer(); - } + platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid); } const Vector2 &CharacterBody2D::get_linear_velocity() const {