Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int')

This commit is contained in:
PouleyKetchoupp 2018-12-21 20:31:10 +01:00
parent a0d8bfb0d2
commit ab7759dbd1

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@ -2028,7 +2028,7 @@ FRAGMENT_SHADER_CODE
//apply fog
if (fog_depth_enabled) {
float fog_far = fog_depth_end > 0 ? fog_depth_end : z_far;
float fog_far = fog_depth_end > 0.0 ? fog_depth_end : z_far;
float fog_z = smoothstep(fog_depth_begin, fog_far, length(vertex));