Merge pull request #59665 from lyuma/editor_normal_priority

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Rémi Verschelde 2022-03-29 15:31:50 +02:00 committed by GitHub
commit ab24fb226d
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@ -3626,7 +3626,11 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
#endif
if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->is_in_low_processor_usage_mode()) {
// Increase priority for projects that are not in low-processor mode (typically games)
// to reduce the risk of frame stuttering.
// This is not done for the editor to prevent importers or resource bakers
// from making the system unresponsive.
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
DWORD index = 0;
HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);