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Fixed damp as friction not updating shader code
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@ -112,7 +112,7 @@ private:
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// Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode.
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uint64_t texture_mask : PARAM_MAX;
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uint64_t texture_color : 1;
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uint64_t particle_flags : PARTICLE_FLAG_MAX - 1;
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uint64_t particle_flags : PARTICLE_FLAG_MAX;
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uint64_t emission_shape : 3;
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uint64_t invalid_key : 1;
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uint64_t has_emission_color : 1;
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