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[macOS] Implement confined mouse mode.
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@ -86,6 +86,14 @@ public:
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uint32_t unicode;
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};
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struct WarpEvent {
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NSTimeInterval timestamp;
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NSPoint delta;
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};
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List<WarpEvent> warp_events;
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NSTimeInterval last_warp = 0;
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Vector<KeyEvent> key_event_buffer;
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int key_event_pos;
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@ -848,13 +848,59 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
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ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
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DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
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NSPoint delta = NSMakePoint([event deltaX], [event deltaY]);
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NSPoint mpos = [event locationInWindow];
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if (DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CONFINED) {
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// Discard late events
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if (([event timestamp]) < DS_OSX->last_warp) {
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return;
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}
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// Warp affects next event delta, subtract previous warp deltas
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List<DisplayServerOSX::WarpEvent>::Element *F = DS_OSX->warp_events.front();
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while (F) {
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if (F->get().timestamp < [event timestamp]) {
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List<DisplayServerOSX::WarpEvent>::Element *E = F;
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delta.x -= E->get().delta.x;
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delta.y -= E->get().delta.y;
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F = F->next();
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DS_OSX->warp_events.erase(E);
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} else {
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F = F->next();
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}
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}
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// Confine mouse position to the window, and update delta
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NSRect frame = [wd.window_object frame];
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NSPoint conf_pos = mpos;
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conf_pos.x = CLAMP(conf_pos.x + delta.x, 0.f, frame.size.width);
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conf_pos.y = CLAMP(conf_pos.y - delta.y, 0.f, frame.size.height);
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delta.x = conf_pos.x - mpos.x;
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delta.y = mpos.y - conf_pos.y;
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mpos = conf_pos;
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// Move mouse cursor
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NSRect pointInWindowRect = NSMakeRect(conf_pos.x, conf_pos.y, 0, 0);
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conf_pos = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin;
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conf_pos.y = CGDisplayBounds(CGMainDisplayID()).size.height - conf_pos.y;
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CGWarpMouseCursorPosition(conf_pos);
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// Save warp data
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DS_OSX->last_warp = [[NSProcessInfo processInfo] systemUptime];
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DisplayServerOSX::WarpEvent ev;
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ev.timestamp = DS_OSX->last_warp;
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ev.delta = delta;
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DS_OSX->warp_events.push_back(ev);
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}
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Ref<InputEventMouseMotion> mm;
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mm.instance();
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mm->set_window_id(window_id);
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mm->set_button_mask(DS_OSX->last_button_state);
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const CGFloat backingScaleFactor = (OS::get_singleton()->is_hidpi_allowed()) ? [[event window] backingScaleFactor] : 1.0;
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const Vector2i pos = _get_mouse_pos(wd, [event locationInWindow], backingScaleFactor);
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const Vector2i pos = _get_mouse_pos(wd, mpos, backingScaleFactor);
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mm->set_position(pos);
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mm->set_pressure([event pressure]);
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if ([event subtype] == NSEventSubtypeTabletPoint) {
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@ -863,9 +909,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
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}
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mm->set_global_position(pos);
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mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
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Vector2i relativeMotion = Vector2i();
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relativeMotion.x = [event deltaX] * backingScaleFactor;
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relativeMotion.y = [event deltaY] * backingScaleFactor;
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const Vector2i relativeMotion = Vector2i(delta.x, delta.y) * backingScaleFactor;
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mm->set_relative(relativeMotion);
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_get_key_modifier_state([event modifierFlags], mm);
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@ -1970,11 +2014,15 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
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CGDisplayHideCursor(kCGDirectMainDisplay);
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}
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CGAssociateMouseAndMouseCursorPosition(true);
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} else if (p_mode == MOUSE_MODE_CONFINED) {
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CGDisplayShowCursor(kCGDirectMainDisplay);
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CGAssociateMouseAndMouseCursorPosition(false);
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} else {
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CGDisplayShowCursor(kCGDirectMainDisplay);
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CGAssociateMouseAndMouseCursorPosition(true);
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}
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warp_events.clear();
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mouse_mode = p_mode;
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}
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@ -2004,7 +2052,9 @@ void DisplayServerOSX::mouse_warp_to_position(const Point2i &p_to) {
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CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0);
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CGAssociateMouseAndMouseCursorPosition(false);
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CGWarpMouseCursorPosition(lMouseWarpPos);
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CGAssociateMouseAndMouseCursorPosition(true);
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if (mouse_mode != MOUSE_MODE_CONFINED) {
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CGAssociateMouseAndMouseCursorPosition(true);
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}
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}
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}
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