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Docs: Add mention to Object constructors in scripting languages
Fixes godotengine/godot-docs#1968.
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Base class for all non built-in types.
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</brief_description>
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<description>
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Base class for all non built-in types. Everything not a built-in type starts the inheritance chain from this class.
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Base class for all non built-in types. Everything which is not a built-in type starts the inheritance chain from this class.
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Objects can be constructed from scripting languages, using `Object.new()` in GDScript, `new Object` in C#, or the "Construct Object" node in VisualScript.
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Objects do not manage memory, if inheriting from one the object will most likely have to be deleted manually (call the [method free] function from the script or delete from C++).
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Some derivatives add memory management, such as [Reference] (which keeps a reference count and deletes itself automatically when no longer referenced) and [Node], which deletes the children tree when deleted.
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Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them.
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