Docs: Add mention to Object constructors in scripting languages

Fixes godotengine/godot-docs#1968.
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Davide Cristini 2018-12-13 16:09:55 +01:00 committed by Rémi Verschelde
parent d030c17d5e
commit a98baad18f

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@ -4,7 +4,8 @@
Base class for all non built-in types.
</brief_description>
<description>
Base class for all non built-in types. Everything not a built-in type starts the inheritance chain from this class.
Base class for all non built-in types. Everything which is not a built-in type starts the inheritance chain from this class.
Objects can be constructed from scripting languages, using `Object.new()` in GDScript, `new Object` in C#, or the "Construct Object" node in VisualScript.
Objects do not manage memory, if inheriting from one the object will most likely have to be deleted manually (call the [method free] function from the script or delete from C++).
Some derivatives add memory management, such as [Reference] (which keeps a reference count and deletes itself automatically when no longer referenced) and [Node], which deletes the children tree when deleted.
Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them.