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D3D12: Avoid enabling depth bounds test if unsupported
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@ -5376,10 +5376,12 @@ void RenderingDeviceDriverD3D12::command_bind_render_pipeline(CommandBufferID p_
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cmd_buf_info->cmd_list->OMSetBlendFactor(pso_extra_info.dyn_params.blend_constant.components);
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cmd_buf_info->cmd_list->OMSetStencilRef(pso_extra_info.dyn_params.stencil_reference);
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ComPtr<ID3D12GraphicsCommandList1> command_list_1;
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cmd_buf_info->cmd_list->QueryInterface(command_list_1.GetAddressOf());
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if (command_list_1) {
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command_list_1->OMSetDepthBounds(pso_extra_info.dyn_params.depth_bounds_min, pso_extra_info.dyn_params.depth_bounds_max);
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if (misc_features_support.depth_bounds_supported) {
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ComPtr<ID3D12GraphicsCommandList1> command_list_1;
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cmd_buf_info->cmd_list->QueryInterface(command_list_1.GetAddressOf());
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if (command_list_1) {
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command_list_1->OMSetDepthBounds(pso_extra_info.dyn_params.depth_bounds_min, pso_extra_info.dyn_params.depth_bounds_max);
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}
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}
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cmd_buf_info->render_pass_state.vf_info = pso_extra_info.vf_info;
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@ -5769,8 +5771,15 @@ RDD::PipelineID RenderingDeviceDriverD3D12::render_pipeline_create(
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(&pipeline_desc.DepthStencilState)->BackFace.StencilDepthFailOp = RD_TO_D3D12_STENCIL_OP[p_depth_stencil_state.back_op.depth_fail];
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(&pipeline_desc.DepthStencilState)->BackFace.StencilFunc = RD_TO_D3D12_COMPARE_OP[p_depth_stencil_state.back_op.compare];
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pso_extra_info.dyn_params.depth_bounds_min = p_depth_stencil_state.enable_depth_range ? p_depth_stencil_state.depth_range_min : 0.0f;
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pso_extra_info.dyn_params.depth_bounds_max = p_depth_stencil_state.enable_depth_range ? p_depth_stencil_state.depth_range_max : 1.0f;
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if (misc_features_support.depth_bounds_supported) {
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pso_extra_info.dyn_params.depth_bounds_min = p_depth_stencil_state.enable_depth_range ? p_depth_stencil_state.depth_range_min : 0.0f;
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pso_extra_info.dyn_params.depth_bounds_max = p_depth_stencil_state.enable_depth_range ? p_depth_stencil_state.depth_range_max : 1.0f;
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} else {
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if (p_depth_stencil_state.enable_depth_range) {
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WARN_PRINT_ONCE("Depth bounds test is not supported by the GPU driver.");
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}
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}
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pso_extra_info.dyn_params.stencil_reference = p_depth_stencil_state.front_op.reference;
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}
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@ -6491,6 +6500,12 @@ Error RenderingDeviceDriverD3D12::_check_capabilities() {
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subgroup_capabilities.wave_ops_supported = options1.WaveOps;
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS2 options2 = {};
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res = device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &options2, sizeof(options2));
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if (SUCCEEDED(res)) {
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misc_features_support.depth_bounds_supported = options2.DepthBoundsTestSupported;
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS3 options3 = {};
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res = device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &options3, sizeof(options3));
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if (SUCCEEDED(res)) {
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@ -6576,6 +6591,12 @@ Error RenderingDeviceDriverD3D12::_check_capabilities() {
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print_verbose(String("- D3D12 16-bit ops supported: ") + (shader_capabilities.native_16bit_ops ? "yes" : "no"));
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if (misc_features_support.depth_bounds_supported) {
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print_verbose("- Depth bounds test supported");
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} else {
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print_verbose("- Depth bounds test not supported");
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}
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return OK;
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}
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@ -140,6 +140,10 @@ class RenderingDeviceDriverD3D12 : public RenderingDeviceDriver {
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bool enhanced_barriers_supported = false;
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};
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struct MiscFeaturesSupport {
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bool depth_bounds_supported = false;
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};
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RenderingContextDriverD3D12 *context_driver = nullptr;
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RenderingContextDriver::Device context_device;
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ComPtr<IDXGIAdapter> adapter;
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@ -155,6 +159,7 @@ class RenderingDeviceDriverD3D12 : public RenderingDeviceDriver {
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StorageBufferCapabilities storage_buffer_capabilities;
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FormatCapabilities format_capabilities;
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BarrierCapabilities barrier_capabilities;
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MiscFeaturesSupport misc_features_support;
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String pipeline_cache_id;
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class DescriptorsHeap {
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