[C#] Fix Transform3D.InterpolateWith applying rotation before scale

(cherry picked from commit e2ed63b313e3eff714e32f2cd2d01db9f0e2ea9d)
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kleonc 2024-03-24 09:22:38 +01:00 committed by Rémi Verschelde
parent 498edf3dd8
commit a8851277d2
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@ -209,7 +209,7 @@ namespace Godot
private void Rotate(Quaternion quaternion)
{
this *= new Basis(quaternion);
this = new Basis(quaternion) * this;
}
private void SetDiagonal(Vector3 diagonal)