From a7c244564e09c51ab51d8226fdde1cc2c7cfc551 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 4 Dec 2017 10:25:31 +0100 Subject: [PATCH] Make auto switch to remote scene tree opt-in The performance cost is too high for now, so it should be opt-in for users who really need it all the time. Fixes #13833. --- editor/script_editor_debugger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 7705e4e1b91..a1c1ec3351c 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1853,7 +1853,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { inspect_scene_tree->connect("cell_selected", this, "_scene_tree_selected"); inspect_scene_tree->connect("item_collapsed", this, "_scene_tree_folded"); - auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", true); + auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false); inspect_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0); inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2); inspected_object_id = 0;