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Merge pull request #63532 from TokageItLab/rename-cubic-slerp
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a5f12f9c21
@ -183,7 +183,7 @@ Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) c
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invFactor * from.w + newFactor * p_to.w);
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}
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Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const {
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Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const {
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#ifdef MATH_CHECKS
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ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
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ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
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@ -71,7 +71,7 @@ struct _NO_DISCARD_ Quaternion {
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Quaternion slerp(const Quaternion &p_to, const real_t &p_weight) const;
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Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const;
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Quaternion cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
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Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
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Vector3 get_axis() const;
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real_t get_angle() const;
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@ -86,7 +86,7 @@ void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, con
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origin = p_eye;
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}
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Transform3D Transform3D::sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
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Transform3D Transform3D::spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
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/* not sure if very "efficient" but good enough? */
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Transform3D interp;
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@ -100,7 +100,7 @@ struct _NO_DISCARD_ Transform3D {
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void operator*=(const real_t p_val);
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Transform3D operator*(const real_t p_val) const;
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Transform3D sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
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Transform3D spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
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Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
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_FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {
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@ -1781,7 +1781,7 @@ static void _register_variant_builtin_methods() {
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bind_method(Quaternion, dot, sarray("with"), varray());
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bind_method(Quaternion, slerp, sarray("to", "weight"), varray());
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bind_method(Quaternion, slerpni, sarray("to", "weight"), varray());
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bind_method(Quaternion, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray());
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bind_method(Quaternion, spherical_cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray());
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bind_method(Quaternion, get_euler, sarray(), varray());
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bind_method(Quaternion, get_axis, sarray(), varray());
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bind_method(Quaternion, get_angle, sarray(), varray());
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@ -1950,7 +1950,7 @@ static void _register_variant_builtin_methods() {
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bind_method(Transform3D, scaled, sarray("scale"), varray());
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bind_method(Transform3D, translated_local, sarray("offset"), varray());
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bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
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bind_method(Transform3D, sphere_interpolate_with, sarray("xform", "weight"), varray());
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bind_method(Transform3D, spherical_interpolate_with, sarray("xform", "weight"), varray());
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bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray());
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bind_method(Transform3D, is_equal_approx, sarray("xform"), varray());
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@ -74,16 +74,6 @@
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[b]Note:[/b] This method has an abnormally high amount of floating-point error, so methods such as [code]is_zero_approx[/code] will not work reliably.
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</description>
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</method>
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<method name="cubic_slerp" qualifiers="const">
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<return type="Quaternion" />
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<argument index="0" name="b" type="Quaternion" />
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<argument index="1" name="pre_a" type="Quaternion" />
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<argument index="2" name="post_b" type="Quaternion" />
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<argument index="3" name="weight" type="float" />
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<description>
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Performs a cubic spherical interpolation between quaternions [code]pre_a[/code], this vector, [code]b[/code], and [code]post_b[/code], by the given amount [code]weight[/code].
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</description>
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</method>
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<method name="dot" qualifiers="const">
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<return type="float" />
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<argument index="0" name="with" type="Quaternion" />
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@ -171,6 +161,16 @@
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Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code], but without checking if the rotation path is not bigger than 90 degrees.
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</description>
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</method>
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<method name="spherical_cubic_interpolate" qualifiers="const">
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<return type="Quaternion" />
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<argument index="0" name="b" type="Quaternion" />
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<argument index="1" name="pre_a" type="Quaternion" />
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<argument index="2" name="post_b" type="Quaternion" />
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<argument index="3" name="weight" type="float" />
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<description>
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Performs a spherical cubic interpolation between quaternions [code]pre_a[/code], this vector, [code]b[/code], and [code]post_b[/code], by the given amount [code]weight[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="w" type="float" setter="" getter="" default="1.0">
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@ -112,7 +112,7 @@
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Returns a copy of the transform with its basis and origin scaled by the given [code]scale[/code] factor, using matrix multiplication.
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</description>
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</method>
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<method name="sphere_interpolate_with" qualifiers="const">
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<method name="spherical_interpolate_with" qualifiers="const">
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<return type="Transform3D" />
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<argument index="0" name="xform" type="Transform3D" />
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<argument index="1" name="weight" type="float" />
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@ -2302,7 +2302,7 @@ Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a
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}
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Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const {
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return p_a.cubic_slerp(p_b, p_pre_a, p_post_b, p_c);
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return p_a.spherical_cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
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}
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Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const {
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@ -2363,7 +2363,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
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Quaternion pa = p_pre_a;
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Quaternion pb = p_post_b;
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return a.cubic_slerp(b, pa, pb, p_c);
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return a.spherical_cubic_interpolate(b, pa, pb, p_c);
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}
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case Variant::AABB: {
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AABB a = p_a;
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