Merge pull request #7020 from akien-mga/pr-readme

Rewrite the README to be more descriptive
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Rémi Verschelde 2016-11-06 12:03:28 +01:00 committed by GitHub
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![GODOT](/logo.png)
[![GODOT](/logo.png)](https://godotengine.org)
https://godotengine.org
## Godot Engine
### The Engine
Homepage: https://godotengine.org
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle.
The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
#### 2D and 3D cross-platform game engine
### About
Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the [Software Freedom Conservancy](https://sfconservancy.org)
#### Free, open source and community-driven
### Documentation
Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.
Documentation is hosted on [ReadTheDocs](http://docs.godotengine.org).
Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
### Binary Downloads, Community, etc.
### Getting the engine
Binary downloads, community, etc. can be found in Godot homepage:
#### Binary downloads
https://godotengine.org
Official binaries for the Godot editor and the export templates can be found
[on the homepage](https://godotengine.org/download).
### Compiling from Source
#### Compiling from source
See docs for compilation instructions for every platform:
http://docs.godotengine.org/en/latest/reference/_compiling.html
[See the official docs](http://docs.godotengine.org/en/latest/reference/_compiling.html)
for compilation instructions for every supported platform.
### Community
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
To get in touch with the developers, the best way is to join the
[#godotengine IRC channel](https://webchat.freenode.net/?channels=godotengine)
on Freenode.
### Documentation and demos
The official documentation is hosted on [ReadTheDocs](http://docs.godotengine.org).
It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
The [class reference](http://docs.godotengine.org/en/latest/classes/_classes.html)
is also accessible from within the engine.
The official demos are maintained in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
as well.
There are also a number of other learning resources provided by the community,
such as text and video tutorials, demos, etc. Consult the [community channels](https://godotengine.org/community)
for more info.
[![Build Status](https://travis-ci.org/godotengine/godot.svg?branch=master)](https://travis-ci.org/godotengine/godot)
[![Code Triagers Badge](http://www.codetriage.com/godotengine/godot/badges/users.svg)](http://www.codetriage.com/godotengine/godot)