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Merge pull request #98051 from aaronfranke/4.2-gltf-runtime-root-imp-mesh
[4.2] GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime
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commit
a2d75e5a3d
@ -37,6 +37,27 @@
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void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() {
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}
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MeshInstance3D *GLTFDocumentExtensionConvertImporterMesh::convert_importer_mesh_instance_3d(ImporterMeshInstance3D *p_importer_mesh_instance_3d) {
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// Convert the node itself first.
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MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
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ERR_FAIL_NULL_V(p_importer_mesh_instance_3d, mesh_instance_node_3d);
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mesh_instance_node_3d->set_name(p_importer_mesh_instance_3d->get_name());
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mesh_instance_node_3d->set_transform(p_importer_mesh_instance_3d->get_transform());
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mesh_instance_node_3d->set_skin(p_importer_mesh_instance_3d->get_skin());
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mesh_instance_node_3d->set_skeleton_path(p_importer_mesh_instance_3d->get_skeleton_path());
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mesh_instance_node_3d->set_visible(p_importer_mesh_instance_3d->is_visible());
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p_importer_mesh_instance_3d->replace_by(mesh_instance_node_3d);
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// Convert the mesh data in the mesh resource.
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Ref<ImporterMesh> importer_mesh = p_importer_mesh_instance_3d->get_mesh();
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if (importer_mesh.is_valid()) {
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Ref<ArrayMesh> array_mesh = importer_mesh->get_mesh();
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mesh_instance_node_3d->set_mesh(array_mesh);
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} else {
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WARN_PRINT("glTF: ImporterMeshInstance3D does not have a valid mesh. This should not happen. Continuing anyway.");
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}
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return mesh_instance_node_3d;
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}
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Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_state, Node *p_root) {
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ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
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ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
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@ -48,22 +69,8 @@ Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_sta
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Node *node = E->get();
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ImporterMeshInstance3D *importer_mesh_3d = Object::cast_to<ImporterMeshInstance3D>(node);
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if (importer_mesh_3d) {
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MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
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Ref<ImporterMesh> mesh = importer_mesh_3d->get_mesh();
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if (mesh.is_valid()) {
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Ref<ArrayMesh> array_mesh = mesh->get_mesh();
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mesh_instance_node_3d->set_name(node->get_name());
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mesh_instance_node_3d->set_transform(importer_mesh_3d->get_transform());
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mesh_instance_node_3d->set_mesh(array_mesh);
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mesh_instance_node_3d->set_skin(importer_mesh_3d->get_skin());
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mesh_instance_node_3d->set_skeleton_path(importer_mesh_3d->get_skeleton_path());
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mesh_instance_node_3d->set_visible(importer_mesh_3d->is_visible());
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node->replace_by(mesh_instance_node_3d);
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delete_queue.push_back(node);
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node = mesh_instance_node_3d;
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} else {
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memdelete(mesh_instance_node_3d);
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}
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delete_queue.push_back(importer_mesh_3d);
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node = convert_importer_mesh_instance_3d(importer_mesh_3d);
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}
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int child_count = node->get_child_count();
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for (int i = 0; i < child_count; i++) {
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@ -33,6 +33,8 @@
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#include "gltf_document_extension.h"
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class MeshInstance3D;
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class GLTFDocumentExtensionConvertImporterMesh : public GLTFDocumentExtension {
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GDCLASS(GLTFDocumentExtensionConvertImporterMesh, GLTFDocumentExtension);
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@ -40,6 +42,7 @@ protected:
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static void _bind_methods();
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public:
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static MeshInstance3D *convert_importer_mesh_instance_3d(ImporterMeshInstance3D *p_importer_mesh_instance_3d);
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Error import_post(Ref<GLTFState> p_state, Node *p_root) override;
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};
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@ -30,6 +30,7 @@
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#include "gltf_document.h"
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#include "extensions/gltf_document_extension_convert_importer_mesh.h"
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#include "extensions/gltf_spec_gloss.h"
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#include "core/config/project_settings.h"
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@ -7488,6 +7489,11 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, boo
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ERR_CONTINUE(err != OK);
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}
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}
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ImporterMeshInstance3D *root_importer_mesh = Object::cast_to<ImporterMeshInstance3D>(root);
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if (unlikely(root_importer_mesh)) {
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root = GLTFDocumentExtensionConvertImporterMesh::convert_importer_mesh_instance_3d(root_importer_mesh);
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memdelete(root_importer_mesh);
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}
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for (Ref<GLTFDocumentExtension> ext : document_extensions) {
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ERR_CONTINUE(ext.is_null());
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err = ext->import_post(p_state, root);
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