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Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
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@ -258,3 +258,4 @@ Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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logo.h
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*.autosave
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@ -46,14 +46,15 @@ void main() {
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color_interp = color_attrib;
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uv_interp = uv_attrib;
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highp vec4 outvec = vec4(vertex, 1.0);
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highp vec4 outvec = vec4(vertex, 1.0);
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{
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vec2 src_vtx=outvec.xy;
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vec2 src_vtx=outvec.xy;
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VERTEX_SHADER_CODE
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}
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outvec = extra_matrix * outvec;
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outvec = modelview_matrix * outvec;
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outvec = extra_matrix * outvec;
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outvec = modelview_matrix * outvec;
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#ifdef USE_PIXEL_SNAP
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outvec.xy=floor(outvec.xy+0.5);
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@ -221,6 +221,13 @@ void ShaderGraph::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text);
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ObjectTypeDB::bind_method(_MD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text);
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ObjectTypeDB::bind_method(_MD("color_ramp_node_set_ramp","shader_type","id","colors","offsets"),&ShaderGraph::color_ramp_node_set_ramp);
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ObjectTypeDB::bind_method(_MD("color_ramp_node_get_colors","shader_type","id"),&ShaderGraph::color_ramp_node_get_colors);
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ObjectTypeDB::bind_method(_MD("color_ramp_node_get_offsets","shader_type","id"),&ShaderGraph::color_ramp_node_get_offsets);
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ObjectTypeDB::bind_method(_MD("curve_map_node_set_points","shader_type","id","points"),&ShaderGraph::curve_map_node_set_points);
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ObjectTypeDB::bind_method(_MD("curve_map_node_get_points","shader_type","id"),&ShaderGraph::curve_map_node_get_points);
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ObjectTypeDB::bind_method(_MD("connect_node:Error","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node);
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ObjectTypeDB::bind_method(_MD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected);
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ObjectTypeDB::bind_method(_MD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node);
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@ -522,8 +529,8 @@ void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) {
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case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
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case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve)
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case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve)
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case NODE_COLOR_RAMP: { node.param1=Array();} break; // vec3 interpolation (with optional curve)
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case NODE_CURVE_MAP: { node.param1=Array();} break; // vec3 interpolation (with optional curve)
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case NODE_COLOR_RAMP: { node.param1=DVector<Color>(); node.param2=DVector<real_t>();} break; // vec3 interpolation (with optional curve)
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case NODE_CURVE_MAP: { node.param1=DVector<Vector2>();} break; // vec3 interpolation (with optional curve)
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case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material)
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case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material)
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case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material)
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@ -970,6 +977,59 @@ ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type,
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return VecFunc(func);
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}
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void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets){
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ERR_FAIL_INDEX(p_type,3);
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ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
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ERR_FAIL_COND(p_colors.size()!=p_offsets.size());
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Node& n = shader[p_type].node_map[p_id];
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n.param1=p_colors;
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n.param2=p_offsets;
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_request_update();
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}
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DVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{
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ERR_FAIL_INDEX_V(p_type,3,DVector<Color>());
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ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Color>());
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const Node& n = shader[p_type].node_map[p_id];
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return n.param1;
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}
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DVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{
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ERR_FAIL_INDEX_V(p_type,3,DVector<real_t>());
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ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<real_t>());
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const Node& n = shader[p_type].node_map[p_id];
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return n.param2;
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}
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void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const DVector<Vector2>& p_points) {
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ERR_FAIL_INDEX(p_type,3);
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ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
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Node& n = shader[p_type].node_map[p_id];
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n.param1=p_points;
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_request_update();
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}
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DVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{
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ERR_FAIL_INDEX_V(p_type,3,DVector<Vector2>());
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ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Vector2>());
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const Node& n = shader[p_type].node_map[p_id];
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return n.param1;
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}
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void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){
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ERR_FAIL_INDEX(p_type,3);
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@ -1305,7 +1365,7 @@ const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= {
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{NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output
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{NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve)
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{NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve)
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{NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve)
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{NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve)
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{NODE_CURVE_MAP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve)
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{NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material)
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{NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material)
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@ -1696,6 +1756,134 @@ void ShaderGraph::_update_shader() {
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emit_signal(SceneStringNames::get_singleton()->updated);
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}
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void ShaderGraph::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds) {
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float geometry[4][4];
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float tmp1[4][4];
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float tmp2[4][4];
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float deltas[4][4];
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double x, dx, dx2, dx3;
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double y, dy, dy2, dy3;
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double d, d2, d3;
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int lastx, lasty;
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int newx, newy;
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int ntimes;
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int i,j;
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int xmax=255;
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int ymax=255;
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/* construct the geometry matrix from the segment */
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for (i = 0; i < 4; i++) {
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geometry[i][2] = 0;
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geometry[i][3] = 0;
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}
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geometry[0][0] = (p_a[0] * xmax);
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geometry[1][0] = (p_b[0] * xmax);
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geometry[2][0] = (p_c[0] * xmax);
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geometry[3][0] = (p_d[0] * xmax);
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geometry[0][1] = (p_a[1] * ymax);
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geometry[1][1] = (p_b[1] * ymax);
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geometry[2][1] = (p_c[1] * ymax);
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geometry[3][1] = (p_d[1] * ymax);
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/* subdivide the curve ntimes (1000) times */
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ntimes = 4 * xmax;
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/* ntimes can be adjusted to give a finer or coarser curve */
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d = 1.0 / ntimes;
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d2 = d * d;
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d3 = d * d * d;
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/* construct a temporary matrix for determining the forward differencing deltas */
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tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
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tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
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tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
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tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
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/* compose the basis and geometry matrices */
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static const float CR_basis[4][4] =
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{
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{ -0.5, 1.5, -1.5, 0.5 },
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{ 1.0, -2.5, 2.0, -0.5 },
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{ -0.5, 0.0, 0.5, 0.0 },
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{ 0.0, 1.0, 0.0, 0.0 },
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};
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for (i = 0; i < 4; i++)
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{
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for (j = 0; j < 4; j++)
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{
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tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
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CR_basis[i][1] * geometry[1][j] +
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CR_basis[i][2] * geometry[2][j] +
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CR_basis[i][3] * geometry[3][j]);
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}
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}
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/* compose the above results to get the deltas matrix */
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for (i = 0; i < 4; i++)
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{
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for (j = 0; j < 4; j++)
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{
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deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
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tmp2[i][1] * tmp1[1][j] +
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tmp2[i][2] * tmp1[2][j] +
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tmp2[i][3] * tmp1[3][j]);
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}
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}
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/* extract the x deltas */
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x = deltas[0][0];
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dx = deltas[1][0];
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dx2 = deltas[2][0];
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dx3 = deltas[3][0];
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/* extract the y deltas */
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y = deltas[0][1];
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dy = deltas[1][1];
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dy2 = deltas[2][1];
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dy3 = deltas[3][1];
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lastx = CLAMP (x, 0, xmax);
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lasty = CLAMP (y, 0, ymax);
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p_heights[lastx] = lasty;
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p_useds[lastx] = true;
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/* loop over the curve */
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for (i = 0; i < ntimes; i++)
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{
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/* increment the x values */
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x += dx;
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dx += dx2;
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dx2 += dx3;
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/* increment the y values */
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y += dy;
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dy += dy2;
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dy2 += dy3;
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newx = CLAMP ((Math::round (x)), 0, xmax);
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newy = CLAMP ((Math::round (y)), 0, ymax);
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/* if this point is different than the last one...then draw it */
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if ((lastx != newx) || (lasty != newy))
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{
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p_useds[newx]=true;
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p_heights[newx]=newy;
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}
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lastx = newx;
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lasty = newy;
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}
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}
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void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) {
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@ -1998,8 +2186,125 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
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}break;
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case NODE_COLOR_RAMP: {
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static const int color_ramp_len=512;
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DVector<uint8_t> cramp;
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cramp.resize(color_ramp_len*4);
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{
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DVector<Color> colors=p_node->param1;
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DVector<real_t> offsets=p_node->param2;
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int cc =colors.size();
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DVector<uint8_t>::Write crw = cramp.write();
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DVector<Color>::Read cr = colors.read();
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DVector<real_t>::Read ofr = offsets.read();
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int at=0;
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Color color_at(0,0,0,1);
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for(int i=0;i<=cc;i++) {
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int pos;
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Color to;
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if (i==cc) {
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if (at==color_ramp_len)
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break;
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pos=color_ramp_len;
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to=Color(1,1,1,1);
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} else {
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to=cr[i];
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pos= MIN(ofr[i]*color_ramp_len,color_ramp_len);
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}
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for(int j=at;j<pos;j++) {
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float t = (j-at)/float(pos-at);
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Color c = color_at.linear_interpolate(to,t);
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crw[j*4+0]=Math::fast_ftoi( CLAMP(c.r*255.0,0,255) );
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crw[j*4+1]=Math::fast_ftoi( CLAMP(c.g*255.0,0,255) );
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crw[j*4+2]=Math::fast_ftoi( CLAMP(c.b*255.0,0,255) );
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crw[j*4+3]=Math::fast_ftoi( CLAMP(c.a*255.0,0,255) );
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}
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at=pos;
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color_at=to;
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}
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}
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Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA,cramp);
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Ref<ImageTexture> it = memnew( ImageTexture );
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it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
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String crampname= "cramp_"+itos(p_node->id);
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set_default_texture_param(crampname,it);
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code +="uniform texture "+crampname+";\n";
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code +="vec4 "+crampname+"_r=tex("+crampname+",vec2("+p_inputs[0]+",0));\n";
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code += OUTNAME(p_node->id,0)+"="+crampname+"_r.rgb;\n";
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code += OUTNAME(p_node->id,1)+"="+crampname+"_r.a;\n";
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}break;
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case NODE_CURVE_MAP: {
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static const int curve_map_len=256;
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bool mapped[256];
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zeromem(mapped,sizeof(mapped));
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DVector<uint8_t> cmap;
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cmap.resize(curve_map_len);
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{
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DVector<Point2> points=p_node->param1;
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int pc =points.size();
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DVector<uint8_t>::Write cmw = cmap.write();
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DVector<Point2>::Read pr = points.read();
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Vector2 prev=Vector2(0,0);
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Vector2 prev2=Vector2(0,0);
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for(int i=-1;i<pc;i++) {
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Vector2 next;
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Vector2 next2;
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if (i+1>=pc) {
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next=Vector2(1,1);
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} else {
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next=Vector2(pr[i+1].x,pr[i+1].y);
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}
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if (i+2>=pc) {
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next2=Vector2(1,1);
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} else {
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next2=Vector2(pr[i+2].x,pr[i+2].y);
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}
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/*if (i==-1 && prev.offset==next.offset) {
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prev=next;
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continue;
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}*/
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_plot_curve(prev2,prev,next,next2,cmw.ptr(),mapped);
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prev2=prev;
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prev=next;
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}
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uint8_t pp=0;
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for(int i=0;i<curve_map_len;i++) {
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if (!mapped[i]) {
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cmw[i]=pp;
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} else {
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pp=cmw[i];
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}
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}
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}
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Image gradient(curve_map_len,1,0,Image::FORMAT_GRAYSCALE,cmap);
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Ref<ImageTexture> it = memnew( ImageTexture );
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it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
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String cmapname= "cmap_"+itos(p_node->id);
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set_default_texture_param(cmapname,it);
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code +="uniform texture "+cmapname+";\n";
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code += OUTNAME(p_node->id,0)+"=tex("+cmapname+",vec2("+p_inputs[0]+",0)).r;\n";
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}break;
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case NODE_SCALAR_INPUT: {
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@ -2059,7 +2364,19 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
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}break;
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case NODE_DEFAULT_TEXTURE: {
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if (get_mode()==MODE_CANVAS_ITEM && p_type==SHADER_TYPE_FRAGMENT) {
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|
||||
String rname="rt_default_tex"+itos(p_node->id);
|
||||
code +="vec4 "+rname+"=tex(TEXTURE,"+p_inputs[0]+".xy);\n";
|
||||
code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
|
||||
code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
|
||||
|
||||
} else {
|
||||
|
||||
code += OUTNAME(p_node->id,0)+"=vec3(0,0,0);\n";
|
||||
code += OUTNAME(p_node->id,1)+"=1.0;\n";
|
||||
|
||||
}
|
||||
} break;
|
||||
case NODE_OUTPUT: {
|
||||
|
||||
|
@ -175,6 +175,7 @@ private:
|
||||
void _update_shader();
|
||||
void _request_update();
|
||||
|
||||
void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds);
|
||||
void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code);
|
||||
|
||||
Array _get_node_list(ShaderType p_type) const;
|
||||
@ -316,6 +317,13 @@ public:
|
||||
void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func);
|
||||
VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const;
|
||||
|
||||
void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets);
|
||||
DVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const;
|
||||
DVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const;
|
||||
|
||||
void curve_map_node_set_points(ShaderType p_which, int p_id, const DVector<Vector2>& p_points);
|
||||
DVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const;
|
||||
|
||||
void input_node_set_name(ShaderType p_which,int p_id,const String& p_name);
|
||||
String input_node_get_name(ShaderType p_which,int p_id);
|
||||
|
||||
|
BIN
tools/editor/icons/icon_graph_color_ramp.png
Normal file
BIN
tools/editor/icons/icon_graph_color_ramp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 290 B |
BIN
tools/editor/icons/icon_graph_curve_map.png
Normal file
BIN
tools/editor/icons/icon_graph_curve_map.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 619 B |
BIN
tools/editor/icons/icon_graph_default_texture.png
Normal file
BIN
tools/editor/icons/icon_graph_default_texture.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 326 B |
@ -32,6 +32,642 @@
|
||||
#include "scene/gui/menu_button.h"
|
||||
#include "scene/gui/panel.h"
|
||||
#include "spatial_editor_plugin.h"
|
||||
#include "os/keyboard.h"
|
||||
|
||||
|
||||
void GraphColorRampEdit::_input_event(const InputEvent& p_event) {
|
||||
|
||||
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
|
||||
|
||||
points.remove(grabbed);
|
||||
grabbed=-1;
|
||||
update();
|
||||
emit_signal("ramp_changed");
|
||||
accept_event();
|
||||
}
|
||||
|
||||
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
|
||||
|
||||
update();
|
||||
int x = p_event.mouse_button.x;
|
||||
int total_w = get_size().width-get_size().height-3;
|
||||
if (x>total_w+3) {
|
||||
|
||||
if (grabbed==-1)
|
||||
return;
|
||||
Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
|
||||
picker->set_color(points[grabbed].color);
|
||||
popup->set_pos(get_global_pos()-Size2(0,ms.height));
|
||||
popup->set_size(ms);
|
||||
popup->popup();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
float ofs = CLAMP(x/float(total_w),0,1);
|
||||
|
||||
grabbed=-1;
|
||||
grabbing=true;
|
||||
int pos=-1;
|
||||
for(int i=0;i<points.size();i++) {
|
||||
|
||||
if (ABS(x-points[i].offset*total_w)<4) {
|
||||
grabbed=i;
|
||||
}
|
||||
if (points[i].offset<ofs)
|
||||
pos=i;
|
||||
}
|
||||
|
||||
grabbed_at=ofs;
|
||||
//grab or select
|
||||
if (grabbed!=-1) {
|
||||
return;
|
||||
}
|
||||
//insert
|
||||
|
||||
|
||||
Point p;
|
||||
p.offset=ofs;
|
||||
|
||||
Point prev;
|
||||
Point next;
|
||||
|
||||
if (pos==-1) {
|
||||
|
||||
prev.color=Color(0,0,0);
|
||||
prev.offset=0;
|
||||
if (points.size()) {
|
||||
next=points[0];
|
||||
} else {
|
||||
next.color=Color(1,1,1);
|
||||
next.offset=1.0;
|
||||
}
|
||||
} else {
|
||||
|
||||
if (pos==points.size()-1) {
|
||||
next.color=Color(1,1,1);
|
||||
next.offset=1.0;
|
||||
} else {
|
||||
next=points[pos+1];
|
||||
}
|
||||
prev=points[pos];
|
||||
|
||||
}
|
||||
|
||||
p.color=prev.color.linear_interpolate(next.color,(p.offset-prev.offset)/(next.offset-prev.offset));
|
||||
|
||||
points.push_back(p);
|
||||
points.sort();
|
||||
for(int i=0;i<points.size();i++) {
|
||||
if (points[i].offset==ofs) {
|
||||
grabbed=i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
emit_signal("ramp_changed");
|
||||
|
||||
}
|
||||
|
||||
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
|
||||
|
||||
if (grabbing) {
|
||||
grabbing=false;
|
||||
emit_signal("ramp_changed");
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
|
||||
|
||||
int total_w = get_size().width-get_size().height-3;
|
||||
|
||||
int x = p_event.mouse_motion.x;
|
||||
float newofs = CLAMP(x/float(total_w),0,1);
|
||||
|
||||
bool valid=true;
|
||||
for(int i=0;i<points.size();i++) {
|
||||
|
||||
if (points[i].offset==newofs && i!=grabbed) {
|
||||
valid=false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!valid)
|
||||
return;
|
||||
|
||||
points[grabbed].offset=newofs;
|
||||
|
||||
points.sort();
|
||||
for(int i=0;i<points.size();i++) {
|
||||
if (points[i].offset==newofs) {
|
||||
grabbed=i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
emit_signal("ramp_changed");
|
||||
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void GraphColorRampEdit::_notification(int p_what){
|
||||
|
||||
if (p_what==NOTIFICATION_ENTER_TREE) {
|
||||
picker->connect("color_changed",this,"_color_changed");
|
||||
}
|
||||
if (p_what==NOTIFICATION_DRAW) {
|
||||
|
||||
|
||||
Point prev;
|
||||
prev.offset=0;
|
||||
prev.color=Color(0,0,0);
|
||||
int w = get_size().x;
|
||||
int h = get_size().y;
|
||||
|
||||
int total_w = get_size().width-get_size().height-3;
|
||||
|
||||
for(int i=-1;i<points.size();i++) {
|
||||
|
||||
Point next;
|
||||
if (i+1==points.size()) {
|
||||
next.color=Color(1,1,1);
|
||||
next.offset=1;
|
||||
} else {
|
||||
next=points[i+1];
|
||||
}
|
||||
|
||||
if (prev.offset==next.offset) {
|
||||
prev=next;
|
||||
continue;
|
||||
}
|
||||
|
||||
Vector<Vector2> points;
|
||||
Vector<Color> colors;
|
||||
points.push_back(Vector2(prev.offset*total_w,h));
|
||||
points.push_back(Vector2(prev.offset*total_w,0));
|
||||
points.push_back(Vector2(next.offset*total_w,0));
|
||||
points.push_back(Vector2(next.offset*total_w,h));
|
||||
colors.push_back(prev.color);
|
||||
colors.push_back(prev.color);
|
||||
colors.push_back(next.color);
|
||||
colors.push_back(next.color);
|
||||
draw_primitive(points,colors,Vector<Point2>());
|
||||
prev=next;
|
||||
}
|
||||
|
||||
for(int i=0;i<points.size();i++) {
|
||||
|
||||
Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
|
||||
|
||||
draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h-1),Color(0,0,0,0.7));
|
||||
draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w-1,h-1),col);
|
||||
draw_line(Vector2(points[i].offset*total_w+1,h/2),Vector2(points[i].offset*total_w+1,h-1),col);
|
||||
draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w+1,h/2),col);
|
||||
draw_line(Vector2(points[i].offset*total_w-1,h-1),Vector2(points[i].offset*total_w+1,h-1),col);
|
||||
|
||||
}
|
||||
|
||||
if (grabbed!=-1) {
|
||||
|
||||
draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
|
||||
}
|
||||
|
||||
if (has_focus()) {
|
||||
|
||||
draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6));
|
||||
draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6));
|
||||
draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
|
||||
draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Size2 GraphColorRampEdit::get_minimum_size() const {
|
||||
|
||||
return Vector2(0,16);
|
||||
}
|
||||
|
||||
|
||||
void GraphColorRampEdit::_color_changed(const Color& p_color) {
|
||||
|
||||
if (grabbed==-1)
|
||||
return;
|
||||
points[grabbed].color=p_color;
|
||||
update();
|
||||
emit_signal("ramp_changed");
|
||||
|
||||
}
|
||||
|
||||
void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) {
|
||||
|
||||
ERR_FAIL_COND(p_offsets.size()!=p_colors.size());
|
||||
points.clear();
|
||||
for(int i=0;i<p_offsets.size();i++) {
|
||||
Point p;
|
||||
p.offset=p_offsets[i];
|
||||
p.color=p_colors[i];
|
||||
points.push_back(p);
|
||||
}
|
||||
|
||||
points.sort();
|
||||
update();
|
||||
}
|
||||
|
||||
Vector<float> GraphColorRampEdit::get_offsets() const{
|
||||
Vector<float> ret;
|
||||
for(int i=0;i<points.size();i++)
|
||||
ret.push_back(points[i].offset);
|
||||
return ret;
|
||||
}
|
||||
Vector<Color> GraphColorRampEdit::get_colors() const{
|
||||
|
||||
Vector<Color> ret;
|
||||
for(int i=0;i<points.size();i++)
|
||||
ret.push_back(points[i].color);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void GraphColorRampEdit::_bind_methods(){
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_input_event"),&GraphColorRampEdit::_input_event);
|
||||
ObjectTypeDB::bind_method(_MD("_color_changed"),&GraphColorRampEdit::_color_changed);
|
||||
ADD_SIGNAL(MethodInfo("ramp_changed"));
|
||||
}
|
||||
|
||||
GraphColorRampEdit::GraphColorRampEdit(){
|
||||
|
||||
grabbed=-1;
|
||||
grabbing=false;
|
||||
set_focus_mode(FOCUS_ALL);
|
||||
|
||||
popup = memnew( PopupPanel );
|
||||
picker = memnew( ColorPicker );
|
||||
popup->add_child(picker);
|
||||
popup->set_child_rect(picker);
|
||||
add_child(popup);
|
||||
|
||||
}
|
||||
////////////
|
||||
|
||||
void GraphCurveMapEdit::_input_event(const InputEvent& p_event) {
|
||||
|
||||
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
|
||||
|
||||
points.remove(grabbed);
|
||||
grabbed=-1;
|
||||
update();
|
||||
emit_signal("curve_changed");
|
||||
accept_event();
|
||||
}
|
||||
|
||||
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
|
||||
|
||||
update();
|
||||
Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
|
||||
p.y=1.0-p.y;
|
||||
grabbed=-1;
|
||||
grabbing=true;
|
||||
|
||||
for(int i=0;i<points.size();i++) {
|
||||
|
||||
Vector2 ps = p*get_size();
|
||||
Vector2 pt = Vector2(points[i].offset,points[i].height)*get_size();
|
||||
if (ps.distance_to(pt)<4) {
|
||||
grabbed=i;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//grab or select
|
||||
if (grabbed!=-1) {
|
||||
return;
|
||||
}
|
||||
//insert
|
||||
|
||||
|
||||
Point np;
|
||||
np.offset=p.x;
|
||||
np.height=p.y;
|
||||
|
||||
points.push_back(np);
|
||||
points.sort();
|
||||
for(int i=0;i<points.size();i++) {
|
||||
if (points[i].offset==p.x && points[i].height==p.y) {
|
||||
grabbed=i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
emit_signal("curve_changed");
|
||||
|
||||
}
|
||||
|
||||
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
|
||||
|
||||
if (grabbing) {
|
||||
grabbing=false;
|
||||
emit_signal("curve_changed");
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
|
||||
|
||||
Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
|
||||
p.y=1.0-p.y;
|
||||
|
||||
p.x = CLAMP(p.x,0.0,1.0);
|
||||
p.y = CLAMP(p.y,0.0,1.0);
|
||||
|
||||
bool valid=true;
|
||||
|
||||
for(int i=0;i<points.size();i++) {
|
||||
|
||||
if (points[i].offset==p.x && points[i].height==p.y && i!=grabbed) {
|
||||
valid=false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!valid)
|
||||
return;
|
||||
|
||||
points[grabbed].offset=p.x;
|
||||
points[grabbed].height=p.y;
|
||||
|
||||
points.sort();
|
||||
for(int i=0;i<points.size();i++) {
|
||||
if (points[i].offset==p.x && points[i].height==p.y) {
|
||||
grabbed=i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
emit_signal("curve_changed");
|
||||
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d) {
|
||||
|
||||
float geometry[4][4];
|
||||
float tmp1[4][4];
|
||||
float tmp2[4][4];
|
||||
float deltas[4][4];
|
||||
double x, dx, dx2, dx3;
|
||||
double y, dy, dy2, dy3;
|
||||
double d, d2, d3;
|
||||
int lastx, lasty;
|
||||
int newx, newy;
|
||||
int ntimes;
|
||||
int i,j;
|
||||
|
||||
int xmax=get_size().x;
|
||||
int ymax=get_size().y;
|
||||
|
||||
/* construct the geometry matrix from the segment */
|
||||
for (i = 0; i < 4; i++) {
|
||||
geometry[i][2] = 0;
|
||||
geometry[i][3] = 0;
|
||||
}
|
||||
|
||||
geometry[0][0] = (p_a[0] * xmax);
|
||||
geometry[1][0] = (p_b[0] * xmax);
|
||||
geometry[2][0] = (p_c[0] * xmax);
|
||||
geometry[3][0] = (p_d[0] * xmax);
|
||||
|
||||
geometry[0][1] = (p_a[1] * ymax);
|
||||
geometry[1][1] = (p_b[1] * ymax);
|
||||
geometry[2][1] = (p_c[1] * ymax);
|
||||
geometry[3][1] = (p_d[1] * ymax);
|
||||
|
||||
/* subdivide the curve ntimes (1000) times */
|
||||
ntimes = 4 * xmax;
|
||||
/* ntimes can be adjusted to give a finer or coarser curve */
|
||||
d = 1.0 / ntimes;
|
||||
d2 = d * d;
|
||||
d3 = d * d * d;
|
||||
|
||||
/* construct a temporary matrix for determining the forward differencing deltas */
|
||||
tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
|
||||
tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
|
||||
tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
|
||||
tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
|
||||
|
||||
/* compose the basis and geometry matrices */
|
||||
|
||||
static const float CR_basis[4][4] =
|
||||
{
|
||||
{ -0.5, 1.5, -1.5, 0.5 },
|
||||
{ 1.0, -2.5, 2.0, -0.5 },
|
||||
{ -0.5, 0.0, 0.5, 0.0 },
|
||||
{ 0.0, 1.0, 0.0, 0.0 },
|
||||
};
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
|
||||
CR_basis[i][1] * geometry[1][j] +
|
||||
CR_basis[i][2] * geometry[2][j] +
|
||||
CR_basis[i][3] * geometry[3][j]);
|
||||
}
|
||||
}
|
||||
/* compose the above results to get the deltas matrix */
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
|
||||
tmp2[i][1] * tmp1[1][j] +
|
||||
tmp2[i][2] * tmp1[2][j] +
|
||||
tmp2[i][3] * tmp1[3][j]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* extract the x deltas */
|
||||
x = deltas[0][0];
|
||||
dx = deltas[1][0];
|
||||
dx2 = deltas[2][0];
|
||||
dx3 = deltas[3][0];
|
||||
|
||||
/* extract the y deltas */
|
||||
y = deltas[0][1];
|
||||
dy = deltas[1][1];
|
||||
dy2 = deltas[2][1];
|
||||
dy3 = deltas[3][1];
|
||||
|
||||
|
||||
lastx = CLAMP (x, 0, xmax);
|
||||
lasty = CLAMP (y, 0, ymax);
|
||||
|
||||
/* if (fix255)
|
||||
{
|
||||
cd->curve[cd->outline][lastx] = lasty;
|
||||
}
|
||||
else
|
||||
{
|
||||
cd->curve_ptr[cd->outline][lastx] = lasty;
|
||||
if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
|
||||
}
|
||||
*/
|
||||
/* loop over the curve */
|
||||
for (i = 0; i < ntimes; i++)
|
||||
{
|
||||
/* increment the x values */
|
||||
x += dx;
|
||||
dx += dx2;
|
||||
dx2 += dx3;
|
||||
|
||||
/* increment the y values */
|
||||
y += dy;
|
||||
dy += dy2;
|
||||
dy2 += dy3;
|
||||
|
||||
newx = CLAMP ((Math::round (x)), 0, xmax);
|
||||
newy = CLAMP ((Math::round (y)), 0, ymax);
|
||||
|
||||
/* if this point is different than the last one...then draw it */
|
||||
if ((lastx != newx) || (lasty != newy))
|
||||
{
|
||||
#if 0
|
||||
/*
|
||||
if(fix255)
|
||||
{
|
||||
/* use fixed array size (for the curve graph) */
|
||||
cd->curve[cd->outline][newx] = newy;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* use dynamic allocated curve_ptr (for the real curve) */
|
||||
cd->curve_ptr[cd->outline][newx] = newy;
|
||||
|
||||
if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy);
|
||||
}
|
||||
#endif
|
||||
draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0);
|
||||
}
|
||||
|
||||
lastx = newx;
|
||||
lasty = newy;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GraphCurveMapEdit::_notification(int p_what){
|
||||
|
||||
if (p_what==NOTIFICATION_DRAW) {
|
||||
|
||||
draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size()));
|
||||
|
||||
int w = get_size().x;
|
||||
int h = get_size().y;
|
||||
|
||||
Vector2 prev=Vector2(0,0);
|
||||
Vector2 prev2=Vector2(0,0);
|
||||
|
||||
for(int i=-1;i<points.size();i++) {
|
||||
|
||||
Vector2 next;
|
||||
Vector2 next2;
|
||||
if (i+1>=points.size()) {
|
||||
next=Vector2(1,1);
|
||||
} else {
|
||||
next=Vector2(points[i+1].offset,points[i+1].height);
|
||||
}
|
||||
|
||||
if (i+2>=points.size()) {
|
||||
next2=Vector2(1,1);
|
||||
} else {
|
||||
next2=Vector2(points[i+2].offset,points[i+2].height);
|
||||
}
|
||||
|
||||
/*if (i==-1 && prev.offset==next.offset) {
|
||||
prev=next;
|
||||
continue;
|
||||
}*/
|
||||
|
||||
_plot_curve(prev2,prev,next,next2);
|
||||
|
||||
prev2=prev;
|
||||
prev=next;
|
||||
}
|
||||
|
||||
for(int i=0;i<points.size();i++) {
|
||||
|
||||
Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
|
||||
|
||||
|
||||
draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col);
|
||||
}
|
||||
|
||||
/* if (grabbed!=-1) {
|
||||
|
||||
draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
|
||||
}
|
||||
*/
|
||||
if (has_focus()) {
|
||||
|
||||
draw_line(Vector2(-1,-1),Vector2(w+1,-1),Color(1,1,1,0.6));
|
||||
draw_line(Vector2(w+1,-1),Vector2(w+1,h+1),Color(1,1,1,0.6));
|
||||
draw_line(Vector2(w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
|
||||
draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Size2 GraphCurveMapEdit::get_minimum_size() const {
|
||||
|
||||
return Vector2(64,64);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) {
|
||||
|
||||
|
||||
points.clear();
|
||||
for(int i=0;i<p_points.size();i++) {
|
||||
Point p;
|
||||
p.offset=p_points[i].x;
|
||||
p.height=p_points[i].y;
|
||||
points.push_back(p);
|
||||
}
|
||||
|
||||
points.sort();
|
||||
update();
|
||||
}
|
||||
|
||||
Vector<Vector2> GraphCurveMapEdit::get_points() const {
|
||||
Vector<Vector2> ret;
|
||||
for(int i=0;i<points.size();i++)
|
||||
ret.push_back(Vector2(points[i].offset,points[i].height));
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GraphCurveMapEdit::_bind_methods(){
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_input_event"),&GraphCurveMapEdit::_input_event);
|
||||
ADD_SIGNAL(MethodInfo("curve_changed"));
|
||||
}
|
||||
|
||||
GraphCurveMapEdit::GraphCurveMapEdit(){
|
||||
|
||||
grabbed=-1;
|
||||
grabbing=false;
|
||||
set_focus_mode(FOCUS_ALL);
|
||||
|
||||
}
|
||||
|
||||
|
||||
////cbacks
|
||||
///
|
||||
@ -306,6 +942,84 @@ void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
|
||||
|
||||
}
|
||||
|
||||
void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
|
||||
|
||||
GraphColorRampEdit *cr=p_ramp->cast_to<GraphColorRampEdit>();
|
||||
|
||||
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
|
||||
Vector<float> offsets=cr->get_offsets();
|
||||
Vector<Color> colors=cr->get_colors();
|
||||
|
||||
DVector<float> new_offsets;
|
||||
DVector<Color> new_colors;
|
||||
{
|
||||
new_offsets.resize(offsets.size());
|
||||
new_colors.resize(colors.size());
|
||||
DVector<float>::Write ow=new_offsets.write();
|
||||
DVector<Color>::Write cw=new_colors.write();
|
||||
for(int i=0;i<new_offsets.size();i++) {
|
||||
ow[i]=offsets[i];
|
||||
cw[i]=colors[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
DVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
|
||||
DVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
|
||||
|
||||
if (old_offsets.size()!=new_offsets.size())
|
||||
ur->create_action("Add/Remove to Color Ramp");
|
||||
else
|
||||
ur->create_action("Modify Color Ramp",true);
|
||||
|
||||
ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets);
|
||||
ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets);
|
||||
ur->add_do_method(this,"_update_graph");
|
||||
ur->add_undo_method(this,"_update_graph");
|
||||
block_update=true;
|
||||
ur->commit_action();
|
||||
block_update=false;
|
||||
}
|
||||
|
||||
void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
|
||||
|
||||
GraphCurveMapEdit *cr=p_curve->cast_to<GraphCurveMapEdit>();
|
||||
|
||||
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
|
||||
Vector<Point2> points=cr->get_points();
|
||||
|
||||
DVector<Vector2> new_points;
|
||||
{
|
||||
new_points.resize(points.size());
|
||||
DVector<Vector2>::Write ow=new_points.write();
|
||||
for(int i=0;i<new_points.size();i++) {
|
||||
ow[i]=points[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
DVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
|
||||
|
||||
if (old_points.size()!=new_points.size())
|
||||
ur->create_action("Add/Remove to Curve Map");
|
||||
else
|
||||
ur->create_action("Modify Curve Map",true);
|
||||
|
||||
ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points);
|
||||
ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points);
|
||||
ur->add_do_method(this,"_update_graph");
|
||||
ur->add_undo_method(this,"_update_graph");
|
||||
block_update=true;
|
||||
ur->commit_action();
|
||||
block_update=false;
|
||||
}
|
||||
|
||||
|
||||
void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
|
||||
|
||||
@ -1026,6 +1740,96 @@ void ShaderGraphView::_create_node(int p_id) {
|
||||
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
|
||||
|
||||
} break; // vec3 interpolation (with optional curve)
|
||||
case ShaderGraph::NODE_COLOR_RAMP: {
|
||||
|
||||
gn->set_title("ColorRamp");
|
||||
GraphColorRampEdit * ramp = memnew( GraphColorRampEdit );
|
||||
|
||||
DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
|
||||
DVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
|
||||
|
||||
int oc = offsets.size();
|
||||
|
||||
if (oc) {
|
||||
DVector<real_t>::Read rofs = offsets.read();
|
||||
DVector<Color>::Read rcol = colors.read();
|
||||
|
||||
Vector<float> ofsv;
|
||||
Vector<Color> colorv;
|
||||
for(int i=0;i<oc;i++) {
|
||||
ofsv.push_back(rofs[i]);
|
||||
colorv.push_back(rcol[i]);
|
||||
}
|
||||
|
||||
ramp->set_ramp(ofsv,colorv);
|
||||
|
||||
}
|
||||
|
||||
ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
|
||||
ramp->set_custom_minimum_size(Size2(128,1));
|
||||
gn->add_child(ramp);
|
||||
|
||||
|
||||
HBoxContainer *hbc = memnew( HBoxContainer );
|
||||
hbc->add_constant_override("separation",0);
|
||||
hbc->add_child( memnew(Label("c")));
|
||||
hbc->add_spacer();
|
||||
Label *l=memnew(Label("rgb"));
|
||||
l->set_align(Label::ALIGN_RIGHT);
|
||||
hbc->add_child( l);
|
||||
gn->add_child(hbc);
|
||||
l=memnew(Label("alpha"));
|
||||
l->set_align(Label::ALIGN_RIGHT);
|
||||
gn->add_child( l);
|
||||
|
||||
|
||||
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
|
||||
gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
|
||||
|
||||
|
||||
} break; // scalar interpolation (with optional curve)
|
||||
case ShaderGraph::NODE_CURVE_MAP: {
|
||||
|
||||
gn->set_title("CurveMap");
|
||||
GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
|
||||
|
||||
DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
|
||||
|
||||
int oc = points.size();
|
||||
|
||||
if (oc) {
|
||||
DVector<Vector2>::Read rofs = points.read();
|
||||
|
||||
|
||||
Vector<Vector2> ofsv;
|
||||
for(int i=0;i<oc;i++) {
|
||||
ofsv.push_back(rofs[i]);
|
||||
}
|
||||
|
||||
map->set_points(ofsv);
|
||||
|
||||
}
|
||||
map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
|
||||
|
||||
//map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
|
||||
map->set_custom_minimum_size(Size2(128,64));
|
||||
gn->add_child(map);
|
||||
|
||||
HBoxContainer *hbc = memnew( HBoxContainer );
|
||||
hbc->add_constant_override("separation",0);
|
||||
hbc->add_child( memnew(Label("c")));
|
||||
hbc->add_spacer();
|
||||
Label *l=memnew(Label("cmap"));
|
||||
l->set_align(Label::ALIGN_RIGHT);
|
||||
hbc->add_child( l);
|
||||
gn->add_child(hbc);
|
||||
|
||||
|
||||
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
|
||||
|
||||
|
||||
} break; // scalar interpolation (with optional curve)
|
||||
|
||||
case ShaderGraph::NODE_SCALAR_INPUT: {
|
||||
|
||||
gn->set_title("ScalarUniform");
|
||||
@ -1173,6 +1977,28 @@ void ShaderGraphView::_create_node(int p_id) {
|
||||
gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
|
||||
|
||||
} break; // cubemap input (assignable in material)
|
||||
case ShaderGraph::NODE_DEFAULT_TEXTURE: {
|
||||
|
||||
gn->set_title("CanvasItemTex");
|
||||
HBoxContainer *hbc = memnew( HBoxContainer );
|
||||
hbc->add_constant_override("separation",0);
|
||||
hbc->add_child( memnew(Label("UV")));
|
||||
hbc->add_spacer();
|
||||
Label *l=memnew(Label("RGB"));
|
||||
l->set_align(Label::ALIGN_RIGHT);
|
||||
hbc->add_child(l);
|
||||
gn->add_child(hbc);
|
||||
l = memnew( Label );
|
||||
l->set_text("Alpha");
|
||||
l->set_align(Label::ALIGN_RIGHT);
|
||||
gn->add_child(l);
|
||||
|
||||
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
|
||||
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
|
||||
|
||||
|
||||
} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
|
||||
|
||||
case ShaderGraph::NODE_OUTPUT: {
|
||||
gn->set_title("Output");
|
||||
|
||||
@ -1360,6 +2186,8 @@ void ShaderGraphView::_bind_methods() {
|
||||
ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
|
||||
ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
|
||||
ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
|
||||
ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed);
|
||||
ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed);
|
||||
|
||||
ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
|
||||
}
|
||||
@ -1455,13 +2283,16 @@ const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
|
||||
"GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output
|
||||
"GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve)
|
||||
"GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve)
|
||||
"GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
|
||||
"GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve)
|
||||
"GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve)
|
||||
"GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
|
||||
"GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material)
|
||||
"GraphRgbUniform:RGB Uniform", // color uniform (assignable in material)
|
||||
"GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material)
|
||||
"GraphTextureUniform:Texture Uniform", // texture input (assignable in material)
|
||||
"GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material)
|
||||
"Output", // output (shader type dependent)
|
||||
"GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material)
|
||||
"Output", // output (shader type dependent)
|
||||
"GraphComment:Comment", // comment
|
||||
|
||||
|
||||
|
@ -45,6 +45,77 @@
|
||||
*/
|
||||
|
||||
|
||||
class GraphColorRampEdit : public Control {
|
||||
|
||||
OBJ_TYPE(GraphColorRampEdit,Control);
|
||||
|
||||
|
||||
struct Point {
|
||||
|
||||
float offset;
|
||||
Color color;
|
||||
bool operator<(const Point& p_ponit) const {
|
||||
return offset<p_ponit.offset;
|
||||
}
|
||||
};
|
||||
|
||||
PopupPanel *popup;
|
||||
ColorPicker *picker;
|
||||
|
||||
|
||||
bool grabbing;
|
||||
int grabbed;
|
||||
float grabbed_at;
|
||||
Vector<Point> points;
|
||||
|
||||
void _color_changed(const Color& p_color);
|
||||
|
||||
protected:
|
||||
void _input_event(const InputEvent& p_event);
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
|
||||
Vector<float> get_offsets() const;
|
||||
Vector<Color> get_colors() const;
|
||||
virtual Size2 get_minimum_size() const;
|
||||
GraphColorRampEdit();
|
||||
};
|
||||
|
||||
|
||||
class GraphCurveMapEdit : public Control {
|
||||
|
||||
OBJ_TYPE(GraphCurveMapEdit,Control);
|
||||
|
||||
|
||||
struct Point {
|
||||
|
||||
float offset;
|
||||
float height;
|
||||
bool operator<(const Point& p_ponit) const {
|
||||
return offset<p_ponit.offset;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
bool grabbing;
|
||||
int grabbed;
|
||||
Vector<Point> points;
|
||||
|
||||
void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
|
||||
protected:
|
||||
void _input_event(const InputEvent& p_event);
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void set_points(const Vector<Vector2>& p_points);
|
||||
Vector<Vector2> get_points() const;
|
||||
virtual Size2 get_minimum_size() const;
|
||||
GraphCurveMapEdit();
|
||||
};
|
||||
|
||||
class ShaderGraphView : public Node {
|
||||
|
||||
OBJ_TYPE(ShaderGraphView,Node);
|
||||
@ -95,7 +166,8 @@ class ShaderGraphView : public Node {
|
||||
void _cube_edited(int p_id,Node* p_button);
|
||||
void _variant_edited();
|
||||
void _comment_edited(int p_id,Node* p_button);
|
||||
|
||||
void _color_ramp_changed(int p_id,Node* p_ramp);
|
||||
void _curve_changed(int p_id,Node* p_curve);
|
||||
void _sg_updated();
|
||||
Map<int,GraphNode*> node_map;
|
||||
protected:
|
||||
|
Loading…
Reference in New Issue
Block a user