mirror of
https://github.com/godotengine/godot.git
synced 2025-04-01 00:41:35 +08:00
Merge pull request #102133 from DarioSamo/particles-clear-color-fix
Fix framebuffer clear for particle collider heightfield.
This commit is contained in:
commit
a013481b09
@ -2862,7 +2862,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
|
||||
{
|
||||
//regular forward for now
|
||||
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, 0, true, false, rp_uniform_set);
|
||||
_render_list_with_draw_list(&render_list_params, p_fb);
|
||||
_render_list_with_draw_list(&render_list_params, p_fb, RD::DRAW_CLEAR_ALL);
|
||||
}
|
||||
RD::get_singleton()->draw_command_end_label();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user