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Fixed Tab Switching of Main Scene State. Closes #11045
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@ -2741,14 +2741,6 @@ Dictionary EditorNode::_get_main_scene_state() {
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state["property_edit_offset"] = get_property_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
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state["saved_version"] = saved_version;
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state["node_filter"] = scene_tree_dock->get_filter();
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int current = -1;
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for (int i = 0; i < editor_table.size(); i++) {
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if (editor_plugin_screen == editor_table[i]) {
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current = i;
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break;
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}
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}
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state["editor_index"] = current;
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return state;
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}
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@ -2759,29 +2751,32 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
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changing_scene = false;
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if (p_state.has("editor_index")) {
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int index = p_state["editor_index"];
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int current = -1;
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for (int i = 0; i < editor_table.size(); i++) {
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if (editor_plugin_screen == editor_table[i]) {
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current = i;
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break;
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}
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int current = -1;
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for (int i = 0; i < editor_table.size(); i++) {
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if (editor_plugin_screen == editor_table[i]) {
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current = i;
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break;
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}
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}
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if (p_state.has("editor_index")) {
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int index = p_state["editor_index"];
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if (current < 2) { //if currently in spatial/2d, only switch to spatial/2d. if curently in script, stay there
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if (index < 2 || !get_edited_scene()) {
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_editor_select(index);
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} else {
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//use heuristic instead
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int n2d = 0, n3d = 0;
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_find_node_types(get_edited_scene(), n2d, n3d);
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if (n2d > n3d) {
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_editor_select(EDITOR_2D);
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} else if (n3d > n2d) {
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_editor_select(EDITOR_3D);
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}
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}
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}
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}
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if (get_edited_scene()) {
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if (current < 2) {
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//use heuristic instead
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int n2d = 0, n3d = 0;
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_find_node_types(get_edited_scene(), n2d, n3d);
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if (n2d > n3d) {
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_editor_select(EDITOR_2D);
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} else if (n3d > n2d) {
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_editor_select(EDITOR_3D);
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}
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}
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}
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