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https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
fixed an access after free in OS_X11::set_context.
Added constructor and assignment operator for CharString from const char* to simplify memory management when working with utf8/ascii strings for APIs taking char*. Reworked OS_X11::set_context to use CharString and avoid some manual memory management.
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@ -123,6 +123,31 @@ const char *CharString::get_data() const {
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return "";
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}
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CharString &CharString::operator=(const char *p_cstr) {
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copy_from(p_cstr);
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return *this;
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}
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void CharString::copy_from(const char *p_cstr) {
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if (!p_cstr) {
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resize(0);
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return;
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}
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size_t len = strlen(p_cstr);
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if (len == 0) {
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resize(0);
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return;
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}
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resize(len + 1); // include terminating null char
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strcpy(ptrw(), p_cstr);
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}
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void String::copy_from(const char *p_cstr) {
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if (!p_cstr) {
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@ -101,12 +101,17 @@ public:
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_cowdata._ref(p_str._cowdata);
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return *this;
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}
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_FORCE_INLINE_ CharString(const char *p_cstr) { copy_from(p_cstr); }
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CharString &operator=(const char *p_cstr);
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bool operator<(const CharString &p_right) const;
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CharString &operator+=(char p_char);
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int length() const { return size() ? size() - 1 : 0; }
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const char *get_data() const;
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operator const char *() const { return get_data(); };
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protected:
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void copy_from(const char *p_cstr);
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};
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typedef wchar_t CharType;
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@ -3036,34 +3036,40 @@ bool OS_X11::is_vsync_enabled() const {
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*/
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void OS_X11::set_context(int p_context) {
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char *config_name = NULL;
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XClassHint *classHint = XAllocClassHint();
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if (classHint) {
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char *wm_class = (char *)"Godot";
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if (p_context == CONTEXT_EDITOR)
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classHint->res_name = (char *)"Godot_Editor";
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if (p_context == CONTEXT_PROJECTMAN)
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classHint->res_name = (char *)"Godot_ProjectList";
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if (p_context == CONTEXT_ENGINE) {
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classHint->res_name = (char *)"Godot_Engine";
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String config_name_tmp = GLOBAL_GET("application/config/name");
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if (config_name_tmp.length() > 0) {
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config_name = strdup(config_name_tmp.utf8().get_data());
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} else {
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config_name = strdup("Godot Engine");
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}
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wm_class = config_name;
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CharString name_str;
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switch (p_context) {
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case CONTEXT_EDITOR:
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name_str = "Godot_Editor";
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break;
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case CONTEXT_PROJECTMAN:
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name_str = "Godot_ProjectList";
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break;
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case CONTEXT_ENGINE:
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name_str = "Godot_Engine";
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break;
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}
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classHint->res_class = wm_class;
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CharString class_str;
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if (p_context == CONTEXT_ENGINE) {
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String config_name = GLOBAL_GET("application/config/name");
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if (config_name.length() == 0) {
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class_str = "Godot_Engine";
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} else {
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class_str = config_name.utf8();
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}
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} else {
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class_str = "Godot";
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}
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classHint->res_class = class_str.ptrw();
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classHint->res_name = name_str.ptrw();
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XSetClassHint(x11_display, x11_window, classHint);
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XFree(classHint);
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free(config_name);
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}
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}
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