diff --git a/editor/icons/FlipWinding.svg b/editor/icons/FlipWinding.svg new file mode 100644 index 00000000000..8964ca8d5d4 --- /dev/null +++ b/editor/icons/FlipWinding.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/editor/plugins/navigation_obstacle_3d_editor_plugin.cpp b/editor/plugins/navigation_obstacle_3d_editor_plugin.cpp index 360e6b00da7..94ad20f05a2 100644 --- a/editor/plugins/navigation_obstacle_3d_editor_plugin.cpp +++ b/editor/plugins/navigation_obstacle_3d_editor_plugin.cpp @@ -30,149 +30,502 @@ #include "navigation_obstacle_3d_editor_plugin.h" -#include "canvas_item_editor_plugin.h" -#include "core/input/input.h" -#include "core/io/file_access.h" +#include "core/config/project_settings.h" #include "core/math/geometry_2d.h" -#include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" -#include "node_3d_editor_plugin.h" -#include "scene/3d/camera_3d.h" -#include "scene/gui/separator.h" +#include "editor/plugins/node_3d_editor_plugin.h" +#include "scene/3d/navigation_obstacle_3d.h" +#include "scene/gui/button.h" +#include "scene/gui/dialogs.h" +#include "servers/navigation_server_3d.h" -void NavigationObstacle3DEditor::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_READY: { - button_create->set_button_icon(get_editor_theme_icon(SNAME("Edit"))); - button_edit->set_button_icon(get_editor_theme_icon(SNAME("MovePoint"))); - button_edit->set_pressed(true); - get_tree()->connect("node_removed", callable_mp(this, &NavigationObstacle3DEditor::_node_removed)); +bool NavigationObstacle3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to(p_spatial) != nullptr; +} - } break; +String NavigationObstacle3DGizmoPlugin::get_gizmo_name() const { + return "NavigationObstacle3D"; +} + +void NavigationObstacle3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + p_gizmo->clear(); + + if (!p_gizmo->is_selected() && get_state() == HIDDEN) { + return; + } + + NavigationObstacle3D *obstacle = Object::cast_to(p_gizmo->get_node_3d()); + + if (!obstacle) { + return; + } + + const Vector &vertices = obstacle->get_vertices(); + if (vertices.is_empty()) { + return; + } + + float height = obstacle->get_height(); + Basis gbi = obstacle->get_global_basis().inverse(); + + const int vertex_count = vertices.size(); + + Vector lines_mesh_vertices; + lines_mesh_vertices.resize(vertex_count * 8); + Vector3 *lines_mesh_vertices_ptrw = lines_mesh_vertices.ptrw(); + + int vertex_index = 0; + + for (int i = 0; i < vertex_count; i++) { + Vector3 point = vertices[i]; + Vector3 next_point = vertices[(i + 1) % vertex_count]; + + Vector3 direction = next_point.direction_to(point); + Vector3 arrow_dir = direction.cross(Vector3(0.0, 1.0, 0.0)); + Vector3 edge_middle = point + ((next_point - point) * 0.5); + + lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(edge_middle); + lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(edge_middle + (arrow_dir * 0.5)); + + lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(point); + lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(next_point); + + lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(Vector3(point.x, height, point.z)); + lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(Vector3(next_point.x, height, next_point.z)); + + lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(point); + lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(Vector3(point.x, height, point.z)); + } + + Vector polygon_2d_vertices; + polygon_2d_vertices.resize(vertex_count); + for (int i = 0; i < vertex_count; i++) { + const Vector3 &vert = vertices[i]; + polygon_2d_vertices.write[i] = Vector2(vert.x, vert.z); + } + Vector triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(polygon_2d_vertices); + + NavigationServer3D *ns3d = NavigationServer3D::get_singleton(); + + if (triangulated_polygon_2d_indices.is_empty()) { + p_gizmo->add_lines(lines_mesh_vertices, ns3d->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material()); + } else { + p_gizmo->add_lines(lines_mesh_vertices, ns3d->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material()); + } + p_gizmo->add_collision_segments(lines_mesh_vertices); + + if (p_gizmo->is_selected()) { + NavigationObstacle3DEditorPlugin::singleton->redraw(); } } -void NavigationObstacle3DEditor::_node_removed(Node *p_node) { - if (p_node == obstacle_node) { - obstacle_node = nullptr; - if (point_lines_meshinstance->get_parent() == p_node) { - p_node->remove_child(point_lines_meshinstance); +bool NavigationObstacle3DGizmoPlugin::can_be_hidden() const { + return true; +} + +int NavigationObstacle3DGizmoPlugin::get_priority() const { + return -1; +} + +int NavigationObstacle3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const { + if (NavigationObstacle3DEditorPlugin::singleton->get_mode() != 1) { // MODE_EDIT + return -1; + } + + NavigationObstacle3D *obstacle_node = Object::cast_to(p_gizmo->get_node_3d()); + ERR_FAIL_NULL_V(obstacle_node, -1); + + Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position()); + const Vector &vertices = obstacle_node->get_vertices(); + + for (int idx = 0; idx < vertices.size(); ++idx) { + Vector3 pos = gt.xform(vertices[idx]); + if (p_camera->unproject_position(pos).distance_to(p_point) < 20) { + return idx; } - hide(); } + + return -1; } -void NavigationObstacle3DEditor::_menu_option(int p_option) { - switch (p_option) { - case MODE_CREATE: { - mode = MODE_CREATE; - button_create->set_pressed(true); - button_edit->set_pressed(false); - } break; - case MODE_EDIT: { - mode = MODE_EDIT; - button_create->set_pressed(false); - button_edit->set_pressed(true); - } break; +Vector NavigationObstacle3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector &p_frustum) const { + Vector contained_points; + if (NavigationObstacle3DEditorPlugin::singleton->get_mode() != 1) { // MODE_EDIT + return contained_points; } + + NavigationObstacle3D *obstacle_node = Object::cast_to(p_gizmo->get_node_3d()); + ERR_FAIL_NULL_V(obstacle_node, contained_points); + + Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position()); + const Vector &vertices = obstacle_node->get_vertices(); + + for (int idx = 0; idx < vertices.size(); ++idx) { + Vector3 pos = gt.xform(vertices[idx]); + bool is_contained_in_frustum = true; + for (int i = 0; i < p_frustum.size(); ++i) { + if (p_frustum[i].distance_to(pos) > 0) { + is_contained_in_frustum = false; + break; + } + } + + if (is_contained_in_frustum) { + contained_points.push_back(idx); + } + } + + return contained_points; } -void NavigationObstacle3DEditor::_wip_close() { - ERR_FAIL_NULL_MSG(obstacle_node, "Edited NavigationObstacle3D is not valid."); +Transform3D NavigationObstacle3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const { + NavigationObstacle3D *obstacle_node = Object::cast_to(p_gizmo->get_node_3d()); + ERR_FAIL_NULL_V(obstacle_node, Transform3D()); + + const Vector &vertices = obstacle_node->get_vertices(); + ERR_FAIL_INDEX_V(p_id, vertices.size(), Transform3D()); + + Basis gbi = obstacle_node->get_global_basis().inverse(); + + Transform3D subgizmo_transform = Transform3D(Basis(), gbi.xform(vertices[p_id])); + return subgizmo_transform; +} + +void NavigationObstacle3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) { + NavigationObstacle3D *obstacle_node = Object::cast_to(p_gizmo->get_node_3d()); + ERR_FAIL_NULL(obstacle_node); + + Basis gb = obstacle_node->get_global_basis(); + + Vector3 new_vertex_pos = p_transform.origin; + + Vector vertices = obstacle_node->get_vertices(); + ERR_FAIL_INDEX(p_id, vertices.size()); + + Vector3 vertex = gb.xform(new_vertex_pos); + vertex.y = 0.0; + vertices.write[p_id] = vertex; + + obstacle_node->set_vertices(vertices); +} + +void NavigationObstacle3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector &p_ids, const Vector &p_restore, bool p_cancel) { + NavigationObstacle3D *obstacle_node = Object::cast_to(p_gizmo->get_node_3d()); + ERR_FAIL_NULL(obstacle_node); + + Basis gb = obstacle_node->get_global_basis(); + + Vector vertices = obstacle_node->get_vertices(); + Vector restore_vertices = vertices; + + for (int i = 0; i < p_ids.size(); ++i) { + const int idx = p_ids[i]; + Vector3 vertex = gb.xform(p_restore[i].origin); + vertex.y = 0.0; + restore_vertices.write[idx] = vertex; + } + + if (p_cancel) { + obstacle_node->set_vertices(restore_vertices); + return; + } + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); - undo_redo->create_action(TTR("Set NavigationObstacle3D Vertices")); - undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices()); - - PackedVector3Array polygon_3d_vertices; - Vector triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(wip); - - if (!triangulated_polygon_2d_indices.is_empty()) { - polygon_3d_vertices.resize(wip.size()); - Vector3 *polygon_3d_vertices_ptr = polygon_3d_vertices.ptrw(); - for (int i = 0; i < wip.size(); i++) { - const Vector2 &vert = wip[i]; - polygon_3d_vertices_ptr[i] = Vector3(vert.x, 0.0, vert.y); - } - } - - undo_redo->add_do_method(obstacle_node, "set_vertices", polygon_3d_vertices); - undo_redo->add_do_method(this, "_polygon_draw"); - undo_redo->add_undo_method(this, "_polygon_draw"); - wip.clear(); - wip_active = false; - mode = MODE_EDIT; - button_edit->set_pressed(true); - button_create->set_pressed(false); - edited_point = -1; + undo_redo->create_action(TTR("Set Obstacle Vertices")); + undo_redo->add_do_method(obstacle_node, "set_vertices", vertices); + undo_redo->add_undo_method(obstacle_node, "set_vertices", restore_vertices); undo_redo->commit_action(); } -EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Camera3D *p_camera, const Ref &p_event) { +NavigationObstacle3DGizmoPlugin::NavigationObstacle3DGizmoPlugin() { + current_state = VISIBLE; +} + +void NavigationObstacle3DEditorPlugin::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + _update_theme(); + } break; + + case NOTIFICATION_READY: { + _update_theme(); + button_edit->set_pressed(true); + get_tree()->connect("node_removed", callable_mp(this, &NavigationObstacle3DEditorPlugin::_node_removed)); + EditorNode::get_singleton()->get_gui_base()->connect(SceneStringName(theme_changed), callable_mp(this, &NavigationObstacle3DEditorPlugin::_update_theme)); + } break; + + case NOTIFICATION_EXIT_TREE: { + get_tree()->disconnect("node_removed", callable_mp(this, &NavigationObstacle3DEditorPlugin::_node_removed)); + EditorNode::get_singleton()->get_gui_base()->disconnect(SceneStringName(theme_changed), callable_mp(this, &NavigationObstacle3DEditorPlugin::_update_theme)); + } break; + } +} + +void NavigationObstacle3DEditorPlugin::edit(Object *p_object) { + obstacle_node = Object::cast_to(p_object); + + RenderingServer *rs = RenderingServer::get_singleton(); + + if (obstacle_node) { + if (obstacle_node->get_vertices().is_empty()) { + set_mode(MODE_CREATE); + } else { + set_mode(MODE_EDIT); + } + wip_vertices.clear(); + wip_active = false; + edited_point = -1; + + rs->instance_set_scenario(point_lines_instance_rid, obstacle_node->get_world_3d()->get_scenario()); + rs->instance_set_scenario(point_handles_instance_rid, obstacle_node->get_world_3d()->get_scenario()); + + redraw(); + + } else { + obstacle_node = nullptr; + + rs->mesh_clear(point_lines_mesh_rid); + rs->mesh_clear(point_handle_mesh_rid); + rs->instance_set_scenario(point_lines_instance_rid, RID()); + rs->instance_set_scenario(point_handles_instance_rid, RID()); + } +} + +bool NavigationObstacle3DEditorPlugin::handles(Object *p_object) const { + return Object::cast_to(p_object); +} + +void NavigationObstacle3DEditorPlugin::make_visible(bool p_visible) { + if (p_visible) { + obstacle_editor->show(); + } else { + obstacle_editor->hide(); + edit(nullptr); + } +} + +void NavigationObstacle3DEditorPlugin::action_flip_vertices() { + if (!obstacle_node) { + return; + } + + Vector flipped_vertices = obstacle_node->get_vertices(); + flipped_vertices.reverse(); + + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Edit Obstacle (Flip Winding)")); + undo_redo->add_do_method(obstacle_node, "set_vertices", flipped_vertices); + undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices()); + undo_redo->commit_action(); + + obstacle_node->update_gizmos(); +} + +void NavigationObstacle3DEditorPlugin::action_clear_vertices() { + if (!obstacle_node) { + return; + } + + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Edit Obstacle (Clear Vertices)")); + undo_redo->add_do_method(obstacle_node, "set_vertices", Vector()); + undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices()); + undo_redo->commit_action(); + + obstacle_node->update_gizmos(); + edit(obstacle_node); +} + +void NavigationObstacle3DEditorPlugin::_update_theme() { + button_create->set_tooltip_text(TTR("Add Vertex")); + button_edit->set_tooltip_text(TTR("Edit Vertex")); + button_delete->set_tooltip_text(TTR("Delete Vertex")); + button_flip->set_tooltip_text(TTR("Flip Winding")); + button_clear->set_tooltip_text(TTR("Clear Vertices")); + button_create->set_button_icon(button_create->get_editor_theme_icon(SNAME("CurveCreate"))); + button_edit->set_button_icon(button_edit->get_editor_theme_icon(SNAME("CurveEdit"))); + button_delete->set_button_icon(button_delete->get_editor_theme_icon(SNAME("CurveDelete"))); + button_flip->set_button_icon(button_flip->get_editor_theme_icon(SNAME("FlipWinding"))); + button_clear->set_button_icon(button_clear->get_editor_theme_icon(SNAME("Clear"))); +} + +void NavigationObstacle3DEditorPlugin::_node_removed(Node *p_node) { + if (obstacle_node == p_node) { + obstacle_node = nullptr; + + RenderingServer *rs = RenderingServer::get_singleton(); + rs->mesh_clear(point_lines_mesh_rid); + rs->mesh_clear(point_handle_mesh_rid); + + obstacle_editor->hide(); + } +} + +void NavigationObstacle3DEditorPlugin::set_mode(int p_option) { + if (p_option == NavigationObstacle3DEditorPlugin::ACTION_FLIP) { + button_flip->set_pressed(false); + action_flip_vertices(); + return; + } + + if (p_option == NavigationObstacle3DEditorPlugin::ACTION_CLEAR) { + button_clear->set_pressed(false); + button_clear_dialog->reset_size(); + button_clear_dialog->popup_centered(); + return; + } + + mode = p_option; + + button_create->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_CREATE); + button_edit->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_EDIT); + button_delete->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_DELETE); + button_flip->set_pressed(false); + button_clear->set_pressed(false); +} + +void NavigationObstacle3DEditorPlugin::_wip_cancel() { + wip_vertices.clear(); + wip_active = false; + + edited_point = -1; + + redraw(); +} + +void NavigationObstacle3DEditorPlugin::_wip_close() { + ERR_FAIL_NULL_MSG(obstacle_node, "Edited NavigationObstacle3D is not valid."); + + Vector wip_2d_vertices; + wip_2d_vertices.resize(wip_vertices.size()); + for (int i = 0; i < wip_vertices.size(); i++) { + const Vector3 &vert = wip_vertices[i]; + wip_2d_vertices.write[i] = Vector2(vert.x, vert.z); + } + Vector triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(wip_2d_vertices); + + if (!triangulated_polygon_2d_indices.is_empty()) { + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Set Obstacle Vertices")); + undo_redo->add_do_method(obstacle_node, "set_vertices", wip_vertices); + undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices()); + undo_redo->commit_action(); + + wip_vertices.clear(); + wip_active = false; + //mode = MODE_EDIT; + NavigationObstacle3DEditorPlugin::singleton->set_mode(NavigationObstacle3DEditorPlugin::MODE_EDIT); + button_edit->set_pressed(true); + button_create->set_pressed(false); + edited_point = -1; + } +} + +EditorPlugin::AfterGUIInput NavigationObstacle3DEditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref &p_event) { if (!obstacle_node) { return EditorPlugin::AFTER_GUI_INPUT_PASS; } - // Use special transformation rules for NavigationObstacle3D: Only take global y-rotation into account and limit scaling to positive values. - Transform3D gt; - gt.origin = obstacle_node->get_global_position(); - gt.scale_basis(obstacle_node->get_global_basis().get_scale().abs().maxf(0.001)); - gt.rotate_basis(Vector3(0.0, 1.0, 0.0), obstacle_node->get_global_rotation().y); - Transform3D gi = gt.affine_inverse(); - Plane p(Vector3(0.0, 1.0, 0.0), gt.origin); - point_lines_meshinstance->set_transform(gt.translated(Vector3(0.0, 0.0, 0.00001))); + if (!obstacle_node->is_visible_in_tree()) { + return EditorPlugin::AFTER_GUI_INPUT_PASS; + } + + Ref mouse_event = p_event; + + if (mouse_event.is_null()) { + return EditorPlugin::AFTER_GUI_INPUT_PASS; + } Ref mb = p_event; if (mb.is_valid()) { - Vector2 gpoint = mb->get_position(); - Vector3 ray_from = p_camera->project_ray_origin(gpoint); - Vector3 ray_dir = p_camera->project_ray_normal(gpoint); + Vector2 mouse_position = mb->get_position(); + Vector3 ray_from = p_camera->project_ray_origin(mouse_position); + Vector3 ray_dir = p_camera->project_ray_normal(mouse_position); + + Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position()); + Transform3D gi = gt.affine_inverse(); + Plane projection_plane(Vector3(0.0, 1.0, 0.0), gt.origin); Vector3 spoint; - if (!p.intersects_ray(ray_from, ray_dir, &spoint)) { + if (!projection_plane.intersects_ray(ray_from, ray_dir, &spoint)) { return EditorPlugin::AFTER_GUI_INPUT_PASS; } spoint = gi.xform(spoint); - Vector2 cpoint(spoint.x, spoint.z); + Vector3 cpoint = Vector3(spoint.x, 0.0, spoint.z); + Vector obstacle_vertices = obstacle_node->get_vertices(); - //DO NOT snap here, it's confusing in 3D for adding points. - //Let the snap happen when the point is being moved, instead. - //cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint); - - PackedVector2Array poly = _get_polygon(); - - //first check if a point is to be added (segment split) real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius"); switch (mode) { case MODE_CREATE: { if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { + if (obstacle_vertices.size() >= 3) { + int closest_idx = -1; + Vector2 closest_edge_point; + real_t closest_dist = 1e10; + for (int i = 0; i < obstacle_vertices.size(); i++) { + Vector2 points[2] = { + p_camera->unproject_position(gt.xform(obstacle_vertices[i])), + p_camera->unproject_position(gt.xform(obstacle_vertices[(i + 1) % obstacle_vertices.size()])) + }; + + Vector2 cp = Geometry2D::get_closest_point_to_segment(mouse_position, points); + if (cp.distance_squared_to(points[0]) < grab_threshold || cp.distance_squared_to(points[1]) < grab_threshold) { + continue; // Skip edge as clicked point is too close to existing vertex. + } + + real_t d = cp.distance_to(mouse_position); + if (d < closest_dist && d < grab_threshold) { + closest_dist = d; + closest_edge_point = cp; + closest_idx = i; + } + } + if (closest_idx >= 0) { + edited_point = -1; + Vector3 _ray_from = p_camera->project_ray_origin(closest_edge_point); + Vector3 _ray_dir = p_camera->project_ray_normal(closest_edge_point); + Vector3 edge_intersection_point; + if (projection_plane.intersects_ray(_ray_from, _ray_dir, &edge_intersection_point)) { + edge_intersection_point = gi.xform(edge_intersection_point); + + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Edit Obstacle (Add Vertex)")); + undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_vertices); + obstacle_vertices.insert(closest_idx + 1, edge_intersection_point); + undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices); + undo_redo->commit_action(); + redraw(); + return EditorPlugin::AFTER_GUI_INPUT_STOP; + } + } + } if (!wip_active) { - wip.clear(); - wip.push_back(cpoint); + wip_vertices.clear(); + wip_vertices.push_back(cpoint); wip_active = true; edited_point_pos = cpoint; snap_ignore = false; - _polygon_draw(); + redraw(); edited_point = 1; return EditorPlugin::AFTER_GUI_INPUT_STOP; } else { - if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, 0.0, wip[0].y))).distance_to(gpoint) < grab_threshold) { - //wip closed + if (wip_vertices.size() > 1 && p_camera->unproject_position(gt.xform(wip_vertices[0])).distance_to(mouse_position) < grab_threshold) { _wip_close(); return EditorPlugin::AFTER_GUI_INPUT_STOP; } else { - wip.push_back(cpoint); - edited_point = wip.size(); + wip_vertices.push_back(cpoint); + edited_point = wip_vertices.size(); snap_ignore = false; - _polygon_draw(); + redraw(); return EditorPlugin::AFTER_GUI_INPUT_STOP; } } @@ -186,13 +539,11 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam if (mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { if (mb->is_ctrl_pressed()) { - if (poly.size() < 3) { + if (obstacle_vertices.size() < 3) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); - undo_redo->create_action(TTR("Edit Vertices")); + undo_redo->create_action(TTR("Edit Obstacle (Add Vertex)")); undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices()); - poly.push_back(cpoint); - undo_redo->add_do_method(this, "_polygon_draw"); - undo_redo->add_undo_method(this, "_polygon_draw"); + obstacle_vertices.push_back(cpoint); undo_redo->commit_action(); return EditorPlugin::AFTER_GUI_INPUT_STOP; } @@ -201,18 +552,18 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam int closest_idx = -1; Vector2 closest_pos; real_t closest_dist = 1e10; - for (int i = 0; i < poly.size(); i++) { + for (int i = 0; i < obstacle_vertices.size(); i++) { Vector2 points[2] = { - p_camera->unproject_position(gt.xform(Vector3(poly[i].x, 0.0, poly[i].y))), - p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, 0.0, poly[(i + 1) % poly.size()].y))) + p_camera->unproject_position(gt.xform(obstacle_vertices[i])), + p_camera->unproject_position(gt.xform(obstacle_vertices[(i + 1) % obstacle_vertices.size()])) }; - Vector2 cp = Geometry2D::get_closest_point_to_segment(gpoint, points); + Vector2 cp = Geometry2D::get_closest_point_to_segment(mouse_position, points); if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) { continue; //not valid to reuse point } - real_t d = cp.distance_to(gpoint); + real_t d = cp.distance_to(mouse_position); if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; @@ -221,26 +572,24 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam } if (closest_idx >= 0) { - pre_move_edit = poly; - poly.insert(closest_idx + 1, cpoint); + pre_move_edit = obstacle_vertices; + obstacle_vertices.insert(closest_idx + 1, cpoint); edited_point = closest_idx + 1; edited_point_pos = cpoint; - _set_polygon(poly); - _polygon_draw(); + obstacle_node->set_vertices(obstacle_vertices); + redraw(); snap_ignore = true; return EditorPlugin::AFTER_GUI_INPUT_STOP; } } else { - //look for points to move - int closest_idx = -1; Vector2 closest_pos; real_t closest_dist = 1e10; - for (int i = 0; i < poly.size(); i++) { - Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, 0.0, poly[i].y))); + for (int i = 0; i < obstacle_vertices.size(); i++) { + Vector2 cp = p_camera->unproject_position(gt.xform(obstacle_vertices[i])); - real_t d = cp.distance_to(gpoint); + real_t d = cp.distance_to(mouse_position); if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; @@ -249,10 +598,10 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam } if (closest_idx >= 0) { - pre_move_edit = poly; + pre_move_edit = obstacle_vertices; edited_point = closest_idx; - edited_point_pos = poly[closest_idx]; - _polygon_draw(); + edited_point_pos = obstacle_vertices[closest_idx]; + redraw(); snap_ignore = false; return EditorPlugin::AFTER_GUI_INPUT_STOP; } @@ -261,16 +610,13 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam snap_ignore = false; if (edited_point != -1) { - //apply + ERR_FAIL_INDEX_V(edited_point, obstacle_vertices.size(), EditorPlugin::AFTER_GUI_INPUT_PASS); + obstacle_vertices.write[edited_point] = edited_point_pos; - ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS); - poly.write[edited_point] = edited_point_pos; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); - undo_redo->create_action(TTR("Edit Poly")); - //undo_redo->add_do_method(obj, "set_polygon", poly); - //undo_redo->add_undo_method(obj, "set_polygon", pre_move_edit); - undo_redo->add_do_method(this, "_polygon_draw"); - undo_redo->add_undo_method(this, "_polygon_draw"); + undo_redo->create_action(TTR("Edit Obstacle (Move Vertex)")); + undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices()); + undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices); undo_redo->commit_action(); edited_point = -1; @@ -278,30 +624,31 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam } } } - if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && edited_point == -1) { - int closest_idx = -1; - Vector2 closest_pos; - real_t closest_dist = 1e10; - for (int i = 0; i < poly.size(); i++) { - Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, 0.0, poly[i].y))); - real_t d = cp.distance_to(gpoint); + } break; + + case MODE_DELETE: { + if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { + int closest_idx = -1; + real_t closest_dist = 1e10; + for (int i = 0; i < obstacle_vertices.size(); i++) { + Vector2 point = p_camera->unproject_position(gt.xform(obstacle_vertices[i])); + real_t d = point.distance_to(mouse_position); if (d < closest_dist && d < grab_threshold) { closest_dist = d; - closest_pos = cp; closest_idx = i; } } if (closest_idx >= 0) { + edited_point = -1; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); - undo_redo->create_action(TTR("Edit Poly (Remove Point)")); - //undo_redo->add_undo_method(obj, "set_polygon", poly); - poly.remove_at(closest_idx); - //undo_redo->add_do_method(obj, "set_polygon", poly); - undo_redo->add_do_method(this, "_polygon_draw"); - undo_redo->add_undo_method(this, "_polygon_draw"); + undo_redo->create_action(TTR("Edit Obstacle (Remove Vertex)")); + undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_vertices); + obstacle_vertices.remove_at(closest_idx); + undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices); undo_redo->commit_action(); + redraw(); return EditorPlugin::AFTER_GUI_INPUT_STOP; } } @@ -314,20 +661,24 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam if (mm.is_valid()) { if (edited_point != -1 && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { - Vector2 gpoint = mm->get_position(); + Vector2 mouse_position = mm->get_position(); - Vector3 ray_from = p_camera->project_ray_origin(gpoint); - Vector3 ray_dir = p_camera->project_ray_normal(gpoint); + Vector3 ray_from = p_camera->project_ray_origin(mouse_position); + Vector3 ray_dir = p_camera->project_ray_normal(mouse_position); - Vector3 spoint; + Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position()); + Transform3D gi = gt.affine_inverse(); + Plane projection_plane(Vector3(0.0, 1.0, 0.0), gt.origin); - if (!p.intersects_ray(ray_from, ray_dir, &spoint)) { + Vector3 intersection_point; + + if (!projection_plane.intersects_ray(ray_from, ray_dir, &intersection_point)) { return EditorPlugin::AFTER_GUI_INPUT_PASS; } - spoint = gi.xform(spoint); + intersection_point = gi.xform(intersection_point); - Vector2 cpoint(spoint.x, spoint.z); + Vector2 cpoint(intersection_point.x, intersection_point.z); if (snap_ignore && !Input::get_singleton()->is_key_pressed(Key::CTRL)) { snap_ignore = false; @@ -336,220 +687,217 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam if (!snap_ignore && Node3DEditor::get_singleton()->is_snap_enabled()) { cpoint = cpoint.snappedf(Node3DEditor::get_singleton()->get_translate_snap()); } - edited_point_pos = cpoint; + edited_point_pos = Vector3(cpoint.x, 0.0, cpoint.y); - _polygon_draw(); + redraw(); + } + } + + Ref k = p_event; + + if (k.is_valid() && k->is_pressed()) { + if (wip_active && k->get_keycode() == Key::ENTER) { + _wip_close(); + } else if (wip_active && k->get_keycode() == Key::ESCAPE) { + _wip_cancel(); } } return EditorPlugin::AFTER_GUI_INPUT_PASS; } -PackedVector2Array NavigationObstacle3DEditor::_get_polygon() { - ERR_FAIL_NULL_V_MSG(obstacle_node, PackedVector2Array(), "Edited object is not valid."); - return PackedVector2Array(obstacle_node->call("get_polygon")); -} - -void NavigationObstacle3DEditor::_set_polygon(const PackedVector2Array &p_poly) { - ERR_FAIL_NULL_MSG(obstacle_node, "Edited object is not valid."); - obstacle_node->call("set_polygon", p_poly); -} - -void NavigationObstacle3DEditor::_polygon_draw() { +void NavigationObstacle3DEditorPlugin::redraw() { if (!obstacle_node) { return; } + RenderingServer *rs = RenderingServer::get_singleton(); - PackedVector2Array poly; - PackedVector3Array polygon_3d_vertices; + rs->mesh_clear(point_lines_mesh_rid); + rs->mesh_clear(point_handle_mesh_rid); - if (wip_active) { - poly = wip; - } else { - poly = _get_polygon(); - } - polygon_3d_vertices.resize(poly.size()); - Vector3 *polygon_3d_vertices_ptr = polygon_3d_vertices.ptrw(); - - for (int i = 0; i < poly.size(); i++) { - const Vector2 &vert = poly[i]; - polygon_3d_vertices_ptr[i] = Vector3(vert.x, 0.0, vert.y); - } - - point_handle_mesh->clear_surfaces(); - point_lines_mesh->clear_surfaces(); - point_lines_meshinstance->set_material_override(line_material); - - if (poly.is_empty()) { + if (!obstacle_node->is_visible_in_tree()) { return; } - point_lines_mesh->surface_begin(Mesh::PRIMITIVE_LINES); + Vector edited_vertices; - for (int i = 0; i < poly.size(); i++) { - Vector2 p, p2; - if (i == edited_point) { - p = edited_point_pos; - } else { - p = poly[i]; - } - - if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point)) { - p2 = edited_point_pos; - } else { - p2 = poly[(i + 1) % poly.size()]; - } - - Vector3 point = Vector3(p.x, 0.0, p.y); - Vector3 next_point = Vector3(p2.x, 0.0, p2.y); - - point_lines_mesh->surface_set_color(Color(1, 0.3, 0.1, 0.8)); - point_lines_mesh->surface_add_vertex(point); - point_lines_mesh->surface_set_color(Color(1, 0.3, 0.1, 0.8)); - point_lines_mesh->surface_add_vertex(next_point); - - //Color col=Color(1,0.3,0.1,0.8); - //vpc->draw_line(point,next_point,col,2); - //vpc->draw_texture(handle,point-handle->get_size()*0.5); + if (wip_active) { + edited_vertices = wip_vertices; + } else { + edited_vertices = obstacle_node->get_vertices(); } - point_lines_mesh->surface_end(); + if (edited_vertices.is_empty()) { + return; + } + + Array point_lines_mesh_array; + point_lines_mesh_array.resize(Mesh::ARRAY_MAX); + + Vector point_lines_mesh_vertices; + point_lines_mesh_vertices.resize(edited_vertices.size() * 2); + Vector3 *point_lines_mesh_vertices_ptr = point_lines_mesh_vertices.ptrw(); + + int vertex_index = 0; + + for (int i = 0; i < edited_vertices.size(); i++) { + Vector3 point, next_point; + if (i == edited_point) { + point = edited_point_pos; + } else { + point = edited_vertices[i]; + } + + if ((wip_active && i == edited_vertices.size() - 1) || (((i + 1) % edited_vertices.size()) == edited_point)) { + next_point = edited_point_pos; + } else { + next_point = edited_vertices[(i + 1) % edited_vertices.size()]; + } + + point_lines_mesh_vertices_ptr[vertex_index++] = point; + point_lines_mesh_vertices_ptr[vertex_index++] = next_point; + } + + point_lines_mesh_array[Mesh::ARRAY_VERTEX] = point_lines_mesh_vertices; + + rs->mesh_add_surface_from_arrays(point_lines_mesh_rid, RS::PRIMITIVE_LINES, point_lines_mesh_array); + rs->instance_set_surface_override_material(point_lines_instance_rid, 0, line_material->get_rid()); + rs->instance_set_transform(point_lines_instance_rid, Transform3D(Basis(), obstacle_node->get_global_position())); Array point_handle_mesh_array; point_handle_mesh_array.resize(Mesh::ARRAY_MAX); Vector point_handle_mesh_vertices; - point_handle_mesh_vertices.resize(poly.size()); + point_handle_mesh_vertices.resize(edited_vertices.size()); Vector3 *point_handle_mesh_vertices_ptr = point_handle_mesh_vertices.ptrw(); - for (int i = 0; i < poly.size(); i++) { - Vector2 point_2d; - Vector2 p2; + for (int i = 0; i < edited_vertices.size(); i++) { + Vector3 point_handle_3d; if (i == edited_point) { - point_2d = edited_point_pos; + point_handle_3d = edited_point_pos; } else { - point_2d = poly[i]; + point_handle_3d = edited_vertices[i]; } - Vector3 point_handle_3d = Vector3(point_2d.x, 0.0, point_2d.y); point_handle_mesh_vertices_ptr[i] = point_handle_3d; } point_handle_mesh_array[Mesh::ARRAY_VERTEX] = point_handle_mesh_vertices; - point_handle_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, point_handle_mesh_array); - point_handle_mesh->surface_set_material(0, handle_material); + + rs->mesh_add_surface_from_arrays(point_handle_mesh_rid, RS::PRIMITIVE_POINTS, point_handle_mesh_array); + rs->instance_set_surface_override_material(point_handles_instance_rid, 0, handle_material->get_rid()); + rs->instance_set_transform(point_handles_instance_rid, Transform3D(Basis(), obstacle_node->get_global_position())); } -void NavigationObstacle3DEditor::edit(Node *p_node) { - obstacle_node = Object::cast_to(p_node); +NavigationObstacle3DEditorPlugin *NavigationObstacle3DEditorPlugin::singleton = nullptr; - if (obstacle_node) { - //Enable the pencil tool if the polygon is empty - if (_get_polygon().is_empty()) { - _menu_option(MODE_CREATE); - } - wip.clear(); - wip_active = false; - edited_point = -1; - if (point_lines_meshinstance->get_parent()) { - point_lines_meshinstance->reparent(p_node, false); - } else { - p_node->add_child(point_lines_meshinstance); - } - _polygon_draw(); +NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() { + singleton = this; - } else { - obstacle_node = nullptr; - - if (point_lines_meshinstance->get_parent()) { - point_lines_meshinstance->get_parent()->remove_child(point_lines_meshinstance); - } - } -} - -void NavigationObstacle3DEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_polygon_draw"), &NavigationObstacle3DEditor::_polygon_draw); -} - -NavigationObstacle3DEditor::NavigationObstacle3DEditor() { - obstacle_node = nullptr; - - button_create = memnew(Button); - button_create->set_theme_type_variation("FlatButton"); - add_child(button_create); - button_create->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditor::_menu_option).bind(MODE_CREATE)); - button_create->set_toggle_mode(true); - - button_edit = memnew(Button); - button_edit->set_theme_type_variation("FlatButton"); - add_child(button_edit); - button_edit->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditor::_menu_option).bind(MODE_EDIT)); - button_edit->set_toggle_mode(true); - - mode = MODE_EDIT; - wip_active = false; - point_lines_meshinstance = memnew(MeshInstance3D); - point_lines_mesh.instantiate(); - point_lines_meshinstance->set_mesh(point_lines_mesh); - point_lines_meshinstance->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001))); - point_lines_meshinstance->set_as_top_level(true); - - line_material.instantiate(); + line_material = Ref(memnew(StandardMaterial3D)); line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); - line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); - line_material->set_albedo(Color(1, 1, 1)); + line_material->set_albedo(Color(1, 0.3, 0.1, 0.8)); + line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); - handle_material.instantiate(); + handle_material = Ref(memnew(StandardMaterial3D)); handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); - handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true); handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true); handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); Ref handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons)); handle_material->set_point_size(handle->get_width()); handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle); + handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); - point_handles_meshinstance = memnew(MeshInstance3D); - point_lines_meshinstance->add_child(point_handles_meshinstance); - point_handle_mesh.instantiate(); - point_handles_meshinstance->set_mesh(point_handle_mesh); - point_handles_meshinstance->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001))); + RenderingServer *rs = RenderingServer::get_singleton(); - snap_ignore = false; -} + point_lines_mesh_rid = rs->mesh_create(); + point_handle_mesh_rid = rs->mesh_create(); -NavigationObstacle3DEditor::~NavigationObstacle3DEditor() { - memdelete(point_lines_meshinstance); -} + point_lines_instance_rid = rs->instance_create(); + point_handles_instance_rid = rs->instance_create(); -void NavigationObstacle3DEditorPlugin::edit(Object *p_object) { - obstacle_editor->edit(Object::cast_to(p_object)); -} + rs->instance_set_base(point_lines_instance_rid, point_lines_mesh_rid); + rs->instance_set_base(point_handles_instance_rid, point_handle_mesh_rid); -bool NavigationObstacle3DEditorPlugin::handles(Object *p_object) const { - return Object::cast_to(p_object); -} + obstacle_editor = memnew(HBoxContainer); + obstacle_editor->hide(); -void NavigationObstacle3DEditorPlugin::make_visible(bool p_visible) { - if (p_visible) { - obstacle_editor->show(); - } else { - obstacle_editor->hide(); - obstacle_editor->edit(nullptr); - } -} + Ref bg; + bg.instantiate(); + + button_create = memnew(Button); + button_create->set_theme_type_variation("FlatButton"); + obstacle_editor->add_child(button_create); + button_create->set_tooltip_text(TTR("Add Vertex")); + button_create->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_CREATE)); + button_create->set_toggle_mode(true); + button_create->set_button_group(bg); + + button_edit = memnew(Button); + button_edit->set_theme_type_variation("FlatButton"); + obstacle_editor->add_child(button_edit); + button_edit->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_EDIT)); + button_edit->set_toggle_mode(true); + button_edit->set_button_group(bg); + + button_delete = memnew(Button); + button_delete->set_theme_type_variation("FlatButton"); + obstacle_editor->add_child(button_delete); + button_delete->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_DELETE)); + button_delete->set_toggle_mode(true); + button_delete->set_button_group(bg); + + button_flip = memnew(Button); + button_flip->set_theme_type_variation("FlatButton"); + obstacle_editor->add_child(button_flip); + button_flip->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_FLIP)); + button_flip->set_toggle_mode(true); + + button_clear = memnew(Button); + button_clear->set_theme_type_variation("FlatButton"); + obstacle_editor->add_child(button_clear); + button_clear->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_CLEAR)); + button_clear->set_toggle_mode(true); + + button_clear_dialog = memnew(ConfirmationDialog); + button_clear_dialog->set_title(TTR("Please Confirm...")); + button_clear_dialog->set_text(TTR("Remove all vertices?")); + button_clear_dialog->connect(SceneStringName(confirmed), callable_mp(NavigationObstacle3DEditorPlugin::singleton, &NavigationObstacle3DEditorPlugin::action_clear_vertices)); + obstacle_editor->add_child(button_clear_dialog); -NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() { - obstacle_editor = memnew(NavigationObstacle3DEditor); Node3DEditor::get_singleton()->add_control_to_menu_panel(obstacle_editor); - obstacle_editor->hide(); + Ref gizmo_plugin = memnew(NavigationObstacle3DGizmoPlugin()); + obstacle_3d_gizmo_plugin = gizmo_plugin; + Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin); } NavigationObstacle3DEditorPlugin::~NavigationObstacle3DEditorPlugin() { + RenderingServer *rs = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rs); + + if (point_lines_instance_rid.is_valid()) { + rs->free(point_lines_instance_rid); + point_lines_instance_rid = RID(); + } + if (point_lines_mesh_rid.is_valid()) { + rs->free(point_lines_mesh_rid); + point_lines_mesh_rid = RID(); + } + + if (point_handles_instance_rid.is_valid()) { + rs->free(point_handles_instance_rid); + point_handles_instance_rid = RID(); + } + if (point_handle_mesh_rid.is_valid()) { + rs->free(point_handle_mesh_rid); + point_handle_mesh_rid = RID(); + } } diff --git a/editor/plugins/navigation_obstacle_3d_editor_plugin.h b/editor/plugins/navigation_obstacle_3d_editor_plugin.h index c62a5a281b8..b6f3a11cf66 100644 --- a/editor/plugins/navigation_obstacle_3d_editor_plugin.h +++ b/editor/plugins/navigation_obstacle_3d_editor_plugin.h @@ -32,79 +32,99 @@ #define NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H #include "editor/plugins/editor_plugin.h" -#include "scene/3d/mesh_instance_3d.h" -#include "scene/3d/physics/collision_polygon_3d.h" +#include "editor/plugins/node_3d_editor_gizmos.h" #include "scene/gui/box_container.h" -#include "scene/resources/immediate_mesh.h" -#include "scene/3d/navigation_obstacle_3d.h" +class Button; +class ConfirmationDialog; +class NavigationObstacle3D; -class CanvasItemEditor; -class MenuButton; - -class NavigationObstacle3DEditor : public HBoxContainer { - GDCLASS(NavigationObstacle3DEditor, HBoxContainer); - - enum Mode { - MODE_CREATE, - MODE_EDIT, - - }; - - Mode mode; - - Button *button_create = nullptr; - Button *button_edit = nullptr; - - Ref line_material; - Ref handle_material; - - Panel *panel = nullptr; - NavigationObstacle3D *obstacle_node = nullptr; - Ref point_lines_mesh; - MeshInstance3D *point_lines_meshinstance = nullptr; - MeshInstance3D *point_handles_meshinstance = nullptr; - Ref point_handle_mesh; - - MenuButton *options = nullptr; - - int edited_point = 0; - Vector2 edited_point_pos; - PackedVector2Array pre_move_edit; - PackedVector2Array wip; - bool wip_active; - bool snap_ignore; - - float prev_depth = 0.0f; - - void _wip_close(); - void _polygon_draw(); - void _menu_option(int p_option); - - PackedVector2Array _get_polygon(); - void _set_polygon(const PackedVector2Array &p_poly); - -protected: - void _notification(int p_what); - void _node_removed(Node *p_node); - static void _bind_methods(); +class NavigationObstacle3DGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(NavigationObstacle3DGizmoPlugin, EditorNode3DGizmoPlugin); public: - virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref &p_event); - void edit(Node *p_node); - NavigationObstacle3DEditor(); - ~NavigationObstacle3DEditor(); + virtual bool has_gizmo(Node3D *p_spatial) override; + virtual String get_gizmo_name() const override; + + virtual void redraw(EditorNode3DGizmo *p_gizmo) override; + + bool can_be_hidden() const override; + int get_priority() const override; + + virtual int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const override; + virtual Vector subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector &p_frustum) const override; + virtual Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const override; + virtual void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) override; + virtual void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector &p_ids, const Vector &p_restore, bool p_cancel = false) override; + + NavigationObstacle3DGizmoPlugin(); }; class NavigationObstacle3DEditorPlugin : public EditorPlugin { GDCLASS(NavigationObstacle3DEditorPlugin, EditorPlugin); - NavigationObstacle3DEditor *obstacle_editor = nullptr; + Ref obstacle_3d_gizmo_plugin; + + NavigationObstacle3D *obstacle_node = nullptr; + + Ref line_material; + Ref handle_material; + + RID point_lines_mesh_rid; + RID point_lines_instance_rid; + RID point_handle_mesh_rid; + RID point_handles_instance_rid; public: - virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref &p_event) override { return obstacle_editor->forward_3d_gui_input(p_camera, p_event); } + enum Mode { + MODE_CREATE = 0, + MODE_EDIT, + MODE_DELETE, + ACTION_FLIP, + ACTION_CLEAR, + }; - virtual String get_name() const override { return "NavigationObstacle3DEditor"; } +private: + int mode = MODE_EDIT; + + int edited_point = 0; + Vector3 edited_point_pos; + Vector pre_move_edit; + Vector wip_vertices; + bool wip_active = false; + bool snap_ignore = false; + + void _wip_close(); + void _wip_cancel(); + void _update_theme(); + + Button *button_create = nullptr; + Button *button_edit = nullptr; + Button *button_delete = nullptr; + Button *button_flip = nullptr; + Button *button_clear = nullptr; + + ConfirmationDialog *button_clear_dialog = nullptr; + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + +public: + HBoxContainer *obstacle_editor = nullptr; + static NavigationObstacle3DEditorPlugin *singleton; + + void redraw(); + + void set_mode(int p_mode); + int get_mode() { return mode; } + + void action_flip_vertices(); + void action_clear_vertices(); + + virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref &p_event) override; + + virtual String get_name() const override { return "NavigationObstacle3D"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 0735d5dde54..68a6505897f 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -92,30 +92,26 @@ void NavigationObstacle3D::_notification(int p_what) { } else { _update_map(RID()); } - previous_transform = get_global_transform(); // need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); - _update_position(get_global_transform().origin); + _update_position(get_global_position()); set_physics_process_internal(true); #ifdef DEBUG_ENABLED - if ((NavigationServer3D::get_singleton()->get_debug_avoidance_enabled()) && - (NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius())) { - _update_fake_agent_radius_debug(); - _update_static_obstacle_debug(); - } + _update_debug(); #endif // DEBUG_ENABLED } break; +#ifdef TOOLS_ENABLED + case NOTIFICATION_TRANSFORM_CHANGED: { + update_gizmos(); + } break; +#endif // TOOLS_ENABLED + case NOTIFICATION_EXIT_TREE: { set_physics_process_internal(false); _update_map(RID()); #ifdef DEBUG_ENABLED - if (fake_agent_radius_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, false); - } - if (static_obstacle_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); - } + _update_debug(); #endif // DEBUG_ENABLED } break; @@ -151,20 +147,13 @@ void NavigationObstacle3D::_notification(int p_what) { #ifdef DEBUG_ENABLED case NOTIFICATION_VISIBILITY_CHANGED: { - if (is_inside_tree()) { - if (fake_agent_radius_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, is_visible_in_tree()); - } - if (static_obstacle_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, is_visible_in_tree()); - } - } + _update_debug(); } break; #endif // DEBUG_ENABLED case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (is_inside_tree()) { - _update_position(get_global_transform().origin); + _update_position(get_global_position()); if (velocity_submitted) { velocity_submitted = false; @@ -175,21 +164,23 @@ void NavigationObstacle3D::_notification(int p_what) { previous_velocity = velocity; } #ifdef DEBUG_ENABLED - if (fake_agent_radius_debug_instance.is_valid() && radius > 0.0) { + if (fake_agent_radius_debug_instance_rid.is_valid() && radius > 0.0) { // Prevent non-positive scaling. const Vector3 safe_scale = get_global_basis().get_scale().abs().maxf(0.001); // Agent radius is a scalar value and does not support non-uniform scaling, choose the largest axis. const float scaling_max_value = safe_scale[safe_scale.max_axis_index()]; const Vector3 uniform_max_scale = Vector3(scaling_max_value, scaling_max_value, scaling_max_value); const Transform3D debug_transform = Transform3D(Basis().scaled(uniform_max_scale), get_global_position()); - RS::get_singleton()->instance_set_transform(fake_agent_radius_debug_instance, debug_transform); + + RS::get_singleton()->instance_set_transform(fake_agent_radius_debug_instance_rid, debug_transform); } - if (static_obstacle_debug_instance.is_valid() && get_vertices().size() > 0) { + if (static_obstacle_debug_instance_rid.is_valid() && get_vertices().size() > 0) { // Prevent non-positive scaling. const Vector3 safe_scale = get_global_basis().get_scale().abs().maxf(0.001); // Obstacles are projected to the xz-plane, so only rotation around the y-axis can be taken into account. const Transform3D debug_transform = Transform3D(Basis().scaled(safe_scale).rotated(Vector3(0.0, 1.0, 0.0), get_global_rotation().y), get_global_position()); - RS::get_singleton()->instance_set_transform(static_obstacle_debug_instance, debug_transform); + + RS::get_singleton()->instance_set_transform(static_obstacle_debug_instance_rid, debug_transform); } #endif // DEBUG_ENABLED } @@ -198,53 +189,79 @@ void NavigationObstacle3D::_notification(int p_what) { } NavigationObstacle3D::NavigationObstacle3D() { - obstacle = NavigationServer3D::get_singleton()->obstacle_create(); + NavigationServer3D *ns3d = NavigationServer3D::get_singleton(); - NavigationServer3D::get_singleton()->obstacle_set_height(obstacle, height); - NavigationServer3D::get_singleton()->obstacle_set_radius(obstacle, radius); - NavigationServer3D::get_singleton()->obstacle_set_vertices(obstacle, vertices); - NavigationServer3D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers); - NavigationServer3D::get_singleton()->obstacle_set_use_3d_avoidance(obstacle, use_3d_avoidance); - NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); + obstacle = ns3d->obstacle_create(); + + ns3d->obstacle_set_height(obstacle, height); + ns3d->obstacle_set_radius(obstacle, radius); + ns3d->obstacle_set_vertices(obstacle, vertices); + ns3d->obstacle_set_avoidance_layers(obstacle, avoidance_layers); + ns3d->obstacle_set_use_3d_avoidance(obstacle, use_3d_avoidance); + ns3d->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); #ifdef DEBUG_ENABLED - NavigationServer3D::get_singleton()->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug)); - NavigationServer3D::get_singleton()->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug)); + RenderingServer *rs = RenderingServer::get_singleton(); + + fake_agent_radius_debug_mesh_rid = rs->mesh_create(); + static_obstacle_debug_mesh_rid = rs->mesh_create(); + + fake_agent_radius_debug_instance_rid = rs->instance_create(); + static_obstacle_debug_instance_rid = rs->instance_create(); + + rs->instance_set_base(fake_agent_radius_debug_instance_rid, fake_agent_radius_debug_mesh_rid); + rs->instance_set_base(static_obstacle_debug_instance_rid, static_obstacle_debug_mesh_rid); + + ns3d->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug)); + ns3d->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug)); _update_fake_agent_radius_debug(); _update_static_obstacle_debug(); #endif // DEBUG_ENABLED + +#ifdef TOOLS_ENABLED + set_notify_transform(true); +#endif // TOOLS_ENABLED } NavigationObstacle3D::~NavigationObstacle3D() { - ERR_FAIL_NULL(NavigationServer3D::get_singleton()); + NavigationServer3D *ns3d = NavigationServer3D::get_singleton(); + ERR_FAIL_NULL(ns3d); - NavigationServer3D::get_singleton()->free(obstacle); + ns3d->free(obstacle); obstacle = RID(); #ifdef DEBUG_ENABLED - NavigationServer3D::get_singleton()->disconnect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug)); - NavigationServer3D::get_singleton()->disconnect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug)); - if (fake_agent_radius_debug_instance.is_valid()) { - RenderingServer::get_singleton()->free(fake_agent_radius_debug_instance); - } - if (fake_agent_radius_debug_mesh.is_valid()) { - RenderingServer::get_singleton()->free(fake_agent_radius_debug_mesh->get_rid()); - } + ns3d->disconnect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug)); + ns3d->disconnect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug)); - if (static_obstacle_debug_instance.is_valid()) { - RenderingServer::get_singleton()->free(static_obstacle_debug_instance); + RenderingServer *rs = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rs); + if (fake_agent_radius_debug_instance_rid.is_valid()) { + rs->free(fake_agent_radius_debug_instance_rid); + fake_agent_radius_debug_instance_rid = RID(); } - if (static_obstacle_debug_mesh.is_valid()) { - RenderingServer::get_singleton()->free(static_obstacle_debug_mesh->get_rid()); + if (fake_agent_radius_debug_mesh_rid.is_valid()) { + rs->free(fake_agent_radius_debug_mesh_rid); + fake_agent_radius_debug_mesh_rid = RID(); + } + if (static_obstacle_debug_instance_rid.is_valid()) { + rs->free(static_obstacle_debug_instance_rid); + static_obstacle_debug_instance_rid = RID(); + } + if (static_obstacle_debug_mesh_rid.is_valid()) { + rs->free(static_obstacle_debug_mesh_rid); + static_obstacle_debug_mesh_rid = RID(); } #endif // DEBUG_ENABLED } void NavigationObstacle3D::set_vertices(const Vector &p_vertices) { vertices = p_vertices; + NavigationServer3D::get_singleton()->obstacle_set_vertices(obstacle, vertices); #ifdef DEBUG_ENABLED _update_static_obstacle_debug(); + update_gizmos(); #endif // DEBUG_ENABLED } @@ -276,6 +293,7 @@ void NavigationObstacle3D::set_radius(real_t p_radius) { #ifdef DEBUG_ENABLED _update_fake_agent_radius_debug(); + update_gizmos(); #endif // DEBUG_ENABLED } @@ -290,6 +308,7 @@ void NavigationObstacle3D::set_height(real_t p_height) { #ifdef DEBUG_ENABLED _update_static_obstacle_debug(); + update_gizmos(); #endif // DEBUG_ENABLED } @@ -394,31 +413,44 @@ void NavigationObstacle3D::_update_use_3d_avoidance(bool p_use_3d_avoidance) { } #ifdef DEBUG_ENABLED +void NavigationObstacle3D::_update_debug() { + RenderingServer *rs = RenderingServer::get_singleton(); + if (is_inside_tree()) { + rs->instance_set_visible(fake_agent_radius_debug_instance_rid, is_visible_in_tree()); + rs->instance_set_visible(static_obstacle_debug_instance_rid, is_visible_in_tree()); + rs->instance_set_scenario(fake_agent_radius_debug_instance_rid, get_world_3d()->get_scenario()); + rs->instance_set_scenario(static_obstacle_debug_instance_rid, get_world_3d()->get_scenario()); + rs->instance_set_transform(fake_agent_radius_debug_instance_rid, Transform3D(Basis(), get_global_position())); + rs->instance_set_transform(static_obstacle_debug_instance_rid, Transform3D(Basis(), get_global_position())); + _update_fake_agent_radius_debug(); + _update_static_obstacle_debug(); + } else { + rs->mesh_clear(fake_agent_radius_debug_mesh_rid); + rs->mesh_clear(static_obstacle_debug_mesh_rid); + rs->instance_set_scenario(fake_agent_radius_debug_instance_rid, RID()); + rs->instance_set_scenario(static_obstacle_debug_instance_rid, RID()); + } +} + void NavigationObstacle3D::_update_fake_agent_radius_debug() { + NavigationServer3D *ns3d = NavigationServer3D::get_singleton(); + RenderingServer *rs = RenderingServer::get_singleton(); + bool is_debug_enabled = false; if (Engine::get_singleton()->is_editor_hint()) { is_debug_enabled = true; - } else if (NavigationServer3D::get_singleton()->get_debug_enabled() && - NavigationServer3D::get_singleton()->get_debug_avoidance_enabled() && - NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) { + } else if (ns3d->get_debug_enabled() && + ns3d->get_debug_avoidance_enabled() && + ns3d->get_debug_navigation_avoidance_enable_obstacles_radius()) { is_debug_enabled = true; } - if (is_debug_enabled == false) { - if (fake_agent_radius_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, false); - } + rs->mesh_clear(fake_agent_radius_debug_mesh_rid); + + if (!is_debug_enabled) { return; } - if (!fake_agent_radius_debug_instance.is_valid()) { - fake_agent_radius_debug_instance = RenderingServer::get_singleton()->instance_create(); - } - if (fake_agent_radius_debug_mesh.is_null()) { - fake_agent_radius_debug_mesh.instantiate(); - } - fake_agent_radius_debug_mesh->clear_surfaces(); - Vector face_vertex_array; Vector face_indices_array; @@ -472,147 +504,106 @@ void NavigationObstacle3D::_update_fake_agent_radius_debug() { face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array; - fake_agent_radius_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); - Ref face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_material(); - fake_agent_radius_debug_mesh->surface_set_material(0, face_material); + rs->mesh_add_surface_from_arrays(fake_agent_radius_debug_mesh_rid, RS::PRIMITIVE_TRIANGLES, face_mesh_array); + + Ref face_material = ns3d->get_debug_navigation_avoidance_obstacles_radius_material(); + rs->instance_set_surface_override_material(fake_agent_radius_debug_instance_rid, 0, face_material->get_rid()); - RS::get_singleton()->instance_set_base(fake_agent_radius_debug_instance, fake_agent_radius_debug_mesh->get_rid()); if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(fake_agent_radius_debug_instance, get_world_3d()->get_scenario()); - RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, is_visible_in_tree()); + rs->instance_set_scenario(fake_agent_radius_debug_instance_rid, get_world_3d()->get_scenario()); + rs->instance_set_visible(fake_agent_radius_debug_instance_rid, is_visible_in_tree()); } } #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED void NavigationObstacle3D::_update_static_obstacle_debug() { - bool is_debug_enabled = false; if (Engine::get_singleton()->is_editor_hint()) { - is_debug_enabled = true; - } else if (NavigationServer3D::get_singleton()->get_debug_enabled() && - NavigationServer3D::get_singleton()->get_debug_avoidance_enabled() && - NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static()) { + // Don't update inside Editor as Node3D gizmo takes care of this. + return; + } + + NavigationServer3D *ns3d = NavigationServer3D::get_singleton(); + RenderingServer *rs = RenderingServer::get_singleton(); + + bool is_debug_enabled = false; + if (ns3d->get_debug_enabled() && + ns3d->get_debug_avoidance_enabled() && + ns3d->get_debug_navigation_avoidance_enable_obstacles_static()) { is_debug_enabled = true; } - if (is_debug_enabled == false) { - if (static_obstacle_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); + rs->mesh_clear(static_obstacle_debug_mesh_rid); + + if (!is_debug_enabled) { + return; + } + + const int vertex_count = vertices.size(); + + if (vertex_count < 3) { + if (static_obstacle_debug_instance_rid.is_valid()) { + rs->instance_set_visible(static_obstacle_debug_instance_rid, false); } return; } - if (vertices.size() < 3) { - if (static_obstacle_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); - } - return; - } - - if (!static_obstacle_debug_instance.is_valid()) { - static_obstacle_debug_instance = RenderingServer::get_singleton()->instance_create(); - } - if (static_obstacle_debug_mesh.is_null()) { - static_obstacle_debug_mesh.instantiate(); - } - static_obstacle_debug_mesh->clear_surfaces(); - - Vector polygon_2d_vertices; - polygon_2d_vertices.resize(vertices.size()); - Vector2 *polygon_2d_vertices_ptr = polygon_2d_vertices.ptrw(); - - for (int i = 0; i < vertices.size(); ++i) { - Vector3 obstacle_vertex = vertices[i]; - Vector2 obstacle_vertex_2d = Vector2(obstacle_vertex.x, obstacle_vertex.z); - polygon_2d_vertices_ptr[i] = obstacle_vertex_2d; - } - - Vector triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(polygon_2d_vertices); - - if (triangulated_polygon_2d_indices.is_empty()) { - // failed triangulation - return; - } - - bool obstacle_pushes_inward = Geometry2D::is_polygon_clockwise(polygon_2d_vertices); - - Vector face_vertex_array; - Vector face_indices_array; - - face_vertex_array.resize(polygon_2d_vertices.size()); - face_indices_array.resize(triangulated_polygon_2d_indices.size()); - - Vector3 *face_vertex_array_ptr = face_vertex_array.ptrw(); - int *face_indices_array_ptr = face_indices_array.ptrw(); - - for (int i = 0; i < triangulated_polygon_2d_indices.size(); ++i) { - int vertex_index = triangulated_polygon_2d_indices[i]; - const Vector2 &vertex_2d = polygon_2d_vertices[vertex_index]; - Vector3 vertex_3d = Vector3(vertex_2d.x, 0.0, vertex_2d.y); - face_vertex_array_ptr[vertex_index] = vertex_3d; - face_indices_array_ptr[i] = vertex_index; - } - - Array face_mesh_array; - face_mesh_array.resize(Mesh::ARRAY_MAX); - face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; - face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array; - - static_obstacle_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); - Vector edge_vertex_array; + edge_vertex_array.resize(vertex_count * 8); - for (int i = 0; i < polygon_2d_vertices.size(); ++i) { - int from_index = i - 1; - int to_index = i; + Vector3 *edge_vertex_array_ptrw = edge_vertex_array.ptrw(); - if (i == 0) { - from_index = polygon_2d_vertices.size() - 1; - } + int vertex_index = 0; - const Vector2 &vertex_2d_from = polygon_2d_vertices[from_index]; - const Vector2 &vertex_2d_to = polygon_2d_vertices[to_index]; + for (int i = 0; i < vertex_count; i++) { + Vector3 point = vertices[i]; + Vector3 next_point = vertices[(i + 1) % vertex_count]; - Vector3 vertex_3d_ground_from = Vector3(vertex_2d_from.x, 0.0, vertex_2d_from.y); - Vector3 vertex_3d_ground_to = Vector3(vertex_2d_to.x, 0.0, vertex_2d_to.y); + Vector3 direction = next_point.direction_to(point); + Vector3 arrow_dir = direction.cross(Vector3(0.0, 1.0, 0.0)); + Vector3 edge_middle = point + ((next_point - point) * 0.5); - edge_vertex_array.push_back(vertex_3d_ground_from); - edge_vertex_array.push_back(vertex_3d_ground_to); + edge_vertex_array_ptrw[vertex_index++] = edge_middle; + edge_vertex_array_ptrw[vertex_index++] = edge_middle + (arrow_dir * 0.5); - Vector3 vertex_3d_height_from = Vector3(vertex_2d_from.x, height, vertex_2d_from.y); - Vector3 vertex_3d_height_to = Vector3(vertex_2d_to.x, height, vertex_2d_to.y); + edge_vertex_array_ptrw[vertex_index++] = point; + edge_vertex_array_ptrw[vertex_index++] = next_point; - edge_vertex_array.push_back(vertex_3d_height_from); - edge_vertex_array.push_back(vertex_3d_height_to); + edge_vertex_array_ptrw[vertex_index++] = Vector3(point.x, height, point.z); + edge_vertex_array_ptrw[vertex_index++] = Vector3(next_point.x, height, next_point.z); - edge_vertex_array.push_back(vertex_3d_ground_from); - edge_vertex_array.push_back(vertex_3d_height_from); + edge_vertex_array_ptrw[vertex_index++] = point; + edge_vertex_array_ptrw[vertex_index++] = Vector3(point.x, height, point.z); } Array edge_mesh_array; edge_mesh_array.resize(Mesh::ARRAY_MAX); edge_mesh_array[Mesh::ARRAY_VERTEX] = edge_vertex_array; - static_obstacle_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, edge_mesh_array); + rs->mesh_add_surface_from_arrays(static_obstacle_debug_mesh_rid, RS::PRIMITIVE_LINES, edge_mesh_array); - Ref face_material; - Ref edge_material; - - if (obstacle_pushes_inward) { - face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_material(); - edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material(); - } else { - face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_material(); - edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material(); + Vector polygon_2d_vertices; + polygon_2d_vertices.resize(vertex_count); + for (int i = 0; i < vertex_count; i++) { + const Vector3 &vert = vertices[i]; + polygon_2d_vertices.write[i] = Vector2(vert.x, vert.z); } - static_obstacle_debug_mesh->surface_set_material(0, face_material); - static_obstacle_debug_mesh->surface_set_material(1, edge_material); + Vector triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(polygon_2d_vertices); + + Ref edge_material; + + if (triangulated_polygon_2d_indices.is_empty()) { + edge_material = ns3d->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material(); + } else { + edge_material = ns3d->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material(); + } + + rs->instance_set_surface_override_material(static_obstacle_debug_instance_rid, 0, edge_material->get_rid()); - RS::get_singleton()->instance_set_base(static_obstacle_debug_instance, static_obstacle_debug_mesh->get_rid()); if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(static_obstacle_debug_instance, get_world_3d()->get_scenario()); - RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, is_visible_in_tree()); + rs->instance_set_scenario(static_obstacle_debug_instance_rid, get_world_3d()->get_scenario()); + rs->instance_set_visible(static_obstacle_debug_instance_rid, is_visible_in_tree()); } } #endif // DEBUG_ENABLED diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index 111abad8423..99a5770f025 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -51,8 +51,6 @@ class NavigationObstacle3D : public Node3D { bool use_3d_avoidance = false; - Transform3D previous_transform; - Vector3 velocity; Vector3 previous_velocity; bool velocity_submitted = false; @@ -61,13 +59,14 @@ class NavigationObstacle3D : public Node3D { bool carve_navigation_mesh = false; #ifdef DEBUG_ENABLED - RID fake_agent_radius_debug_instance; - Ref fake_agent_radius_debug_mesh; + RID fake_agent_radius_debug_instance_rid; + RID fake_agent_radius_debug_mesh_rid; - RID static_obstacle_debug_instance; - Ref static_obstacle_debug_mesh; + RID static_obstacle_debug_instance_rid; + RID static_obstacle_debug_mesh_rid; private: + void _update_debug(); void _update_fake_agent_radius_debug(); void _update_static_obstacle_debug(); #endif // DEBUG_ENABLED