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Disable invariant gl_Position to workaround Mesa bug 100316
Fixes #13450, though it would be worth reverting if/when the Mesa bug is fixed.
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@ -263,7 +263,9 @@ uniform highp sampler2D skeleton_texture; //texunit:-1
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out highp vec4 position_interp;
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invariant gl_Position;
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// FIXME: This triggers a Mesa bug that breaks rendering, so disabled for now.
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// See GH-13450 and https://bugs.freedesktop.org/show_bug.cgi?id=100316
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//invariant gl_Position;
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void main() {
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