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Keep focus on floating window when showing ProgressDialog
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parent
6916349697
commit
9ae48c72b4
@ -147,6 +147,13 @@ void ProgressDialog::_popup() {
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main->set_offset(SIDE_BOTTOM, -style->get_margin(SIDE_BOTTOM));
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if (!is_inside_tree()) {
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for (Window *window : host_windows) {
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if (window->has_focus()) {
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popup_exclusive_centered(window, ms);
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return;
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}
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}
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// No host window found, use main window.
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EditorInterface::get_singleton()->popup_dialog_centered(this, ms);
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}
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}
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@ -226,6 +233,11 @@ void ProgressDialog::end_task(const String &p_task) {
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}
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}
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void ProgressDialog::add_host_window(Window *p_window) {
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ERR_FAIL_NULL(p_window);
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host_windows.push_back(p_window);
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}
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void ProgressDialog::_cancel_pressed() {
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canceled = true;
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}
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@ -81,6 +81,8 @@ class ProgressDialog : public PopupPanel {
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VBoxContainer *main = nullptr;
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uint64_t last_progress_tick;
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LocalVector<Window *> host_windows;
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static ProgressDialog *singleton;
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void _popup();
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@ -96,6 +98,8 @@ public:
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bool task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_redraw = true);
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void end_task(const String &p_task);
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void add_host_window(Window *p_window);
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ProgressDialog();
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};
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@ -34,6 +34,7 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/progress_dialog.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel.h"
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@ -332,6 +333,8 @@ WindowWrapper::WindowWrapper() {
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window_background = memnew(Panel);
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window_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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window->add_child(window_background);
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ProgressDialog::get_singleton()->add_host_window(window);
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}
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// ScreenSelect
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