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Add explicit_elapse option to NodeSeek to handle some processes
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@ -30,4 +30,9 @@
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<tutorials>
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<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<members>
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<member name="explicit_elapse" type="bool" setter="set_explicit_elapse" getter="is_explicit_elapse" default="true">
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If [code]true[/code], some processes are executed to handle keys between seeks, such as calculating root motion and finding the nearest discrete key.
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</member>
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</members>
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</class>
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@ -1003,6 +1003,14 @@ String AnimationNodeTimeSeek::get_caption() const {
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return "TimeSeek";
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}
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void AnimationNodeTimeSeek::set_explicit_elapse(bool p_enable) {
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explicit_elapse = p_enable;
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}
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bool AnimationNodeTimeSeek::is_explicit_elapse() const {
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return explicit_elapse;
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}
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AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
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double cur_seek_pos = get_parameter(seek_pos_request);
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@ -1011,7 +1019,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer
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if (Animation::is_greater_or_equal_approx(cur_seek_pos, 0)) {
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pi.time = cur_seek_pos;
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pi.seeked = true;
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pi.is_external_seeking = true;
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pi.is_external_seeking = explicit_elapse;
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set_parameter(seek_pos_request, -1.0); // Reset.
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}
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@ -1022,6 +1030,12 @@ AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
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add_input("in");
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}
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void AnimationNodeTimeSeek::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_explicit_elapse", "enable"), &AnimationNodeTimeSeek::set_explicit_elapse);
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ClassDB::bind_method(D_METHOD("is_explicit_elapse"), &AnimationNodeTimeSeek::is_explicit_elapse);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "explicit_elapse"), "set_explicit_elapse", "is_explicit_elapse");
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}
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/////////////////////////////////////////////////
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bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) {
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@ -302,6 +302,10 @@ class AnimationNodeTimeSeek : public AnimationNode {
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GDCLASS(AnimationNodeTimeSeek, AnimationNode);
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StringName seek_pos_request = PNAME("seek_request");
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bool explicit_elapse = true;
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protected:
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static void _bind_methods();
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public:
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virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
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@ -311,6 +315,9 @@ public:
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virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
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void set_explicit_elapse(bool p_enable);
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bool is_explicit_elapse() const;
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AnimationNodeTimeSeek();
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};
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