Add explicit_elapse option to NodeSeek to handle some processes

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-11-17 18:25:52 +09:00
parent 5efd124ca1
commit 9ab94df772
3 changed files with 27 additions and 1 deletions

View File

@ -30,4 +30,9 @@
<tutorials>
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<members>
<member name="explicit_elapse" type="bool" setter="set_explicit_elapse" getter="is_explicit_elapse" default="true">
If [code]true[/code], some processes are executed to handle keys between seeks, such as calculating root motion and finding the nearest discrete key.
</member>
</members>
</class>

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@ -1003,6 +1003,14 @@ String AnimationNodeTimeSeek::get_caption() const {
return "TimeSeek";
}
void AnimationNodeTimeSeek::set_explicit_elapse(bool p_enable) {
explicit_elapse = p_enable;
}
bool AnimationNodeTimeSeek::is_explicit_elapse() const {
return explicit_elapse;
}
AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double cur_seek_pos = get_parameter(seek_pos_request);
@ -1011,7 +1019,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer
if (Animation::is_greater_or_equal_approx(cur_seek_pos, 0)) {
pi.time = cur_seek_pos;
pi.seeked = true;
pi.is_external_seeking = true;
pi.is_external_seeking = explicit_elapse;
set_parameter(seek_pos_request, -1.0); // Reset.
}
@ -1022,6 +1030,12 @@ AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
add_input("in");
}
void AnimationNodeTimeSeek::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_explicit_elapse", "enable"), &AnimationNodeTimeSeek::set_explicit_elapse);
ClassDB::bind_method(D_METHOD("is_explicit_elapse"), &AnimationNodeTimeSeek::is_explicit_elapse);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "explicit_elapse"), "set_explicit_elapse", "is_explicit_elapse");
}
/////////////////////////////////////////////////
bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) {

View File

@ -302,6 +302,10 @@ class AnimationNodeTimeSeek : public AnimationNode {
GDCLASS(AnimationNodeTimeSeek, AnimationNode);
StringName seek_pos_request = PNAME("seek_request");
bool explicit_elapse = true;
protected:
static void _bind_methods();
public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
@ -311,6 +315,9 @@ public:
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
void set_explicit_elapse(bool p_enable);
bool is_explicit_elapse() const;
AnimationNodeTimeSeek();
};