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C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
This commit is contained in:
parent
c4ccabd3fb
commit
9a51430441
@ -109,7 +109,7 @@ Error CSharpLanguage::execute_file(const String &p_path) {
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return OK;
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}
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extern void *godotsharp_pinvoke_funcs[101];
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extern void *godotsharp_pinvoke_funcs[138];
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[[maybe_unused]] volatile void **do_not_strip_godotsharp_pinvoke_funcs;
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void CSharpLanguage::init() {
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using Godot.NativeInterop;
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namespace Godot.Collections
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@ -22,7 +21,7 @@ namespace Godot.Collections
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/// </summary>
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public Array()
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{
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godot_icall_Array_Ctor(out NativeValue);
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NativeValue = NativeFuncs.godotsharp_array_new();
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}
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/// <summary>
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@ -48,11 +47,15 @@ namespace Godot.Collections
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public Array(params object[] array) : this()
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{
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if (array == null)
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{
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throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'");
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}
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godot_icall_Array_Ctor_MonoArray(array, out NativeValue);
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NativeValue = NativeFuncs.godotsharp_array_new();
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int length = array.Length;
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Resize(length);
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for (int i = 0; i < length; i++)
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this[i] = array[i];
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}
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private Array(godot_array nativeValueToOwn)
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@ -92,7 +95,7 @@ namespace Godot.Collections
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public Array Duplicate(bool deep = false)
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{
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godot_array newArray;
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godot_icall_Array_Duplicate(ref NativeValue, deep, out newArray);
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NativeFuncs.godotsharp_array_duplicate(ref NativeValue, deep, out newArray);
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return CreateTakingOwnershipOfDisposableValue(newArray);
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}
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@ -101,18 +104,12 @@ namespace Godot.Collections
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/// </summary>
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/// <param name="newSize">The new size of the array.</param>
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/// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
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public Error Resize(int newSize)
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{
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return godot_icall_Array_Resize(ref NativeValue, newSize);
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}
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public Error Resize(int newSize) => NativeFuncs.godotsharp_array_resize(ref NativeValue, newSize);
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/// <summary>
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/// Shuffles the contents of this <see cref="Array"/> into a random order.
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/// </summary>
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public void Shuffle()
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{
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godot_icall_Array_Shuffle(ref NativeValue);
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}
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public void Shuffle() => NativeFuncs.godotsharp_array_shuffle(ref NativeValue);
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/// <summary>
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/// Concatenates these two <see cref="Array"/>s.
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@ -122,9 +119,16 @@ namespace Godot.Collections
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/// <returns>A new Godot Array with the contents of both arrays.</returns>
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public static Array operator +(Array left, Array right)
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{
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godot_array newArray;
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godot_icall_Array_Concatenate(ref left.NativeValue, ref right.NativeValue, out newArray);
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return CreateTakingOwnershipOfDisposableValue(newArray);
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int leftCount = left.Count;
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int rightCount = right.Count;
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Array newArray = left.Duplicate(deep: false);
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newArray.Resize(leftCount + rightCount);
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for (int i = 0; i < rightCount; i++)
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newArray[i + leftCount] = right[i];
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return newArray;
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}
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// IList
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@ -137,18 +141,20 @@ namespace Godot.Collections
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/// Returns the object at the given <paramref name="index"/>.
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/// </summary>
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/// <value>The object at the given <paramref name="index"/>.</value>
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public object this[int index]
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public unsafe object this[int index]
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{
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get
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{
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godot_icall_Array_At(ref NativeValue, index, out godot_variant elem);
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unsafe
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{
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using (elem)
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return Marshaling.variant_to_mono_object(&elem);
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}
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GetVariantBorrowElementAt(index, out godot_variant borrowElem);
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return Marshaling.variant_to_mono_object(&borrowElem);
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}
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set
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{
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if (index < 0 || index >= Count)
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throw new IndexOutOfRangeException();
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godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref NativeValue);
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ptrw[index] = Marshaling.mono_object_to_variant(value);
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}
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set => godot_icall_Array_SetAt(ref NativeValue, index, value);
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}
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/// <summary>
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@ -157,19 +163,23 @@ namespace Godot.Collections
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/// </summary>
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/// <param name="value">The object to add.</param>
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/// <returns>The new size after adding the object.</returns>
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public int Add(object value) => godot_icall_Array_Add(ref NativeValue, value);
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public unsafe int Add(object value)
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{
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using godot_variant variantValue = Marshaling.mono_object_to_variant(value);
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return NativeFuncs.godotsharp_array_add(ref NativeValue, &variantValue);
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}
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/// <summary>
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/// Checks if this <see cref="Array"/> contains the given object.
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/// </summary>
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/// <param name="value">The item to look for.</param>
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/// <returns>Whether or not this array contains the given object.</returns>
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public bool Contains(object value) => godot_icall_Array_Contains(ref NativeValue, value);
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public bool Contains(object value) => IndexOf(value) != -1;
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/// <summary>
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/// Erases all items from this <see cref="Array"/>.
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/// </summary>
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public void Clear() => godot_icall_Array_Clear(ref NativeValue);
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public void Clear() => Resize(0);
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/// <summary>
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/// Searches this <see cref="Array"/> for an object
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@ -177,7 +187,11 @@ namespace Godot.Collections
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/// </summary>
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/// <param name="value">The object to search for.</param>
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/// <returns>The index of the object, or -1 if not found.</returns>
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public int IndexOf(object value) => godot_icall_Array_IndexOf(ref NativeValue, value);
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public unsafe int IndexOf(object value)
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{
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using godot_variant variantValue = Marshaling.mono_object_to_variant(value);
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return NativeFuncs.godotsharp_array_index_of(ref NativeValue, &variantValue);
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}
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/// <summary>
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/// Inserts a new object at a given position in the array.
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@ -187,20 +201,38 @@ namespace Godot.Collections
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/// </summary>
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/// <param name="index">The index to insert at.</param>
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/// <param name="value">The object to insert.</param>
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public void Insert(int index, object value) => godot_icall_Array_Insert(ref NativeValue, index, value);
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public unsafe void Insert(int index, object value)
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{
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if (index < 0 || index > Count)
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throw new IndexOutOfRangeException();
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using godot_variant variantValue = Marshaling.mono_object_to_variant(value);
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NativeFuncs.godotsharp_array_insert(ref NativeValue, index, &variantValue);
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}
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/// <summary>
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/// Removes the first occurrence of the specified <paramref name="value"/>
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/// from this <see cref="Array"/>.
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/// </summary>
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/// <param name="value">The value to remove.</param>
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public void Remove(object value) => godot_icall_Array_Remove(ref NativeValue, value);
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public void Remove(object value)
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{
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int index = IndexOf(value);
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if (index >= 0)
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RemoveAt(index);
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}
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/// <summary>
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/// Removes an element from this <see cref="Array"/> by index.
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/// </summary>
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/// <param name="index">The index of the element to remove.</param>
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public void RemoveAt(int index) => godot_icall_Array_RemoveAt(ref NativeValue, index);
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public void RemoveAt(int index)
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{
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if (index < 0 || index > Count)
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throw new IndexOutOfRangeException();
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NativeFuncs.godotsharp_array_remove_at(ref NativeValue, index);
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}
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// ICollection
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@ -209,7 +241,7 @@ namespace Godot.Collections
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/// This is also known as the size or length of the array.
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/// </summary>
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/// <returns>The number of elements.</returns>
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public int Count => godot_icall_Array_Count(ref NativeValue);
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public int Count => NativeValue.Size;
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object ICollection.SyncRoot => this;
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@ -220,17 +252,35 @@ namespace Godot.Collections
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/// untyped C# array, starting at the given index.
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/// </summary>
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/// <param name="array">The array to copy to.</param>
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/// <param name="index">The index to start at.</param>
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public void CopyTo(System.Array array, int index)
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/// <param name="destIndex">The index to start at.</param>
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public void CopyTo(System.Array array, int destIndex)
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{
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if (array == null)
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throw new ArgumentNullException(nameof(array), "Value cannot be null.");
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if (index < 0)
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throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
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if (destIndex < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(destIndex),
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"Number was less than the array's lower bound in the first dimension.");
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}
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// Internal call may throw ArgumentException
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godot_icall_Array_CopyTo(ref NativeValue, array, index);
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int count = Count;
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if (array.Length < (destIndex + count))
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{
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throw new ArgumentException(
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"Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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}
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unsafe
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{
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for (int i = 0; i < count; i++)
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{
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object obj = Marshaling.variant_to_mono_object(&(*NativeValue._p)._arrayVector._ptr[i]);
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array.SetValue(obj, destIndex);
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destIndex++;
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}
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}
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}
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// IEnumerable
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@ -253,64 +303,30 @@ namespace Godot.Collections
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/// Converts this <see cref="Array"/> to a string.
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/// </summary>
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/// <returns>A string representation of this array.</returns>
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public override string ToString()
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public override unsafe string ToString()
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{
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return godot_icall_Array_ToString(ref NativeValue);
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using godot_string str = default;
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NativeFuncs.godotsharp_array_to_string(ref NativeValue, &str);
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return Marshaling.mono_string_from_godot(&str);
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Array_Ctor(out godot_array dest);
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/// <summary>
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/// The variant returned via the <paramref name="elem"/> parameter is owned by the Array and must not be disposed.
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/// </summary>
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internal void GetVariantBorrowElementAt(int index, out godot_variant elem)
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{
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if (index < 0 || index >= Count)
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throw new IndexOutOfRangeException();
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GetVariantBorrowElementAtUnchecked(index, out elem);
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Array_Ctor_MonoArray(System.Array array, out godot_array dest);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Array_At(ref godot_array ptr, int index, out godot_variant elem);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Array_SetAt(ref godot_array ptr, int index, object value);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern int godot_icall_Array_Count(ref godot_array ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern int godot_icall_Array_Add(ref godot_array ptr, object item);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Array_Clear(ref godot_array ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Array_Concatenate(ref godot_array left, ref godot_array right, out godot_array dest);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool godot_icall_Array_Contains(ref godot_array ptr, object item);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Array_CopyTo(ref godot_array ptr, System.Array array, int arrayIndex);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Array_Duplicate(ref godot_array ptr, bool deep, out godot_array dest);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern int godot_icall_Array_IndexOf(ref godot_array ptr, object item);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Array_Insert(ref godot_array ptr, int index, object item);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool godot_icall_Array_Remove(ref godot_array ptr, object item);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Array_RemoveAt(ref godot_array ptr, int index);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern Error godot_icall_Array_Resize(ref godot_array ptr, int newSize);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern Error godot_icall_Array_Shuffle(ref godot_array ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern string godot_icall_Array_ToString(ref godot_array ptr);
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/// <summary>
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/// The variant returned via the <paramref name="elem"/> parameter is owned by the Array and must not be disposed.
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/// </summary>
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internal unsafe void GetVariantBorrowElementAtUnchecked(int index, out godot_variant elem)
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{
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elem = (*NativeValue._p)._arrayVector._ptr[index];
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}
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}
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internal interface IGenericGodotArray
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@ -451,11 +467,10 @@ namespace Godot.Collections
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{
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get
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{
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Array.godot_icall_Array_At(ref _underlyingArray.NativeValue, index, out godot_variant elem);
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_underlyingArray.GetVariantBorrowElementAt(index, out godot_variant borrowElem);
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unsafe
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{
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using (elem)
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return (T)Marshaling.variant_to_mono_object_of_type(&elem, TypeOfElements);
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return (T)Marshaling.variant_to_mono_object_of_type(&borrowElem, TypeOfElements);
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}
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}
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set => _underlyingArray[index] = value;
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@ -546,12 +561,14 @@ namespace Godot.Collections
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throw new ArgumentNullException(nameof(array), "Value cannot be null.");
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if (arrayIndex < 0)
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throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
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throw new ArgumentOutOfRangeException(nameof(arrayIndex),
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"Number was less than the array's lower bound in the first dimension.");
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int count = _underlyingArray.Count;
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if (array.Length < (arrayIndex + count))
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throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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throw new ArgumentException(
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"Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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for (int i = 0; i < count; i++)
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{
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@ -568,7 +585,14 @@ namespace Godot.Collections
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/// <returns>A <see langword="bool"/> indicating success or failure.</returns>
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public bool Remove(T item)
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{
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return Array.godot_icall_Array_Remove(ref _underlyingArray.NativeValue, item);
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int index = IndexOf(item);
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if (index >= 0)
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{
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RemoveAt(index);
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return true;
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}
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return false;
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}
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// IEnumerable<T>
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using System.Runtime.CompilerServices;
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using Godot.NativeInterop;
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using System.Diagnostics.CodeAnalysis;
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@ -23,7 +22,7 @@ namespace Godot.Collections
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/// </summary>
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public Dictionary()
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{
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godot_icall_Dictionary_Ctor(out NativeValue);
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NativeValue = NativeFuncs.godotsharp_dictionary_new();
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}
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/// <summary>
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@ -77,7 +76,7 @@ namespace Godot.Collections
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public Dictionary Duplicate(bool deep = false)
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{
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godot_dictionary newDictionary;
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godot_icall_Dictionary_Duplicate(ref NativeValue, deep, out newDictionary);
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NativeFuncs.godotsharp_dictionary_duplicate(ref NativeValue, deep, out newDictionary);
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return CreateTakingOwnershipOfDisposableValue(newDictionary);
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}
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@ -91,7 +90,7 @@ namespace Godot.Collections
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get
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{
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godot_array keysArray;
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godot_icall_Dictionary_Keys(ref NativeValue, out keysArray);
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NativeFuncs.godotsharp_dictionary_keys(ref NativeValue, out keysArray);
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return Array.CreateTakingOwnershipOfDisposableValue(keysArray);
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}
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}
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@ -104,7 +103,7 @@ namespace Godot.Collections
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get
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{
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godot_array valuesArray;
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godot_icall_Dictionary_Values(ref NativeValue, out valuesArray);
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NativeFuncs.godotsharp_dictionary_values(ref NativeValue, out valuesArray);
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return Array.CreateTakingOwnershipOfDisposableValue(valuesArray);
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}
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}
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@ -112,10 +111,15 @@ namespace Godot.Collections
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private (Array keys, Array values, int count) GetKeyValuePairs()
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{
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godot_array keysArray;
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godot_array valuesArray;
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int count = godot_icall_Dictionary_KeyValuePairs(ref NativeValue, out keysArray, out valuesArray);
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NativeFuncs.godotsharp_dictionary_keys(ref NativeValue, out keysArray);
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var keys = Array.CreateTakingOwnershipOfDisposableValue(keysArray);
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godot_array valuesArray;
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NativeFuncs.godotsharp_dictionary_keys(ref NativeValue, out valuesArray);
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var values = Array.CreateTakingOwnershipOfDisposableValue(valuesArray);
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|
||||
int count = NativeFuncs.godotsharp_dictionary_count(ref NativeValue);
|
||||
|
||||
return (keys, values, count);
|
||||
}
|
||||
|
||||
@ -127,18 +131,28 @@ namespace Godot.Collections
|
||||
/// Returns the object at the given <paramref name="key"/>.
|
||||
/// </summary>
|
||||
/// <value>The object at the given <paramref name="key"/>.</value>
|
||||
public object this[object key]
|
||||
public unsafe object this[object key]
|
||||
{
|
||||
get
|
||||
{
|
||||
godot_icall_Dictionary_GetValue(ref NativeValue, key, out godot_variant value);
|
||||
unsafe
|
||||
using godot_variant variantKey = Marshaling.mono_object_to_variant(key);
|
||||
if (NativeFuncs.godotsharp_dictionary_try_get_value(ref NativeValue, &variantKey,
|
||||
out godot_variant value))
|
||||
{
|
||||
using (value)
|
||||
return Marshaling.variant_to_mono_object(&value);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new KeyNotFoundException();
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
using godot_variant variantKey = Marshaling.mono_object_to_variant(key);
|
||||
using godot_variant variantValue = Marshaling.mono_object_to_variant(value);
|
||||
NativeFuncs.godotsharp_dictionary_set_value(ref NativeValue, &variantKey, &variantValue);
|
||||
}
|
||||
set => godot_icall_Dictionary_SetValue(ref NativeValue, key, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -147,19 +161,32 @@ namespace Godot.Collections
|
||||
/// </summary>
|
||||
/// <param name="key">The key at which to add the object.</param>
|
||||
/// <param name="value">The object to add.</param>
|
||||
public void Add(object key, object value) => godot_icall_Dictionary_Add(ref NativeValue, key, value);
|
||||
public unsafe void Add(object key, object value)
|
||||
{
|
||||
using godot_variant variantKey = Marshaling.mono_object_to_variant(key);
|
||||
|
||||
if (NativeFuncs.godotsharp_dictionary_contains_key(ref NativeValue, &variantKey))
|
||||
throw new ArgumentException("An element with the same key already exists", nameof(key));
|
||||
|
||||
using godot_variant variantValue = Marshaling.mono_object_to_variant(value);
|
||||
NativeFuncs.godotsharp_dictionary_add(ref NativeValue, &variantKey, &variantValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Erases all items from this <see cref="Dictionary"/>.
|
||||
/// </summary>
|
||||
public void Clear() => godot_icall_Dictionary_Clear(ref NativeValue);
|
||||
public void Clear() => NativeFuncs.godotsharp_dictionary_clear(ref NativeValue);
|
||||
|
||||
/// <summary>
|
||||
/// Checks if this <see cref="Dictionary"/> contains the given key.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to look for.</param>
|
||||
/// <returns>Whether or not this dictionary contains the given key.</returns>
|
||||
public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(ref NativeValue, key);
|
||||
public unsafe bool Contains(object key)
|
||||
{
|
||||
using godot_variant variantKey = Marshaling.mono_object_to_variant(key);
|
||||
return NativeFuncs.godotsharp_dictionary_contains_key(ref NativeValue, &variantKey);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an enumerator for this <see cref="Dictionary"/>.
|
||||
@ -171,7 +198,11 @@ namespace Godot.Collections
|
||||
/// Removes an element from this <see cref="Dictionary"/> by key.
|
||||
/// </summary>
|
||||
/// <param name="key">The key of the element to remove.</param>
|
||||
public void Remove(object key) => godot_icall_Dictionary_RemoveKey(ref NativeValue, key);
|
||||
public unsafe void Remove(object key)
|
||||
{
|
||||
using godot_variant variantKey = Marshaling.mono_object_to_variant(key);
|
||||
NativeFuncs.godotsharp_dictionary_remove_key(ref NativeValue, &variantKey);
|
||||
}
|
||||
|
||||
// ICollection
|
||||
|
||||
@ -184,7 +215,7 @@ namespace Godot.Collections
|
||||
/// This is also known as the size or length of the dictionary.
|
||||
/// </summary>
|
||||
/// <returns>The number of elements.</returns>
|
||||
public int Count => godot_icall_Dictionary_Count(ref NativeValue);
|
||||
public int Count => NativeFuncs.godotsharp_dictionary_count(ref NativeValue);
|
||||
|
||||
/// <summary>
|
||||
/// Copies the elements of this <see cref="Dictionary"/> to the given
|
||||
@ -198,12 +229,14 @@ namespace Godot.Collections
|
||||
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
|
||||
|
||||
if (index < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
|
||||
throw new ArgumentOutOfRangeException(nameof(index),
|
||||
"Number was less than the array's lower bound in the first dimension.");
|
||||
|
||||
var (keys, values, count) = GetKeyValuePairs();
|
||||
|
||||
if (array.Length < (index + count))
|
||||
throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
|
||||
throw new ArgumentException(
|
||||
"Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
@ -241,23 +274,22 @@ namespace Godot.Collections
|
||||
{
|
||||
UpdateEntry();
|
||||
}
|
||||
|
||||
return _entry;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateEntry()
|
||||
private unsafe void UpdateEntry()
|
||||
{
|
||||
_dirty = false;
|
||||
godot_icall_Dictionary_KeyValuePairAt(ref _dictionary.NativeValue, _index, out var vKey, out var vValue);
|
||||
unsafe
|
||||
NativeFuncs.godotsharp_dictionary_key_value_pair_at(ref _dictionary.NativeValue, _index,
|
||||
out godot_variant key,
|
||||
out godot_variant value);
|
||||
using (key)
|
||||
using (value)
|
||||
{
|
||||
using (vKey)
|
||||
using (vValue)
|
||||
{
|
||||
var key = Marshaling.variant_to_mono_object(&vKey);
|
||||
var value = Marshaling.variant_to_mono_object(&vValue);
|
||||
_entry = new DictionaryEntry(key, value);
|
||||
}
|
||||
_entry = new DictionaryEntry(Marshaling.variant_to_mono_object(&key),
|
||||
Marshaling.variant_to_mono_object(&value));
|
||||
}
|
||||
}
|
||||
|
||||
@ -283,61 +315,12 @@ namespace Godot.Collections
|
||||
/// Converts this <see cref="Dictionary"/> to a string.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of this dictionary.</returns>
|
||||
public override string ToString()
|
||||
public override unsafe string ToString()
|
||||
{
|
||||
return godot_icall_Dictionary_ToString(ref NativeValue);
|
||||
using godot_string str = default;
|
||||
NativeFuncs.godotsharp_dictionary_to_string(ref NativeValue, &str);
|
||||
return Marshaling.mono_string_from_godot(&str);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void godot_icall_Dictionary_Ctor(out godot_dictionary dest);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void godot_icall_Dictionary_GetValue(ref godot_dictionary ptr, object key, out godot_variant value);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void godot_icall_Dictionary_SetValue(ref godot_dictionary ptr, object key, object value);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void godot_icall_Dictionary_Keys(ref godot_dictionary ptr, out godot_array dest);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void godot_icall_Dictionary_Values(ref godot_dictionary ptr, out godot_array dest);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern int godot_icall_Dictionary_KeyValuePairs(ref godot_dictionary ptr, out godot_array keys, out godot_array values);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void godot_icall_Dictionary_KeyValuePairAt(ref godot_dictionary ptr, int index, out godot_variant key, out godot_variant value);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void godot_icall_Dictionary_Add(ref godot_dictionary ptr, object key, object value);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern int godot_icall_Dictionary_Count(ref godot_dictionary ptr);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void godot_icall_Dictionary_Clear(ref godot_dictionary ptr);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern bool godot_icall_Dictionary_Contains(ref godot_dictionary ptr, object key, object value);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern bool godot_icall_Dictionary_ContainsKey(ref godot_dictionary ptr, object key);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void godot_icall_Dictionary_Duplicate(ref godot_dictionary ptr, bool deep, out godot_dictionary dest);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern bool godot_icall_Dictionary_RemoveKey(ref godot_dictionary ptr, object key);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern bool godot_icall_Dictionary_Remove(ref godot_dictionary ptr, object key, object value);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern bool godot_icall_Dictionary_TryGetValue(ref godot_dictionary ptr, object key, out godot_variant value);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern string godot_icall_Dictionary_ToString(ref godot_dictionary ptr);
|
||||
}
|
||||
|
||||
internal interface IGenericGodotDictionary
|
||||
@ -412,7 +395,8 @@ namespace Godot.Collections
|
||||
}
|
||||
|
||||
// Explicit name to make it very clear
|
||||
internal static Dictionary<TKey, TValue> CreateTakingOwnershipOfDisposableValue(godot_dictionary nativeValueToOwn)
|
||||
internal static Dictionary<TKey, TValue> CreateTakingOwnershipOfDisposableValue(
|
||||
godot_dictionary nativeValueToOwn)
|
||||
=> new Dictionary<TKey, TValue>(Dictionary.CreateTakingOwnershipOfDisposableValue(nativeValueToOwn));
|
||||
|
||||
/// <summary>
|
||||
@ -444,11 +428,19 @@ namespace Godot.Collections
|
||||
{
|
||||
get
|
||||
{
|
||||
Dictionary.godot_icall_Dictionary_GetValue(ref _underlyingDict.NativeValue, key, out godot_variant value);
|
||||
unsafe
|
||||
{
|
||||
using (value)
|
||||
return (TValue)Marshaling.variant_to_mono_object_of_type(&value, TypeOfValues);
|
||||
using godot_variant variantKey = Marshaling.mono_object_to_variant(key);
|
||||
if (NativeFuncs.godotsharp_dictionary_try_get_value(ref _underlyingDict.NativeValue,
|
||||
&variantKey, out godot_variant value))
|
||||
{
|
||||
using (value)
|
||||
return (TValue)Marshaling.variant_to_mono_object_of_type(&value, TypeOfValues);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new KeyNotFoundException();
|
||||
}
|
||||
}
|
||||
}
|
||||
set => _underlyingDict[key] = value;
|
||||
@ -462,7 +454,7 @@ namespace Godot.Collections
|
||||
get
|
||||
{
|
||||
godot_array keyArray;
|
||||
Dictionary.godot_icall_Dictionary_Keys(ref _underlyingDict.NativeValue, out keyArray);
|
||||
NativeFuncs.godotsharp_dictionary_keys(ref _underlyingDict.NativeValue, out keyArray);
|
||||
return Array<TKey>.CreateTakingOwnershipOfDisposableValue(keyArray);
|
||||
}
|
||||
}
|
||||
@ -475,23 +467,21 @@ namespace Godot.Collections
|
||||
get
|
||||
{
|
||||
godot_array valuesArray;
|
||||
Dictionary.godot_icall_Dictionary_Values(ref _underlyingDict.NativeValue, out valuesArray);
|
||||
NativeFuncs.godotsharp_dictionary_values(ref _underlyingDict.NativeValue, out valuesArray);
|
||||
return Array<TValue>.CreateTakingOwnershipOfDisposableValue(valuesArray);
|
||||
}
|
||||
}
|
||||
|
||||
private KeyValuePair<TKey, TValue> GetKeyValuePair(int index)
|
||||
private unsafe KeyValuePair<TKey, TValue> GetKeyValuePair(int index)
|
||||
{
|
||||
Dictionary.godot_icall_Dictionary_KeyValuePairAt(ref _underlyingDict.NativeValue, index, out var vKey, out var vValue);
|
||||
unsafe
|
||||
NativeFuncs.godotsharp_dictionary_key_value_pair_at(ref _underlyingDict.NativeValue, index,
|
||||
out godot_variant key,
|
||||
out godot_variant value);
|
||||
using (key)
|
||||
using (value)
|
||||
{
|
||||
using (vKey)
|
||||
using (vValue)
|
||||
{
|
||||
var key = Marshaling.variant_to_mono_object_of_type(&vKey, TypeOfKeys);
|
||||
var value = Marshaling.variant_to_mono_object_of_type(&vValue, TypeOfValues);
|
||||
return new KeyValuePair<TKey, TValue>((TKey)key, (TValue)value);
|
||||
}
|
||||
return new KeyValuePair<TKey, TValue>((TKey)Marshaling.variant_to_mono_object(&key),
|
||||
(TValue)Marshaling.variant_to_mono_object(&value));
|
||||
}
|
||||
}
|
||||
|
||||
@ -520,9 +510,10 @@ namespace Godot.Collections
|
||||
/// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
|
||||
/// </summary>
|
||||
/// <param name="key">The key of the element to remove.</param>
|
||||
public bool Remove(TKey key)
|
||||
public unsafe bool Remove(TKey key)
|
||||
{
|
||||
return Dictionary.godot_icall_Dictionary_RemoveKey(ref _underlyingDict.NativeValue, key);
|
||||
using godot_variant variantKey = Marshaling.mono_object_to_variant(key);
|
||||
return NativeFuncs.godotsharp_dictionary_remove_key(ref _underlyingDict.NativeValue, &variantKey);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -531,18 +522,17 @@ namespace Godot.Collections
|
||||
/// <param name="key">The key of the element to get.</param>
|
||||
/// <param name="value">The value at the given <paramref name="key"/>.</param>
|
||||
/// <returns>If an object was found for the given <paramref name="key"/>.</returns>
|
||||
public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
|
||||
public unsafe bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
|
||||
{
|
||||
bool found = Dictionary.godot_icall_Dictionary_TryGetValue(ref _underlyingDict.NativeValue, key, out godot_variant retValue);
|
||||
using godot_variant variantKey = Marshaling.mono_object_to_variant(key);
|
||||
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref _underlyingDict.NativeValue,
|
||||
&variantKey, out godot_variant retValue);
|
||||
|
||||
unsafe
|
||||
using (retValue)
|
||||
{
|
||||
using (retValue)
|
||||
{
|
||||
value = found ?
|
||||
(TValue)Marshaling.variant_to_mono_object_of_type(&retValue, TypeOfValues) :
|
||||
default;
|
||||
}
|
||||
value = found ?
|
||||
(TValue)Marshaling.variant_to_mono_object_of_type(&retValue, TypeOfValues) :
|
||||
default;
|
||||
}
|
||||
|
||||
return found;
|
||||
@ -572,9 +562,20 @@ namespace Godot.Collections
|
||||
_underlyingDict.Clear();
|
||||
}
|
||||
|
||||
bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
|
||||
unsafe bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
|
||||
{
|
||||
return _underlyingDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
|
||||
using godot_variant variantKey = Marshaling.mono_object_to_variant(item.Key);
|
||||
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref _underlyingDict.NativeValue,
|
||||
&variantKey, out godot_variant retValue);
|
||||
|
||||
using (retValue)
|
||||
{
|
||||
if (!found)
|
||||
return false;
|
||||
|
||||
using godot_variant variantValue = Marshaling.mono_object_to_variant(item.Value);
|
||||
return NativeFuncs.godotsharp_variant_equals(&variantValue, &retValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -589,12 +590,14 @@ namespace Godot.Collections
|
||||
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
|
||||
|
||||
if (arrayIndex < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
|
||||
throw new ArgumentOutOfRangeException(nameof(arrayIndex),
|
||||
"Number was less than the array's lower bound in the first dimension.");
|
||||
|
||||
int count = Count;
|
||||
|
||||
if (array.Length < (arrayIndex + count))
|
||||
throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
|
||||
throw new ArgumentException(
|
||||
"Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
@ -603,9 +606,23 @@ namespace Godot.Collections
|
||||
}
|
||||
}
|
||||
|
||||
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
|
||||
unsafe bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
|
||||
{
|
||||
return Dictionary.godot_icall_Dictionary_Remove(ref _underlyingDict.NativeValue, item.Key, item.Value);
|
||||
using godot_variant variantKey = Marshaling.mono_object_to_variant(item.Key);
|
||||
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref _underlyingDict.NativeValue,
|
||||
&variantKey, out godot_variant retValue);
|
||||
|
||||
using (retValue)
|
||||
{
|
||||
if (!found)
|
||||
return false;
|
||||
|
||||
using godot_variant variantValue = Marshaling.mono_object_to_variant(item.Value);
|
||||
if (NativeFuncs.godotsharp_variant_equals(&variantValue, &retValue))
|
||||
return NativeFuncs.godotsharp_dictionary_remove_key(ref _underlyingDict.NativeValue, &variantKey);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// IEnumerable<KeyValuePair<TKey, TValue>>
|
||||
|
@ -171,6 +171,9 @@ namespace Godot.NativeInterop
|
||||
NativeFuncs.godotsharp_string_destroy(ref this);
|
||||
_ptr = IntPtr.Zero;
|
||||
}
|
||||
|
||||
// Size including the null termination character
|
||||
public unsafe int Size => _ptr != IntPtr.Zero ? *((int*)_ptr - 1) : 0;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@ -262,14 +265,34 @@ namespace Godot.NativeInterop
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal struct godot_array : IDisposable
|
||||
{
|
||||
internal IntPtr _p;
|
||||
internal unsafe ArrayPrivate* _p;
|
||||
|
||||
public void Dispose()
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct ArrayPrivate
|
||||
{
|
||||
if (_p == IntPtr.Zero)
|
||||
private uint _safeRefCount;
|
||||
|
||||
internal VariantVector _arrayVector;
|
||||
// There's more here, but we don't care as we never store this in C#
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct VariantVector
|
||||
{
|
||||
internal IntPtr _writeProxy;
|
||||
internal unsafe godot_variant* _ptr;
|
||||
|
||||
public unsafe int Size => _ptr != null ? *((int*)_ptr - 1) : 0;
|
||||
}
|
||||
|
||||
public unsafe int Size => _p != null ? _p->_arrayVector.Size : 0;
|
||||
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_p == null)
|
||||
return;
|
||||
NativeFuncs.godotsharp_array_destroy(ref this);
|
||||
_p = IntPtr.Zero;
|
||||
_p = null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -297,15 +320,17 @@ namespace Godot.NativeInterop
|
||||
internal struct godot_packed_byte_array : IDisposable
|
||||
{
|
||||
internal IntPtr _writeProxy;
|
||||
internal IntPtr _ptr;
|
||||
internal unsafe byte* _ptr;
|
||||
|
||||
public void Dispose()
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_ptr == IntPtr.Zero)
|
||||
if (_ptr == null)
|
||||
return;
|
||||
NativeFuncs.godotsharp_packed_byte_array_destroy(ref this);
|
||||
_ptr = IntPtr.Zero;
|
||||
_ptr = null;
|
||||
}
|
||||
|
||||
public unsafe int Size => _ptr != null ? *((int*)_ptr - 1) : 0;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@ -313,15 +338,17 @@ namespace Godot.NativeInterop
|
||||
internal struct godot_packed_int32_array : IDisposable
|
||||
{
|
||||
internal IntPtr _writeProxy;
|
||||
internal IntPtr _ptr;
|
||||
internal unsafe int* _ptr;
|
||||
|
||||
public void Dispose()
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_ptr == IntPtr.Zero)
|
||||
if (_ptr == null)
|
||||
return;
|
||||
NativeFuncs.godotsharp_packed_int32_array_destroy(ref this);
|
||||
_ptr = IntPtr.Zero;
|
||||
_ptr = null;
|
||||
}
|
||||
|
||||
public unsafe int Size => _ptr != null ? *(_ptr - 1) : 0;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@ -329,15 +356,17 @@ namespace Godot.NativeInterop
|
||||
internal struct godot_packed_int64_array : IDisposable
|
||||
{
|
||||
internal IntPtr _writeProxy;
|
||||
internal IntPtr _ptr;
|
||||
internal unsafe long* _ptr;
|
||||
|
||||
public void Dispose()
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_ptr == IntPtr.Zero)
|
||||
if (_ptr == null)
|
||||
return;
|
||||
NativeFuncs.godotsharp_packed_int64_array_destroy(ref this);
|
||||
_ptr = IntPtr.Zero;
|
||||
_ptr = null;
|
||||
}
|
||||
|
||||
public unsafe int Size => _ptr != null ? *((int*)_ptr - 1) : 0;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@ -345,15 +374,17 @@ namespace Godot.NativeInterop
|
||||
internal struct godot_packed_float32_array : IDisposable
|
||||
{
|
||||
internal IntPtr _writeProxy;
|
||||
internal IntPtr _ptr;
|
||||
internal unsafe float* _ptr;
|
||||
|
||||
public void Dispose()
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_ptr == IntPtr.Zero)
|
||||
if (_ptr == null)
|
||||
return;
|
||||
NativeFuncs.godotsharp_packed_float32_array_destroy(ref this);
|
||||
_ptr = IntPtr.Zero;
|
||||
_ptr = null;
|
||||
}
|
||||
|
||||
public unsafe int Size => _ptr != null ? *((int*)_ptr - 1) : 0;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@ -361,15 +392,17 @@ namespace Godot.NativeInterop
|
||||
internal struct godot_packed_float64_array : IDisposable
|
||||
{
|
||||
internal IntPtr _writeProxy;
|
||||
internal IntPtr _ptr;
|
||||
internal unsafe double* _ptr;
|
||||
|
||||
public void Dispose()
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_ptr == IntPtr.Zero)
|
||||
if (_ptr == null)
|
||||
return;
|
||||
NativeFuncs.godotsharp_packed_float64_array_destroy(ref this);
|
||||
_ptr = IntPtr.Zero;
|
||||
_ptr = null;
|
||||
}
|
||||
|
||||
public unsafe int Size => _ptr != null ? *((int*)_ptr - 1) : 0;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@ -377,15 +410,17 @@ namespace Godot.NativeInterop
|
||||
internal struct godot_packed_string_array : IDisposable
|
||||
{
|
||||
internal IntPtr _writeProxy;
|
||||
internal IntPtr _ptr;
|
||||
internal unsafe godot_string* _ptr;
|
||||
|
||||
public void Dispose()
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_ptr == IntPtr.Zero)
|
||||
if (_ptr == null)
|
||||
return;
|
||||
NativeFuncs.godotsharp_packed_string_array_destroy(ref this);
|
||||
_ptr = IntPtr.Zero;
|
||||
_ptr = null;
|
||||
}
|
||||
|
||||
public unsafe int Size => _ptr != null ? *((int*)_ptr - 1) : 0;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@ -393,15 +428,17 @@ namespace Godot.NativeInterop
|
||||
internal struct godot_packed_vector2_array : IDisposable
|
||||
{
|
||||
internal IntPtr _writeProxy;
|
||||
internal IntPtr _ptr;
|
||||
internal unsafe Vector2* _ptr;
|
||||
|
||||
public void Dispose()
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_ptr == IntPtr.Zero)
|
||||
if (_ptr == null)
|
||||
return;
|
||||
NativeFuncs.godotsharp_packed_vector2_array_destroy(ref this);
|
||||
_ptr = IntPtr.Zero;
|
||||
_ptr = null;
|
||||
}
|
||||
|
||||
public unsafe int Size => _ptr != null ? *((int*)_ptr - 1) : 0;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@ -409,15 +446,17 @@ namespace Godot.NativeInterop
|
||||
internal struct godot_packed_vector3_array : IDisposable
|
||||
{
|
||||
internal IntPtr _writeProxy;
|
||||
internal IntPtr _ptr;
|
||||
internal unsafe Vector3* _ptr;
|
||||
|
||||
public void Dispose()
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_ptr == IntPtr.Zero)
|
||||
if (_ptr == null)
|
||||
return;
|
||||
NativeFuncs.godotsharp_packed_vector3_array_destroy(ref this);
|
||||
_ptr = IntPtr.Zero;
|
||||
_ptr = null;
|
||||
}
|
||||
|
||||
public unsafe int Size => _ptr != null ? *((int*)_ptr - 1) : 0;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@ -425,14 +464,16 @@ namespace Godot.NativeInterop
|
||||
internal struct godot_packed_color_array : IDisposable
|
||||
{
|
||||
internal IntPtr _writeProxy;
|
||||
internal IntPtr _ptr;
|
||||
internal unsafe Color* _ptr;
|
||||
|
||||
public void Dispose()
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_ptr == IntPtr.Zero)
|
||||
if (_ptr == null)
|
||||
return;
|
||||
NativeFuncs.godotsharp_packed_color_array_destroy(ref this);
|
||||
_ptr = IntPtr.Zero;
|
||||
_ptr = null;
|
||||
}
|
||||
|
||||
public unsafe int Size => _ptr != null ? *((int*)_ptr - 1) : 0;
|
||||
}
|
||||
}
|
||||
|
@ -161,7 +161,8 @@ namespace Godot.NativeInterop
|
||||
if (genericTypeDefinition == typeof(IDictionary<,>))
|
||||
return Variant.Type.Dictionary;
|
||||
|
||||
if (genericTypeDefinition == typeof(ICollection<>) || genericTypeDefinition == typeof(IEnumerable<>))
|
||||
if (genericTypeDefinition == typeof(ICollection<>) ||
|
||||
genericTypeDefinition == typeof(IEnumerable<>))
|
||||
return Variant.Type.Array;
|
||||
}
|
||||
else if (type == typeof(object))
|
||||
@ -430,7 +431,8 @@ namespace Godot.NativeInterop
|
||||
{
|
||||
// TODO: Validate key and value types are compatible with Variant
|
||||
#if NET
|
||||
Collections.IGenericGodotDictionary genericGodotDictionary = IDictionaryToGenericGodotDictionary((dynamic)p_obj);
|
||||
Collections.IGenericGodotDictionary genericGodotDictionary =
|
||||
IDictionaryToGenericGodotDictionary((dynamic)p_obj);
|
||||
#else
|
||||
var genericArguments = type.GetGenericArguments();
|
||||
|
||||
@ -441,7 +443,7 @@ namespace Godot.NativeInterop
|
||||
.MakeGenericMethod(genericArguments[0], genericArguments[1]);
|
||||
|
||||
var genericGodotDictionary = (Collections.IGenericGodotDictionary)method
|
||||
.Invoke(null, new[] {p_obj});
|
||||
.Invoke(null, new[] { p_obj });
|
||||
#endif
|
||||
|
||||
var godotDict = genericGodotDictionary.UnderlyingDictionary;
|
||||
@ -454,7 +456,8 @@ namespace Godot.NativeInterop
|
||||
{
|
||||
// TODO: Validate element type is compatible with Variant
|
||||
#if NET
|
||||
var nativeGodotArray = mono_array_to_Array(System.Runtime.InteropServices.CollectionsMarshal.AsSpan((dynamic)p_obj));
|
||||
var nativeGodotArray =
|
||||
mono_array_to_Array(System.Runtime.InteropServices.CollectionsMarshal.AsSpan((dynamic)p_obj));
|
||||
#else
|
||||
// With .NET Standard we need a package reference for Microsoft.CSharp in order to
|
||||
// use dynamic, so we have this workaround for now until we switch to .NET 5/6.
|
||||
@ -623,8 +626,9 @@ namespace Godot.NativeInterop
|
||||
return VariantUtils.ConvertToUInt64(p_var);
|
||||
default:
|
||||
{
|
||||
GD.PushError("Attempted to convert Variant to enum value of unsupported underlying type. Name: " +
|
||||
type.FullName + " : " + enumUnderlyingType.FullName + ".");
|
||||
GD.PushError(
|
||||
"Attempted to convert Variant to enum value of unsupported underlying type. Name: " +
|
||||
type.FullName + " : " + enumUnderlyingType.FullName + ".");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@ -777,7 +781,7 @@ namespace Godot.NativeInterop
|
||||
VariantUtils.ConvertToDictionary(p_var));
|
||||
return Activator.CreateInstance(fullType,
|
||||
BindingFlags.Public | BindingFlags.Instance, null,
|
||||
args: new object[] {underlyingDict}, null);
|
||||
args: new object[] { underlyingDict }, null);
|
||||
}
|
||||
|
||||
static object variant_to_generic_godot_collections_array(godot_variant* p_var, Type fullType)
|
||||
@ -786,7 +790,7 @@ namespace Godot.NativeInterop
|
||||
VariantUtils.ConvertToArray(p_var));
|
||||
return Activator.CreateInstance(fullType,
|
||||
BindingFlags.Public | BindingFlags.Instance, null,
|
||||
args: new object[] {underlyingArray}, null);
|
||||
args: new object[] { underlyingArray }, null);
|
||||
}
|
||||
|
||||
var genericTypeDefinition = type.GetGenericTypeDefinition();
|
||||
@ -1010,7 +1014,7 @@ namespace Godot.NativeInterop
|
||||
|
||||
const int sizeOfChar32 = 4;
|
||||
byte* bytes = (byte*)(*p_string)._ptr;
|
||||
int size = *((int*)(*p_string)._ptr - 1);
|
||||
int size = (*p_string).Size;
|
||||
if (size == 0)
|
||||
return string.Empty;
|
||||
size -= 1; // zero at the end
|
||||
@ -1148,11 +1152,7 @@ namespace Godot.NativeInterop
|
||||
public static godot_array mono_array_to_Array(Span<object> p_array)
|
||||
{
|
||||
if (p_array.IsEmpty)
|
||||
{
|
||||
godot_array ret;
|
||||
Collections.Array.godot_icall_Array_Ctor(out ret);
|
||||
return ret;
|
||||
}
|
||||
return NativeFuncs.godotsharp_array_new();
|
||||
|
||||
using var array = new Collections.Array();
|
||||
array.Resize(p_array.Length);
|
||||
@ -1171,8 +1171,8 @@ namespace Godot.NativeInterop
|
||||
|
||||
public static unsafe byte[] PackedByteArray_to_mono_array(godot_packed_byte_array* p_array)
|
||||
{
|
||||
byte* buffer = (byte*)(*p_array)._ptr;
|
||||
int size = *((int*)(*p_array)._ptr - 1);
|
||||
byte* buffer = (*p_array)._ptr;
|
||||
int size = (*p_array).Size;
|
||||
var array = new byte[size];
|
||||
fixed (byte* dest = array)
|
||||
Buffer.MemoryCopy(buffer, dest, size, size);
|
||||
@ -1191,8 +1191,8 @@ namespace Godot.NativeInterop
|
||||
|
||||
public static unsafe int[] PackedInt32Array_to_mono_array(godot_packed_int32_array* p_array)
|
||||
{
|
||||
int* buffer = (int*)(*p_array)._ptr;
|
||||
int size = *((int*)(*p_array)._ptr - 1);
|
||||
int* buffer = (*p_array)._ptr;
|
||||
int size = (*p_array).Size;
|
||||
int sizeInBytes = size * sizeof(int);
|
||||
var array = new int[size];
|
||||
fixed (int* dest = array)
|
||||
@ -1212,8 +1212,8 @@ namespace Godot.NativeInterop
|
||||
|
||||
public static unsafe long[] PackedInt64Array_to_mono_array(godot_packed_int64_array* p_array)
|
||||
{
|
||||
long* buffer = (long*)(*p_array)._ptr;
|
||||
int size = *((int*)(*p_array)._ptr - 1);
|
||||
long* buffer = (*p_array)._ptr;
|
||||
int size = (*p_array).Size;
|
||||
int sizeInBytes = size * sizeof(long);
|
||||
var array = new long[size];
|
||||
fixed (long* dest = array)
|
||||
@ -1233,8 +1233,8 @@ namespace Godot.NativeInterop
|
||||
|
||||
public static unsafe float[] PackedFloat32Array_to_mono_array(godot_packed_float32_array* p_array)
|
||||
{
|
||||
float* buffer = (float*)(*p_array)._ptr;
|
||||
int size = *((int*)(*p_array)._ptr - 1);
|
||||
float* buffer = (*p_array)._ptr;
|
||||
int size = (*p_array).Size;
|
||||
int sizeInBytes = size * sizeof(float);
|
||||
var array = new float[size];
|
||||
fixed (float* dest = array)
|
||||
@ -1254,8 +1254,8 @@ namespace Godot.NativeInterop
|
||||
|
||||
public static unsafe double[] PackedFloat64Array_to_mono_array(godot_packed_float64_array* p_array)
|
||||
{
|
||||
double* buffer = (double*)(*p_array)._ptr;
|
||||
int size = *((int*)(*p_array)._ptr - 1);
|
||||
double* buffer = (*p_array)._ptr;
|
||||
int size = (*p_array).Size;
|
||||
int sizeInBytes = size * sizeof(double);
|
||||
var array = new double[size];
|
||||
fixed (double* dest = array)
|
||||
@ -1275,10 +1275,10 @@ namespace Godot.NativeInterop
|
||||
|
||||
public static unsafe string[] PackedStringArray_to_mono_array(godot_packed_string_array* p_array)
|
||||
{
|
||||
godot_string* buffer = (godot_string*)(*p_array)._ptr;
|
||||
godot_string* buffer = (*p_array)._ptr;
|
||||
if (buffer == null)
|
||||
return new string[] { };
|
||||
int size = *((int*)(*p_array)._ptr - 1);
|
||||
int size = (*p_array).Size;
|
||||
var array = new string[size];
|
||||
for (int i = 0; i < size; i++)
|
||||
array[i] = mono_string_from_godot(&buffer[i]);
|
||||
@ -1308,8 +1308,8 @@ namespace Godot.NativeInterop
|
||||
|
||||
public static unsafe Vector2[] PackedVector2Array_to_mono_array(godot_packed_vector2_array* p_array)
|
||||
{
|
||||
Vector2* buffer = (Vector2*)(*p_array)._ptr;
|
||||
int size = *((int*)(*p_array)._ptr - 1);
|
||||
Vector2* buffer = (*p_array)._ptr;
|
||||
int size = (*p_array).Size;
|
||||
int sizeInBytes = size * sizeof(Vector2);
|
||||
var array = new Vector2[size];
|
||||
fixed (Vector2* dest = array)
|
||||
@ -1329,8 +1329,8 @@ namespace Godot.NativeInterop
|
||||
|
||||
public static unsafe Vector3[] PackedVector3Array_to_mono_array(godot_packed_vector3_array* p_array)
|
||||
{
|
||||
Vector3* buffer = (Vector3*)(*p_array)._ptr;
|
||||
int size = *((int*)(*p_array)._ptr - 1);
|
||||
Vector3* buffer = (*p_array)._ptr;
|
||||
int size = (*p_array).Size;
|
||||
int sizeInBytes = size * sizeof(Vector3);
|
||||
var array = new Vector3[size];
|
||||
fixed (Vector3* dest = array)
|
||||
@ -1350,8 +1350,8 @@ namespace Godot.NativeInterop
|
||||
|
||||
public static unsafe Color[] PackedColorArray_to_mono_array(godot_packed_color_array* p_array)
|
||||
{
|
||||
Color* buffer = (Color*)(*p_array)._ptr;
|
||||
int size = *((int*)(*p_array)._ptr - 1);
|
||||
Color* buffer = (*p_array)._ptr;
|
||||
int size = (*p_array).Size;
|
||||
int sizeInBytes = size * sizeof(Color);
|
||||
var array = new Color[size];
|
||||
fixed (Color* dest = array)
|
||||
|
@ -17,7 +17,8 @@ namespace Godot.NativeInterop
|
||||
// Custom functions
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern IntPtr godotsharp_method_bind_get_method(ref godot_string_name p_classname, char* p_methodname);
|
||||
public static extern IntPtr godotsharp_method_bind_get_method(ref godot_string_name p_classname,
|
||||
char* p_methodname);
|
||||
|
||||
#if NET
|
||||
[DllImport(GodotDllName)]
|
||||
@ -50,47 +51,60 @@ namespace Godot.NativeInterop
|
||||
public static extern void godotsharp_node_path_as_string(godot_string* r_dest, godot_node_path* p_np);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_byte_array godotsharp_packed_byte_array_new_mem_copy(byte* p_src, int p_length);
|
||||
public static extern godot_packed_byte_array godotsharp_packed_byte_array_new_mem_copy(byte* p_src,
|
||||
int p_length);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_int32_array godotsharp_packed_int32_array_new_mem_copy(int* p_src, int p_length);
|
||||
public static extern godot_packed_int32_array godotsharp_packed_int32_array_new_mem_copy(int* p_src,
|
||||
int p_length);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_int64_array godotsharp_packed_int64_array_new_mem_copy(long* p_src, int p_length);
|
||||
public static extern godot_packed_int64_array godotsharp_packed_int64_array_new_mem_copy(long* p_src,
|
||||
int p_length);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_float32_array godotsharp_packed_float32_array_new_mem_copy(float* p_src, int p_length);
|
||||
public static extern godot_packed_float32_array godotsharp_packed_float32_array_new_mem_copy(float* p_src,
|
||||
int p_length);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_float64_array godotsharp_packed_float64_array_new_mem_copy(double* p_src, int p_length);
|
||||
public static extern godot_packed_float64_array godotsharp_packed_float64_array_new_mem_copy(double* p_src,
|
||||
int p_length);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_vector2_array godotsharp_packed_vector2_array_new_mem_copy(Vector2* p_src, int p_length);
|
||||
public static extern godot_packed_vector2_array godotsharp_packed_vector2_array_new_mem_copy(Vector2* p_src,
|
||||
int p_length);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_vector3_array godotsharp_packed_vector3_array_new_mem_copy(Vector3* p_src, int p_length);
|
||||
public static extern godot_packed_vector3_array godotsharp_packed_vector3_array_new_mem_copy(Vector3* p_src,
|
||||
int p_length);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_color_array godotsharp_packed_color_array_new_mem_copy(Color* p_src, int p_length);
|
||||
public static extern godot_packed_color_array godotsharp_packed_color_array_new_mem_copy(Color* p_src,
|
||||
int p_length);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_packed_string_array_add(godot_packed_string_array* r_dest, godot_string* p_element);
|
||||
public static extern void godotsharp_packed_string_array_add(godot_packed_string_array* r_dest,
|
||||
godot_string* p_element);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle, godot_callable* r_callable);
|
||||
public static extern void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle,
|
||||
godot_callable* r_callable);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern bool godotsharp_callable_get_data_for_marshalling(godot_callable* p_callable, IntPtr* r_delegate_handle, IntPtr* r_object, godot_string_name* r_name);
|
||||
public static extern godot_bool godotsharp_callable_get_data_for_marshalling(godot_callable* p_callable,
|
||||
IntPtr* r_delegate_handle, IntPtr* r_object, godot_string_name* r_name);
|
||||
|
||||
// GDNative functions
|
||||
|
||||
// gdnative.h
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_method_bind_ptrcall(IntPtr p_method_bind, IntPtr p_instance, void** p_args, void* p_ret);
|
||||
public static extern void godotsharp_method_bind_ptrcall(IntPtr p_method_bind, IntPtr p_instance, void** p_args,
|
||||
void* p_ret);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_variant godotsharp_method_bind_call(IntPtr p_method_bind, IntPtr p_instance, godot_variant** p_args, int p_arg_count, godot_variant_call_error* p_call_error);
|
||||
public static extern godot_variant godotsharp_method_bind_call(IntPtr p_method_bind, IntPtr p_instance,
|
||||
godot_variant** p_args, int p_arg_count, godot_variant_call_error* p_call_error);
|
||||
|
||||
// variant.h
|
||||
|
||||
@ -131,34 +145,43 @@ namespace Godot.NativeInterop
|
||||
public static extern void godotsharp_variant_new_array(godot_variant* r_dest, godot_array* p_arr);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_variant_new_packed_byte_array(godot_variant* r_dest, godot_packed_byte_array* p_pba);
|
||||
public static extern void godotsharp_variant_new_packed_byte_array(godot_variant* r_dest,
|
||||
godot_packed_byte_array* p_pba);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_variant_new_packed_int32_array(godot_variant* r_dest, godot_packed_int32_array* p_pia);
|
||||
public static extern void godotsharp_variant_new_packed_int32_array(godot_variant* r_dest,
|
||||
godot_packed_int32_array* p_pia);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_variant_new_packed_int64_array(godot_variant* r_dest, godot_packed_int64_array* p_pia);
|
||||
public static extern void godotsharp_variant_new_packed_int64_array(godot_variant* r_dest,
|
||||
godot_packed_int64_array* p_pia);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_variant_new_packed_float32_array(godot_variant* r_dest, godot_packed_float32_array* p_pra);
|
||||
public static extern void godotsharp_variant_new_packed_float32_array(godot_variant* r_dest,
|
||||
godot_packed_float32_array* p_pra);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_variant_new_packed_float64_array(godot_variant* r_dest, godot_packed_float64_array* p_pra);
|
||||
public static extern void godotsharp_variant_new_packed_float64_array(godot_variant* r_dest,
|
||||
godot_packed_float64_array* p_pra);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_variant_new_packed_string_array(godot_variant* r_dest, godot_packed_string_array* p_psa);
|
||||
public static extern void godotsharp_variant_new_packed_string_array(godot_variant* r_dest,
|
||||
godot_packed_string_array* p_psa);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_variant_new_packed_vector2_array(godot_variant* r_dest, godot_packed_vector2_array* p_pv2a);
|
||||
public static extern void godotsharp_variant_new_packed_vector2_array(godot_variant* r_dest,
|
||||
godot_packed_vector2_array* p_pv2a);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_variant_new_packed_vector3_array(godot_variant* r_dest, godot_packed_vector3_array* p_pv3a);
|
||||
public static extern void godotsharp_variant_new_packed_vector3_array(godot_variant* r_dest,
|
||||
godot_packed_vector3_array* p_pv3a);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_variant_new_packed_color_array(godot_variant* r_dest, godot_packed_color_array* p_pca);
|
||||
public static extern void godotsharp_variant_new_packed_color_array(godot_variant* r_dest,
|
||||
godot_packed_color_array* p_pca);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern bool godotsharp_variant_as_bool(godot_variant* p_self);
|
||||
public static extern godot_bool godotsharp_variant_as_bool(godot_variant* p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern Int64 godotsharp_variant_as_int(godot_variant* p_self);
|
||||
@ -248,23 +271,30 @@ namespace Godot.NativeInterop
|
||||
public static extern godot_packed_int64_array godotsharp_variant_as_packed_int64_array(godot_variant* p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_float32_array godotsharp_variant_as_packed_float32_array(godot_variant* p_self);
|
||||
public static extern godot_packed_float32_array godotsharp_variant_as_packed_float32_array(
|
||||
godot_variant* p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_float64_array godotsharp_variant_as_packed_float64_array(godot_variant* p_self);
|
||||
public static extern godot_packed_float64_array godotsharp_variant_as_packed_float64_array(
|
||||
godot_variant* p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_string_array godotsharp_variant_as_packed_string_array(godot_variant* p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_vector2_array godotsharp_variant_as_packed_vector2_array(godot_variant* p_self);
|
||||
public static extern godot_packed_vector2_array godotsharp_variant_as_packed_vector2_array(
|
||||
godot_variant* p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_vector3_array godotsharp_variant_as_packed_vector3_array(godot_variant* p_self);
|
||||
public static extern godot_packed_vector3_array godotsharp_variant_as_packed_vector3_array(
|
||||
godot_variant* p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_packed_color_array godotsharp_variant_as_packed_color_array(godot_variant* p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_bool godotsharp_variant_equals(godot_variant* p_a, godot_variant* p_b);
|
||||
|
||||
// string.h
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
@ -282,11 +312,20 @@ namespace Godot.NativeInterop
|
||||
|
||||
// array.h
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_array_new(godot_array* p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_array_new_copy(godot_array* r_dest, godot_array* p_src);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_variant* godotsharp_array_ptrw(ref godot_array p_self);
|
||||
|
||||
// dictionary.h
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_new(godot_dictionary* p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_new_copy(godot_dictionary* r_dest, godot_dictionary* p_src);
|
||||
|
||||
@ -342,5 +381,134 @@ namespace Godot.NativeInterop
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_destroy(ref godot_dictionary p_self);
|
||||
|
||||
// Array
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern int godotsharp_array_add(ref godot_array p_self, godot_variant* p_item);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void
|
||||
godotsharp_array_duplicate(ref godot_array p_self, godot_bool p_deep, out godot_array r_dest);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern int godotsharp_array_index_of(ref godot_array p_self, godot_variant* p_item);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_array_insert(ref godot_array p_self, int p_index, godot_variant* p_item);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_array_remove_at(ref godot_array p_self, int p_index);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern Error godotsharp_array_resize(ref godot_array p_self, int p_new_size);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern Error godotsharp_array_shuffle(ref godot_array p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_array_to_string(ref godot_array p_self, godot_string* r_str);
|
||||
|
||||
// Dictionary
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_bool godotsharp_dictionary_try_get_value(ref godot_dictionary p_self,
|
||||
godot_variant* p_key,
|
||||
out godot_variant r_value);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_set_value(ref godot_dictionary p_self, godot_variant* p_key,
|
||||
godot_variant* p_value);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_keys(ref godot_dictionary p_self, out godot_array r_dest);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_values(ref godot_dictionary p_self, out godot_array r_dest);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern int godotsharp_dictionary_count(ref godot_dictionary p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_key_value_pair_at(ref godot_dictionary p_self, int p_index,
|
||||
out godot_variant r_key, out godot_variant r_value);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_add(ref godot_dictionary p_self, godot_variant* p_key,
|
||||
godot_variant* p_value);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_clear(ref godot_dictionary p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_bool godotsharp_dictionary_contains_key(ref godot_dictionary p_self,
|
||||
godot_variant* p_key);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_duplicate(ref godot_dictionary p_self, godot_bool p_deep,
|
||||
out godot_dictionary r_dest);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern godot_bool godotsharp_dictionary_remove_key(ref godot_dictionary p_self,
|
||||
godot_variant* p_key);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_dictionary_to_string(ref godot_dictionary p_self, godot_string* r_str);
|
||||
|
||||
// StringExtensions
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_string_md5_buffer(godot_string* p_self,
|
||||
godot_packed_byte_array* r_md5_buffer);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_string_md5_text(godot_string* p_self, godot_string* r_md5_text);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern int godotsharp_string_rfind(godot_string* p_self, godot_string* p_what, int p_from);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern int godotsharp_string_rfindn(godot_string* p_self, godot_string* p_what, int p_from);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_string_sha256_buffer(godot_string* p_self,
|
||||
godot_packed_byte_array* r_sha256_buffer);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_string_sha256_text(godot_string* p_self, godot_string* r_sha256_text);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_string_simplify_path(godot_string* p_self, godot_string* r_simplified_path);
|
||||
|
||||
// NodePath
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_node_path_get_as_property_path(ref godot_node_path p_self,
|
||||
ref godot_node_path r_dest);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_node_path_get_concatenated_names(ref godot_node_path p_self,
|
||||
godot_string* r_names);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_node_path_get_concatenated_subnames(ref godot_node_path p_self,
|
||||
godot_string* r_subnames);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_node_path_get_name(ref godot_node_path p_self, int p_idx,
|
||||
godot_string* r_name);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern int godotsharp_node_path_get_name_count(ref godot_node_path p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern void godotsharp_node_path_get_subname(ref godot_node_path p_self, int p_idx,
|
||||
godot_string* r_subname);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern int godotsharp_node_path_get_subname_count(ref godot_node_path p_self);
|
||||
|
||||
[DllImport(GodotDllName)]
|
||||
public static extern bool godotsharp_node_path_is_absolute(ref godot_node_path p_self);
|
||||
}
|
||||
}
|
||||
|
@ -29,6 +29,13 @@ namespace Godot.NativeInterop
|
||||
public static godot_node_path godotsharp_node_path_new_copy(godot_node_path src)
|
||||
=> godotsharp_node_path_new_copy(&src);
|
||||
|
||||
public static godot_array godotsharp_array_new()
|
||||
{
|
||||
godot_array ret;
|
||||
godotsharp_array_new(&ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static godot_array godotsharp_array_new_copy(godot_array* src)
|
||||
{
|
||||
godot_array ret;
|
||||
@ -40,6 +47,13 @@ namespace Godot.NativeInterop
|
||||
public static godot_array godotsharp_array_new_copy(godot_array src)
|
||||
=> godotsharp_array_new_copy(&src);
|
||||
|
||||
public static godot_dictionary godotsharp_dictionary_new()
|
||||
{
|
||||
godot_dictionary ret;
|
||||
godotsharp_dictionary_new(&ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static godot_dictionary godotsharp_dictionary_new_copy(godot_dictionary* src)
|
||||
{
|
||||
godot_dictionary ret;
|
||||
|
@ -161,7 +161,7 @@ namespace Godot
|
||||
public NodePath GetAsPropertyPath()
|
||||
{
|
||||
godot_node_path propertyPath = default;
|
||||
godot_icall_NodePath_get_as_property_path(ref NativeValue, ref propertyPath);
|
||||
NativeFuncs.godotsharp_node_path_get_as_property_path(ref NativeValue, ref propertyPath);
|
||||
return CreateTakingOwnershipOfDisposableValue(propertyPath);
|
||||
}
|
||||
|
||||
@ -175,9 +175,11 @@ namespace Godot
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <returns>The names concatenated with <c>/</c>.</returns>
|
||||
public string GetConcatenatedNames()
|
||||
public unsafe string GetConcatenatedNames()
|
||||
{
|
||||
return godot_icall_NodePath_get_concatenated_names(ref NativeValue);
|
||||
using godot_string names = default;
|
||||
NativeFuncs.godotsharp_node_path_get_concatenated_names(ref NativeValue, &names);
|
||||
return Marshaling.mono_string_from_godot(&names);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -191,9 +193,11 @@ namespace Godot
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <returns>The subnames concatenated with <c>:</c>.</returns>
|
||||
public string GetConcatenatedSubNames()
|
||||
public unsafe string GetConcatenatedSubNames()
|
||||
{
|
||||
return godot_icall_NodePath_get_concatenated_subnames(ref NativeValue);
|
||||
using godot_string subNames = default;
|
||||
NativeFuncs.godotsharp_node_path_get_concatenated_subnames(ref NativeValue, &subNames);
|
||||
return Marshaling.mono_string_from_godot(&subNames);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -209,9 +213,11 @@ namespace Godot
|
||||
/// </example>
|
||||
/// <param name="idx">The name index.</param>
|
||||
/// <returns>The name at the given index <paramref name="idx"/>.</returns>
|
||||
public string GetName(int idx)
|
||||
public unsafe string GetName(int idx)
|
||||
{
|
||||
return godot_icall_NodePath_get_name(ref NativeValue, idx);
|
||||
using godot_string name = default;
|
||||
NativeFuncs.godotsharp_node_path_get_name(ref NativeValue, idx, &name);
|
||||
return Marshaling.mono_string_from_godot(&name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -222,7 +228,7 @@ namespace Godot
|
||||
/// <returns>The number of node names which make up the path.</returns>
|
||||
public int GetNameCount()
|
||||
{
|
||||
return godot_icall_NodePath_get_name_count(ref NativeValue);
|
||||
return NativeFuncs.godotsharp_node_path_get_name_count(ref NativeValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -230,9 +236,11 @@ namespace Godot
|
||||
/// </summary>
|
||||
/// <param name="idx">The subname index.</param>
|
||||
/// <returns>The subname at the given index <paramref name="idx"/>.</returns>
|
||||
public string GetSubName(int idx)
|
||||
public unsafe string GetSubName(int idx)
|
||||
{
|
||||
return godot_icall_NodePath_get_subname(ref NativeValue, idx);
|
||||
using godot_string subName = default;
|
||||
NativeFuncs.godotsharp_node_path_get_subname(ref NativeValue, idx, &subName);
|
||||
return Marshaling.mono_string_from_godot(&subName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -243,7 +251,7 @@ namespace Godot
|
||||
/// <returns>The number of subnames in the path.</returns>
|
||||
public int GetSubNameCount()
|
||||
{
|
||||
return godot_icall_NodePath_get_subname_count(ref NativeValue);
|
||||
return NativeFuncs.godotsharp_node_path_get_subname_count(ref NativeValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -255,7 +263,7 @@ namespace Godot
|
||||
/// <returns>If the <see cref="NodePath"/> is an absolute path.</returns>
|
||||
public bool IsAbsolute()
|
||||
{
|
||||
return godot_icall_NodePath_is_absolute(ref NativeValue);
|
||||
return NativeFuncs.godotsharp_node_path_is_absolute(ref NativeValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -263,29 +271,5 @@ namespace Godot
|
||||
/// </summary>
|
||||
/// <returns>If the <see cref="NodePath"/> is empty.</returns>
|
||||
public bool IsEmpty => godot_node_path.IsEmpty(in NativeValue);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
private static extern void godot_icall_NodePath_get_as_property_path(ref godot_node_path ptr, ref godot_node_path dest);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
private static extern string godot_icall_NodePath_get_concatenated_names(ref godot_node_path ptr);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
private static extern string godot_icall_NodePath_get_concatenated_subnames(ref godot_node_path ptr);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
private static extern string godot_icall_NodePath_get_name(ref godot_node_path ptr, int arg1);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
private static extern int godot_icall_NodePath_get_name_count(ref godot_node_path ptr);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
private static extern string godot_icall_NodePath_get_subname(ref godot_node_path ptr, int arg1);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
private static extern int godot_icall_NodePath_get_subname_count(ref godot_node_path ptr);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
private static extern bool godot_icall_NodePath_is_absolute(ref godot_node_path ptr);
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Runtime.CompilerServices;
|
||||
using System.Security;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Godot.NativeInterop;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
@ -177,6 +178,7 @@ namespace Godot
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (from == 0 && to == len)
|
||||
{
|
||||
str = instance;
|
||||
@ -471,7 +473,8 @@ namespace Godot
|
||||
/// <returns>The starting position of the substring, or -1 if not found.</returns>
|
||||
public static int Find(this string instance, string what, int from = 0, bool caseSensitive = true)
|
||||
{
|
||||
return instance.IndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
|
||||
return instance.IndexOf(what, from,
|
||||
caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -490,7 +493,8 @@ namespace Godot
|
||||
{
|
||||
// TODO: Could be more efficient if we get a char version of `IndexOf`.
|
||||
// See https://github.com/dotnet/runtime/issues/44116
|
||||
return instance.IndexOf(what.ToString(), from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
|
||||
return instance.IndexOf(what.ToString(), from,
|
||||
caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>Find the last occurrence of a substring.</summary>
|
||||
@ -519,7 +523,8 @@ namespace Godot
|
||||
/// <returns>The starting position of the substring, or -1 if not found.</returns>
|
||||
public static int FindLast(this string instance, string what, int from, bool caseSensitive = true)
|
||||
{
|
||||
return instance.LastIndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
|
||||
return instance.LastIndexOf(what, from,
|
||||
caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -804,6 +809,7 @@ namespace Godot
|
||||
{
|
||||
match = instance[source] == text[target];
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
source++;
|
||||
@ -1015,15 +1021,18 @@ namespace Godot
|
||||
switch (expr[0])
|
||||
{
|
||||
case '*':
|
||||
return ExprMatch(instance, expr.Substring(1), caseSensitive) || (instance.Length > 0 && ExprMatch(instance.Substring(1), expr, caseSensitive));
|
||||
return ExprMatch(instance, expr.Substring(1), caseSensitive) || (instance.Length > 0 &&
|
||||
ExprMatch(instance.Substring(1), expr, caseSensitive));
|
||||
case '?':
|
||||
return instance.Length > 0 && instance[0] != '.' && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
|
||||
return instance.Length > 0 && instance[0] != '.' &&
|
||||
ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
|
||||
default:
|
||||
if (instance.Length == 0)
|
||||
return false;
|
||||
if (caseSensitive)
|
||||
return instance[0] == expr[0];
|
||||
return (char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
|
||||
return (char.ToUpper(instance[0]) == char.ToUpper(expr[0])) &&
|
||||
ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1068,28 +1077,28 @@ namespace Godot
|
||||
/// <seealso cref="MD5Text(string)"/>
|
||||
/// <param name="instance">The string to hash.</param>
|
||||
/// <returns>The MD5 hash of the string.</returns>
|
||||
public static byte[] MD5Buffer(this string instance)
|
||||
public static unsafe byte[] MD5Buffer(this string instance)
|
||||
{
|
||||
return godot_icall_String_md5_buffer(instance);
|
||||
using godot_string instanceStr = Marshaling.mono_string_to_godot(instance);
|
||||
using godot_packed_byte_array md5Buffer = default;
|
||||
NativeFuncs.godotsharp_string_md5_buffer(&instanceStr, &md5Buffer);
|
||||
return Marshaling.PackedByteArray_to_mono_array(&md5Buffer);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern byte[] godot_icall_String_md5_buffer(string str);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the MD5 hash of the string as a string.
|
||||
/// </summary>
|
||||
/// <seealso cref="MD5Buffer(string)"/>
|
||||
/// <param name="instance">The string to hash.</param>
|
||||
/// <returns>The MD5 hash of the string.</returns>
|
||||
public static string MD5Text(this string instance)
|
||||
public static unsafe string MD5Text(this string instance)
|
||||
{
|
||||
return godot_icall_String_md5_text(instance);
|
||||
using godot_string instanceStr = Marshaling.mono_string_to_godot(instance);
|
||||
using godot_string md5Text = default;
|
||||
NativeFuncs.godotsharp_string_md5_text(&instanceStr, &md5Text);
|
||||
return Marshaling.mono_string_from_godot(&md5Text);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern string godot_icall_String_md5_text(string str);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
|
||||
/// </summary>
|
||||
@ -1242,14 +1251,13 @@ namespace Godot
|
||||
/// <param name="what">The substring to search in the string.</param>
|
||||
/// <param name="from">The position at which to start searching.</param>
|
||||
/// <returns>The position at which the substring was found, or -1 if not found.</returns>
|
||||
public static int RFind(this string instance, string what, int from = -1)
|
||||
public static unsafe int RFind(this string instance, string what, int from = -1)
|
||||
{
|
||||
return godot_icall_String_rfind(instance, what, from);
|
||||
using godot_string instanceStr = Marshaling.mono_string_to_godot(instance);
|
||||
using godot_string whatStr = Marshaling.mono_string_to_godot(instance);
|
||||
return NativeFuncs.godotsharp_string_rfind(&instanceStr, &whatStr, from);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern int godot_icall_String_rfind(string str, string what, int from);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a search for a substring, but start from the end of the string instead of the beginning.
|
||||
/// Also search case-insensitive.
|
||||
@ -1259,14 +1267,13 @@ namespace Godot
|
||||
/// <param name="what">The substring to search in the string.</param>
|
||||
/// <param name="from">The position at which to start searching.</param>
|
||||
/// <returns>The position at which the substring was found, or -1 if not found.</returns>
|
||||
public static int RFindN(this string instance, string what, int from = -1)
|
||||
public static unsafe int RFindN(this string instance, string what, int from = -1)
|
||||
{
|
||||
return godot_icall_String_rfindn(instance, what, from);
|
||||
using godot_string instanceStr = Marshaling.mono_string_to_godot(instance);
|
||||
using godot_string whatStr = Marshaling.mono_string_to_godot(instance);
|
||||
return NativeFuncs.godotsharp_string_rfindn(&instanceStr, &whatStr, from);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern int godot_icall_String_rfindn(string str, string what, int from);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the right side of the string from a given position.
|
||||
/// </summary>
|
||||
@ -1319,28 +1326,28 @@ namespace Godot
|
||||
/// <seealso cref="SHA256Text(string)"/>
|
||||
/// <param name="instance">The string to hash.</param>
|
||||
/// <returns>The SHA-256 hash of the string.</returns>
|
||||
public static byte[] SHA256Buffer(this string instance)
|
||||
public static unsafe byte[] SHA256Buffer(this string instance)
|
||||
{
|
||||
return godot_icall_String_sha256_buffer(instance);
|
||||
using godot_string instanceStr = Marshaling.mono_string_to_godot(instance);
|
||||
using godot_packed_byte_array sha256Buffer = default;
|
||||
NativeFuncs.godotsharp_string_sha256_buffer(&instanceStr, &sha256Buffer);
|
||||
return Marshaling.PackedByteArray_to_mono_array(&sha256Buffer);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern byte[] godot_icall_String_sha256_buffer(string str);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the SHA-256 hash of the string as a string.
|
||||
/// </summary>
|
||||
/// <seealso cref="SHA256Buffer(string)"/>
|
||||
/// <param name="instance">The string to hash.</param>
|
||||
/// <returns>The SHA-256 hash of the string.</returns>
|
||||
public static string SHA256Text(this string instance)
|
||||
public static unsafe string SHA256Text(this string instance)
|
||||
{
|
||||
return godot_icall_String_sha256_text(instance);
|
||||
using godot_string instanceStr = Marshaling.mono_string_to_godot(instance);
|
||||
using godot_string sha256Text = default;
|
||||
NativeFuncs.godotsharp_string_sha256_text(&instanceStr, &sha256Text);
|
||||
return Marshaling.mono_string_from_godot(&sha256Text);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern string godot_icall_String_sha256_text(string str);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the similarity index of the text compared to this string.
|
||||
/// 1 means totally similar and 0 means totally dissimilar.
|
||||
@ -1355,6 +1362,7 @@ namespace Godot
|
||||
// Equal strings are totally similar
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
if (instance.Length < 2 || text.Length < 2)
|
||||
{
|
||||
// No way to calculate similarity without a single bigram
|
||||
@ -1388,14 +1396,14 @@ namespace Godot
|
||||
/// <summary>
|
||||
/// Returns a simplified canonical path.
|
||||
/// </summary>
|
||||
public static string SimplifyPath(this string instance)
|
||||
public static unsafe string SimplifyPath(this string instance)
|
||||
{
|
||||
return godot_icall_String_simplify_path(instance);
|
||||
using godot_string instanceStr = Marshaling.mono_string_to_godot(instance);
|
||||
using godot_string simplifiedPath = default;
|
||||
NativeFuncs.godotsharp_string_simplify_path(&instanceStr, &simplifiedPath);
|
||||
return Marshaling.mono_string_from_godot(&simplifiedPath);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern string godot_icall_String_simplify_path(string str);
|
||||
|
||||
/// <summary>
|
||||
/// Split the string by a divisor string, return an array of the substrings.
|
||||
/// Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
|
||||
@ -1409,7 +1417,8 @@ namespace Godot
|
||||
/// <returns>The array of strings split from the string.</returns>
|
||||
public static string[] Split(this string instance, string divisor, bool allowEmpty = true)
|
||||
{
|
||||
return instance.Split(new[] { divisor }, allowEmpty ? StringSplitOptions.None : StringSplitOptions.RemoveEmptyEntries);
|
||||
return instance.Split(new[] { divisor },
|
||||
allowEmpty ? StringSplitOptions.None : StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,300 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* collections_glue.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include <mono/metadata/exception.h>
|
||||
|
||||
#include "core/variant/array.h"
|
||||
|
||||
#include "../mono_gd/gd_mono_cache.h"
|
||||
#include "../mono_gd/gd_mono_class.h"
|
||||
#include "../mono_gd/gd_mono_marshal.h"
|
||||
#include "../mono_gd/gd_mono_utils.h"
|
||||
|
||||
void godot_icall_Array_Ctor(Array *r_dest) {
|
||||
memnew_placement(r_dest, Array);
|
||||
}
|
||||
|
||||
void godot_icall_Array_At(Array *ptr, int32_t index, Variant *r_elem) {
|
||||
if (index < 0 || index >= ptr->size()) {
|
||||
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
|
||||
*r_elem = Variant();
|
||||
return;
|
||||
}
|
||||
*r_elem = ptr->operator[](index);
|
||||
}
|
||||
|
||||
void godot_icall_Array_SetAt(Array *ptr, int32_t index, MonoObject *value) {
|
||||
if (index < 0 || index >= ptr->size()) {
|
||||
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
|
||||
return;
|
||||
}
|
||||
ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value);
|
||||
}
|
||||
|
||||
int32_t godot_icall_Array_Count(Array *ptr) {
|
||||
return ptr->size();
|
||||
}
|
||||
|
||||
int32_t godot_icall_Array_Add(Array *ptr, MonoObject *item) {
|
||||
ptr->append(GDMonoMarshal::mono_object_to_variant(item));
|
||||
return ptr->size();
|
||||
}
|
||||
|
||||
void godot_icall_Array_Clear(Array *ptr) {
|
||||
ptr->clear();
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
|
||||
return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
|
||||
}
|
||||
|
||||
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int32_t array_index) {
|
||||
unsigned int count = ptr->size();
|
||||
|
||||
if (mono_array_length(array) < (array_index + count)) {
|
||||
MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
|
||||
GDMonoUtils::set_pending_exception(exc);
|
||||
return;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < count; i++) {
|
||||
MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i));
|
||||
mono_array_setref(array, array_index, boxed);
|
||||
array_index++;
|
||||
}
|
||||
}
|
||||
|
||||
void godot_icall_Array_Ctor_MonoArray(MonoArray *mono_array, Array *r_dest) {
|
||||
memnew_placement(r_dest, Array);
|
||||
unsigned int count = mono_array_length(mono_array);
|
||||
r_dest->resize(count);
|
||||
for (unsigned int i = 0; i < count; i++) {
|
||||
MonoObject *item = mono_array_get(mono_array, MonoObject *, i);
|
||||
godot_icall_Array_SetAt(r_dest, i, item);
|
||||
}
|
||||
}
|
||||
|
||||
void godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep, Array *r_dest) {
|
||||
memnew_placement(r_dest, Array(ptr->duplicate(deep)));
|
||||
}
|
||||
|
||||
void godot_icall_Array_Concatenate(Array *left, Array *right, Array *r_dest) {
|
||||
int count = left->size() + right->size();
|
||||
memnew_placement(r_dest, Array(left->duplicate(false)));
|
||||
r_dest->resize(count);
|
||||
for (unsigned int i = 0; i < (unsigned int)right->size(); i++) {
|
||||
r_dest->operator[](i + left->size()) = right->operator[](i);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
|
||||
return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
|
||||
}
|
||||
|
||||
void godot_icall_Array_Insert(Array *ptr, int32_t index, MonoObject *item) {
|
||||
if (index < 0 || index > ptr->size()) {
|
||||
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
|
||||
return;
|
||||
}
|
||||
ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item));
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
|
||||
int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
|
||||
if (idx >= 0) {
|
||||
ptr->remove_at(idx);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void godot_icall_Array_RemoveAt(Array *ptr, int32_t index) {
|
||||
if (index < 0 || index >= ptr->size()) {
|
||||
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
|
||||
return;
|
||||
}
|
||||
ptr->remove_at(index);
|
||||
}
|
||||
|
||||
int32_t godot_icall_Array_Resize(Array *ptr, int32_t new_size) {
|
||||
return (int32_t)ptr->resize(new_size);
|
||||
}
|
||||
|
||||
void godot_icall_Array_Shuffle(Array *ptr) {
|
||||
ptr->shuffle();
|
||||
}
|
||||
|
||||
MonoString *godot_icall_Array_ToString(Array *ptr) {
|
||||
return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String());
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_Ctor(Dictionary *r_dest) {
|
||||
memnew_placement(r_dest, Dictionary);
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key, Variant *r_value) {
|
||||
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
|
||||
if (ret == nullptr) {
|
||||
MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
|
||||
#ifdef DEBUG_ENABLED
|
||||
CRASH_COND(!exc);
|
||||
#endif
|
||||
GDMonoUtils::runtime_object_init(exc, CACHED_CLASS(KeyNotFoundException));
|
||||
GDMonoUtils::set_pending_exception((MonoException *)exc);
|
||||
*r_value = Variant();
|
||||
return;
|
||||
}
|
||||
*r_value = *ret;
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
||||
ptr->operator[](GDMonoMarshal::mono_object_to_variant(key)) = GDMonoMarshal::mono_object_to_variant(value);
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_Keys(Dictionary *ptr, Array *r_dest) {
|
||||
memnew_placement(r_dest, Array(ptr->keys()));
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_Values(Dictionary *ptr, Array *r_dest) {
|
||||
memnew_placement(r_dest, Array(ptr->values()));
|
||||
}
|
||||
|
||||
int32_t godot_icall_Dictionary_Count(Dictionary *ptr) {
|
||||
return ptr->size();
|
||||
}
|
||||
|
||||
int32_t godot_icall_Dictionary_KeyValuePairs(Dictionary *ptr, Array *keys, Array *values) {
|
||||
memnew_placement(keys, Array(ptr->keys()));
|
||||
memnew_placement(values, Array(ptr->values()));
|
||||
return ptr->size();
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, Variant *r_key, Variant *r_value) {
|
||||
memnew_placement(r_key, Variant(ptr->get_key_at_index(index)));
|
||||
memnew_placement(r_value, Variant(ptr->get_value_at_index(index)));
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
||||
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
|
||||
Variant *ret = ptr->getptr(varKey);
|
||||
if (ret != nullptr) {
|
||||
GDMonoUtils::set_pending_exception(mono_get_exception_argument("key", "An element with the same key already exists"));
|
||||
return;
|
||||
}
|
||||
ptr->operator[](varKey) = GDMonoMarshal::mono_object_to_variant(value);
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_Clear(Dictionary *ptr) {
|
||||
ptr->clear();
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
||||
// no dupes
|
||||
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
|
||||
return ret != nullptr && *ret == GDMonoMarshal::mono_object_to_variant(value);
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
|
||||
return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep, Dictionary *r_dest) {
|
||||
memnew_placement(r_dest, Dictionary(ptr->duplicate(deep)));
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
|
||||
return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
||||
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
|
||||
|
||||
// no dupes
|
||||
Variant *ret = ptr->getptr(varKey);
|
||||
if (ret != nullptr && *ret == GDMonoMarshal::mono_object_to_variant(value)) {
|
||||
ptr->erase(varKey);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, Variant *value) {
|
||||
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
|
||||
if (ret == nullptr) {
|
||||
*value = Variant();
|
||||
return false;
|
||||
}
|
||||
*value = *ret;
|
||||
return true;
|
||||
}
|
||||
|
||||
MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) {
|
||||
return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String());
|
||||
}
|
||||
|
||||
void godot_register_collections_icalls() {
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", godot_icall_Array_Ctor);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", godot_icall_Array_Ctor_MonoArray);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At", godot_icall_Array_At);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", godot_icall_Array_SetAt);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", godot_icall_Array_Count);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", godot_icall_Array_Add);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", godot_icall_Array_Clear);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", godot_icall_Array_Concatenate);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", godot_icall_Array_Contains);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", godot_icall_Array_CopyTo);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", godot_icall_Array_Duplicate);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", godot_icall_Array_IndexOf);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", godot_icall_Array_Insert);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", godot_icall_Array_Remove);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", godot_icall_Array_RemoveAt);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", godot_icall_Array_Resize);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Shuffle", godot_icall_Array_Shuffle);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", godot_icall_Array_ToString);
|
||||
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", godot_icall_Dictionary_Ctor);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", godot_icall_Dictionary_GetValue);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", godot_icall_Dictionary_SetValue);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairs", godot_icall_Dictionary_KeyValuePairs);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt", godot_icall_Dictionary_KeyValuePairAt);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", godot_icall_Dictionary_ContainsKey);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", godot_icall_Dictionary_Duplicate);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", godot_icall_Dictionary_RemoveKey);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", godot_icall_Dictionary_Remove);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", godot_icall_Dictionary_TryGetValue);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", godot_icall_Dictionary_ToString);
|
||||
}
|
@ -1,77 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* node_path_glue.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "core/string/node_path.h"
|
||||
#include "core/string/ustring.h"
|
||||
|
||||
#include "../mono_gd/gd_mono_marshal.h"
|
||||
|
||||
MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr) {
|
||||
return (MonoBoolean)p_ptr->is_absolute();
|
||||
}
|
||||
|
||||
int32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr) {
|
||||
return p_ptr->get_name_count();
|
||||
}
|
||||
|
||||
MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx) {
|
||||
return GDMonoMarshal::mono_string_from_godot(p_ptr->get_name(p_idx));
|
||||
}
|
||||
|
||||
int32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr) {
|
||||
return p_ptr->get_subname_count();
|
||||
}
|
||||
|
||||
MonoString *godot_icall_NodePath_get_subname(NodePath *p_ptr, uint32_t p_idx) {
|
||||
return GDMonoMarshal::mono_string_from_godot(p_ptr->get_subname(p_idx));
|
||||
}
|
||||
|
||||
MonoString *godot_icall_NodePath_get_concatenated_names(NodePath *p_ptr) {
|
||||
return GDMonoMarshal::mono_string_from_godot(p_ptr->get_concatenated_names());
|
||||
}
|
||||
|
||||
MonoString *godot_icall_NodePath_get_concatenated_subnames(NodePath *p_ptr) {
|
||||
return GDMonoMarshal::mono_string_from_godot(p_ptr->get_concatenated_subnames());
|
||||
}
|
||||
|
||||
void godot_icall_NodePath_get_as_property_path(NodePath *p_ptr, NodePath *r_dest) {
|
||||
*r_dest = p_ptr->get_as_property_path();
|
||||
}
|
||||
|
||||
void godot_register_node_path_icalls() {
|
||||
GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", godot_icall_NodePath_get_as_property_path);
|
||||
GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_names", godot_icall_NodePath_get_concatenated_names);
|
||||
GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", godot_icall_NodePath_get_concatenated_subnames);
|
||||
GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", godot_icall_NodePath_get_name);
|
||||
GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", godot_icall_NodePath_get_name_count);
|
||||
GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", godot_icall_NodePath_get_subname);
|
||||
GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", godot_icall_NodePath_get_subname_count);
|
||||
GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", godot_icall_NodePath_is_absolute);
|
||||
}
|
@ -56,6 +56,9 @@ extern "C" {
|
||||
#define GD_PINVOKE_EXPORT MAYBE_UNUSED
|
||||
#endif
|
||||
|
||||
// For ArrayPrivate and DictionaryPrivate
|
||||
static_assert(sizeof(SafeRefCount) == sizeof(uint32_t));
|
||||
|
||||
typedef Object *(*godotsharp_class_creation_func)();
|
||||
|
||||
GD_PINVOKE_EXPORT MethodBind *godotsharp_method_bind_get_method(const StringName *p_classname, const char16_t *p_methodname) {
|
||||
@ -185,7 +188,7 @@ GD_PINVOKE_EXPORT void godotsharp_packed_string_array_add(PackedStringArray *r_d
|
||||
GD_PINVOKE_EXPORT void godotsharp_callable_new_with_delegate(void *p_delegate_handle, Callable *r_callable) {
|
||||
// TODO: Use pooling for ManagedCallable instances.
|
||||
CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle));
|
||||
*r_callable = Callable(managed_callable);
|
||||
memnew_placement(r_callable, Callable(managed_callable));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT bool godotsharp_callable_get_data_for_marshalling(const Callable *p_callable,
|
||||
@ -198,31 +201,31 @@ GD_PINVOKE_EXPORT bool godotsharp_callable_get_data_for_marshalling(const Callab
|
||||
ManagedCallable *managed_callable = static_cast<ManagedCallable *>(custom);
|
||||
*r_delegate_handle = managed_callable->get_delegate();
|
||||
*r_object = nullptr;
|
||||
*r_name = StringName();
|
||||
memnew_placement(r_name, StringName());
|
||||
return true;
|
||||
} else if (compare_equal_func == SignalAwaiterCallable::compare_equal_func_ptr) {
|
||||
SignalAwaiterCallable *signal_awaiter_callable = static_cast<SignalAwaiterCallable *>(custom);
|
||||
*r_delegate_handle = nullptr;
|
||||
*r_object = ObjectDB::get_instance(signal_awaiter_callable->get_object());
|
||||
*r_name = signal_awaiter_callable->get_signal();
|
||||
memnew_placement(r_name, StringName(signal_awaiter_callable->get_signal()));
|
||||
return true;
|
||||
} else if (compare_equal_func == EventSignalCallable::compare_equal_func_ptr) {
|
||||
EventSignalCallable *event_signal_callable = static_cast<EventSignalCallable *>(custom);
|
||||
*r_delegate_handle = nullptr;
|
||||
*r_object = ObjectDB::get_instance(event_signal_callable->get_object());
|
||||
*r_name = event_signal_callable->get_signal();
|
||||
memnew_placement(r_name, StringName(event_signal_callable->get_signal()));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Some other CallableCustom. We only support ManagedCallable.
|
||||
*r_delegate_handle = nullptr;
|
||||
*r_object = nullptr;
|
||||
*r_name = StringName();
|
||||
memnew_placement(r_name, StringName());
|
||||
return false;
|
||||
} else {
|
||||
*r_delegate_handle = nullptr;
|
||||
*r_object = ObjectDB::get_instance(p_callable->get_object_id());
|
||||
*r_name = p_callable->get_method();
|
||||
memnew_placement(r_name, StringName(p_callable->get_method()));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -235,7 +238,7 @@ GD_PINVOKE_EXPORT void godotsharp_method_bind_ptrcall(MethodBind *p_method_bind,
|
||||
p_method_bind->ptrcall(p_instance, p_args, p_ret);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT godot_variant godotsharp_method_bind_call(MethodBind *p_method_bind, Object *p_instance, const godot_variant **p_args, const int p_arg_count, Callable::CallError *p_call_error) {
|
||||
GD_PINVOKE_EXPORT godot_variant godotsharp_method_bind_call(MethodBind *p_method_bind, Object *p_instance, const godot_variant **p_args, const int32_t p_arg_count, Callable::CallError *p_call_error) {
|
||||
godot_variant ret;
|
||||
memnew_placement(&ret, Variant());
|
||||
|
||||
@ -575,6 +578,10 @@ GD_PINVOKE_EXPORT godot_packed_array godotsharp_variant_as_packed_color_array(co
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_b) {
|
||||
return *reinterpret_cast<const Variant *>(p_a) == *reinterpret_cast<const Variant *>(p_b);
|
||||
}
|
||||
|
||||
// string.h
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_string_new_with_utf16_chars(String *r_dest, const char16_t *p_contents) {
|
||||
@ -596,12 +603,24 @@ GD_PINVOKE_EXPORT void godotsharp_node_path_new_copy(NodePath *r_dest, const Nod
|
||||
|
||||
// array.h
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_array_new(Array *r_dest) {
|
||||
memnew_placement(r_dest, Array);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_array_new_copy(Array *r_dest, const Array *p_src) {
|
||||
memnew_placement(r_dest, Array(*p_src));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT godot_variant *godotsharp_array_ptrw(godot_array *p_self) {
|
||||
return reinterpret_cast<godot_variant *>(&reinterpret_cast<Array *>(p_self)->operator[](0));
|
||||
}
|
||||
|
||||
// dictionary.h
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_dictionary_new(Dictionary *r_dest) {
|
||||
memnew_placement(r_dest, Dictionary);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_dictionary_new_copy(Dictionary *r_dest, const Dictionary *p_src) {
|
||||
memnew_placement(r_dest, Dictionary(*p_src));
|
||||
}
|
||||
@ -676,12 +695,156 @@ GD_PINVOKE_EXPORT void godotsharp_dictionary_destroy(Dictionary *p_self) {
|
||||
p_self->~Dictionary();
|
||||
}
|
||||
|
||||
// Array
|
||||
|
||||
GD_PINVOKE_EXPORT int32_t godotsharp_array_add(Array *p_self, const Variant *p_item) {
|
||||
p_self->append(*p_item);
|
||||
return p_self->size();
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_array_duplicate(const Array *p_self, bool p_deep, Array *r_dest) {
|
||||
memnew_placement(r_dest, Array(p_self->duplicate(p_deep)));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item) {
|
||||
return p_self->find(*p_item);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) {
|
||||
p_self->insert(p_index, *p_item);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_array_remove_at(Array *p_self, int32_t p_index) {
|
||||
p_self->remove_at(p_index);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) {
|
||||
return (int32_t)p_self->resize(p_new_size);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_array_shuffle(Array *p_self) {
|
||||
p_self->shuffle();
|
||||
}
|
||||
|
||||
// Dictionary
|
||||
|
||||
GD_PINVOKE_EXPORT bool godotsharp_dictionary_try_get_value(const Dictionary *p_self, const Variant *p_key, Variant *r_value) {
|
||||
const Variant *ret = p_self->getptr(*p_key);
|
||||
if (ret == nullptr) {
|
||||
memnew_placement(r_value, Variant());
|
||||
return false;
|
||||
}
|
||||
memnew_placement(r_value, Variant(*ret));
|
||||
return true;
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_dictionary_set_value(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
|
||||
p_self->operator[](*p_key) = *p_value;
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_dictionary_keys(const Dictionary *p_self, Array *r_dest) {
|
||||
memnew_placement(r_dest, Array(p_self->keys()));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_dictionary_values(const Dictionary *p_self, Array *r_dest) {
|
||||
memnew_placement(r_dest, Array(p_self->values()));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT int32_t godotsharp_dictionary_count(const Dictionary *p_self) {
|
||||
return p_self->size();
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_dictionary_key_value_pair_at(const Dictionary *p_self, int32_t p_index, Variant *r_key, Variant *r_value) {
|
||||
memnew_placement(r_key, Variant(p_self->get_key_at_index(p_index)));
|
||||
memnew_placement(r_value, Variant(p_self->get_value_at_index(p_index)));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_dictionary_add(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
|
||||
p_self->operator[](*p_key) = *p_value;
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_dictionary_clear(Dictionary *p_self) {
|
||||
p_self->clear();
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT bool godotsharp_dictionary_contains_key(const Dictionary *p_self, const Variant *p_key) {
|
||||
return p_self->has(*p_key);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dictionary *r_dest) {
|
||||
memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep)));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) {
|
||||
return p_self->erase(*p_key);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_string_md5_buffer(const String *p_self, PackedByteArray *r_md5_buffer) {
|
||||
memnew_placement(r_md5_buffer, PackedByteArray(p_self->md5_buffer()));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_string_md5_text(const String *p_self, String *r_md5_text) {
|
||||
memnew_placement(r_md5_text, String(p_self->md5_text()));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT int32_t godotsharp_string_rfind(const String *p_self, const String *p_what, int32_t p_from) {
|
||||
return p_self->rfind(*p_what, p_from);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT int32_t godotsharp_string_rfindn(const String *p_self, const String *p_what, int32_t p_from) {
|
||||
return p_self->rfindn(*p_what, p_from);
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_string_sha256_buffer(const String *p_self, PackedByteArray *r_sha256_buffer) {
|
||||
memnew_placement(r_sha256_buffer, PackedByteArray(p_self->sha256_buffer()));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_string_sha256_text(const String *p_self, String *r_sha256_text) {
|
||||
memnew_placement(r_sha256_text, String(p_self->sha256_text()));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_string_simplify_path(const String *p_self, String *r_simplified_path) {
|
||||
memnew_placement(r_simplified_path, String(p_self->simplify_path()));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_node_path_get_as_property_path(const NodePath *p_ptr, NodePath *r_dest) {
|
||||
memnew_placement(r_dest, NodePath(p_ptr->get_as_property_path()));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_node_path_get_concatenated_names(const NodePath *p_self, String *r_subnames) {
|
||||
memnew_placement(r_subnames, String(p_self->get_concatenated_names()));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_node_path_get_concatenated_subnames(const NodePath *p_self, String *r_subnames) {
|
||||
memnew_placement(r_subnames, String(p_self->get_concatenated_subnames()));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_node_path_get_name(const NodePath *p_self, uint32_t p_idx, String *r_name) {
|
||||
memnew_placement(r_name, String(p_self->get_name(p_idx)));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT int32_t godotsharp_node_path_get_name_count(const NodePath *p_self) {
|
||||
return p_self->get_name_count();
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT void godotsharp_node_path_get_subname(const NodePath *p_self, uint32_t p_idx, String *r_subname) {
|
||||
memnew_placement(r_subname, String(p_self->get_subname(p_idx)));
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) {
|
||||
return p_self->get_subname_count();
|
||||
}
|
||||
|
||||
GD_PINVOKE_EXPORT bool godotsharp_node_path_is_absolute(const NodePath *p_self) {
|
||||
return p_self->is_absolute();
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
// We need this to prevent the functions from being stripped.
|
||||
void *godotsharp_pinvoke_funcs[101] = {
|
||||
void *godotsharp_pinvoke_funcs[138] = {
|
||||
(void *)godotsharp_method_bind_get_method,
|
||||
(void *)godotsharp_get_class_constructor,
|
||||
(void *)godotsharp_invoke_class_constructor,
|
||||
@ -761,10 +924,14 @@ void *godotsharp_pinvoke_funcs[101] = {
|
||||
(void *)godotsharp_variant_as_packed_vector2_array,
|
||||
(void *)godotsharp_variant_as_packed_vector3_array,
|
||||
(void *)godotsharp_variant_as_packed_color_array,
|
||||
(void *)godotsharp_variant_equals,
|
||||
(void *)godotsharp_string_new_with_utf16_chars,
|
||||
(void *)godotsharp_string_name_new_copy,
|
||||
(void *)godotsharp_node_path_new_copy,
|
||||
(void *)godotsharp_array_new,
|
||||
(void *)godotsharp_array_new_copy,
|
||||
(void *)godotsharp_array_ptrw,
|
||||
(void *)godotsharp_dictionary_new,
|
||||
(void *)godotsharp_dictionary_new_copy,
|
||||
(void *)godotsharp_packed_byte_array_destroy,
|
||||
(void *)godotsharp_packed_int32_array_destroy,
|
||||
@ -782,5 +949,38 @@ void *godotsharp_pinvoke_funcs[101] = {
|
||||
(void *)godotsharp_signal_destroy,
|
||||
(void *)godotsharp_callable_destroy,
|
||||
(void *)godotsharp_array_destroy,
|
||||
(void *)godotsharp_dictionary_destroy
|
||||
(void *)godotsharp_dictionary_destroy,
|
||||
(void *)godotsharp_array_add,
|
||||
(void *)godotsharp_array_duplicate,
|
||||
(void *)godotsharp_array_index_of,
|
||||
(void *)godotsharp_array_insert,
|
||||
(void *)godotsharp_array_remove_at,
|
||||
(void *)godotsharp_array_resize,
|
||||
(void *)godotsharp_array_shuffle,
|
||||
(void *)godotsharp_dictionary_try_get_value,
|
||||
(void *)godotsharp_dictionary_set_value,
|
||||
(void *)godotsharp_dictionary_keys,
|
||||
(void *)godotsharp_dictionary_values,
|
||||
(void *)godotsharp_dictionary_count,
|
||||
(void *)godotsharp_dictionary_key_value_pair_at,
|
||||
(void *)godotsharp_dictionary_add,
|
||||
(void *)godotsharp_dictionary_clear,
|
||||
(void *)godotsharp_dictionary_contains_key,
|
||||
(void *)godotsharp_dictionary_duplicate,
|
||||
(void *)godotsharp_dictionary_remove_key,
|
||||
(void *)godotsharp_string_md5_buffer,
|
||||
(void *)godotsharp_string_md5_text,
|
||||
(void *)godotsharp_string_rfind,
|
||||
(void *)godotsharp_string_rfindn,
|
||||
(void *)godotsharp_string_sha256_buffer,
|
||||
(void *)godotsharp_string_sha256_text,
|
||||
(void *)godotsharp_string_simplify_path,
|
||||
(void *)godotsharp_node_path_get_as_property_path,
|
||||
(void *)godotsharp_node_path_get_concatenated_names,
|
||||
(void *)godotsharp_node_path_get_concatenated_subnames,
|
||||
(void *)godotsharp_node_path_get_name,
|
||||
(void *)godotsharp_node_path_get_name_count,
|
||||
(void *)godotsharp_node_path_get_subname,
|
||||
(void *)godotsharp_node_path_get_subname_count,
|
||||
(void *)godotsharp_node_path_is_absolute
|
||||
};
|
||||
|
@ -1,81 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* string_glue.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "core/string/ustring.h"
|
||||
#include "core/templates/vector.h"
|
||||
#include "core/variant/variant.h"
|
||||
|
||||
#include "../mono_gd/gd_mono_marshal.h"
|
||||
|
||||
MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
|
||||
Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
|
||||
// TODO Check possible Array/Vector<uint8_t> problem?
|
||||
return GDMonoMarshal::Array_to_mono_array(Variant(ret));
|
||||
}
|
||||
|
||||
MonoString *godot_icall_String_md5_text(MonoString *p_str) {
|
||||
String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
|
||||
return GDMonoMarshal::mono_string_from_godot(ret);
|
||||
}
|
||||
|
||||
int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
|
||||
String what = GDMonoMarshal::mono_string_to_godot(p_what);
|
||||
return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
|
||||
}
|
||||
|
||||
int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
|
||||
String what = GDMonoMarshal::mono_string_to_godot(p_what);
|
||||
return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
|
||||
}
|
||||
|
||||
MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
|
||||
Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
|
||||
return GDMonoMarshal::Array_to_mono_array(Variant(ret));
|
||||
}
|
||||
|
||||
MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
|
||||
String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
|
||||
return GDMonoMarshal::mono_string_from_godot(ret);
|
||||
}
|
||||
|
||||
MonoString *godot_icall_String_simplify_path(MonoString *p_str) {
|
||||
String ret = GDMonoMarshal::mono_string_to_godot(p_str).simplify_path();
|
||||
return GDMonoMarshal::mono_string_from_godot(ret);
|
||||
}
|
||||
|
||||
void godot_register_string_icalls() {
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer);
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text);
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", godot_icall_String_rfind);
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn);
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer);
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text);
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_simplify_path", godot_icall_String_simplify_path);
|
||||
}
|
@ -442,22 +442,15 @@ bool GDMono::_are_api_assemblies_out_of_sync() {
|
||||
return out_of_sync;
|
||||
}
|
||||
|
||||
void godot_register_collections_icalls();
|
||||
void godot_register_gd_icalls();
|
||||
void godot_register_node_path_icalls();
|
||||
void godot_register_object_icalls();
|
||||
void godot_register_rid_icalls();
|
||||
void godot_register_string_icalls();
|
||||
void godot_register_scene_tree_icalls();
|
||||
void godot_register_placeholder_icalls();
|
||||
|
||||
void GDMono::_register_internal_calls() {
|
||||
// Registers internal calls that were not generated.
|
||||
godot_register_collections_icalls();
|
||||
godot_register_gd_icalls();
|
||||
godot_register_node_path_icalls();
|
||||
godot_register_object_icalls();
|
||||
godot_register_string_icalls();
|
||||
godot_register_scene_tree_icalls();
|
||||
godot_register_placeholder_icalls();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user