Avoid error spam when (un)pausing GPUParticles out of tree

This commit is contained in:
Yuri Sizov 2023-06-12 18:18:51 +02:00
parent 7b1387ff21
commit 991f4d5183
2 changed files with 17 additions and 13 deletions

View File

@ -551,11 +551,13 @@ void GPUParticles2D::_notification(int p_what) {
case NOTIFICATION_PAUSED: case NOTIFICATION_PAUSED:
case NOTIFICATION_UNPAUSED: { case NOTIFICATION_UNPAUSED: {
if (is_inside_tree()) {
if (can_process()) { if (can_process()) {
RS::get_singleton()->particles_set_speed_scale(particles, speed_scale); RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
} else { } else {
RS::get_singleton()->particles_set_speed_scale(particles, 0); RS::get_singleton()->particles_set_speed_scale(particles, 0);
} }
}
} break; } break;
case NOTIFICATION_TRANSFORM_CHANGED: { case NOTIFICATION_TRANSFORM_CHANGED: {

View File

@ -417,15 +417,6 @@ NodePath GPUParticles3D::get_sub_emitter() const {
void GPUParticles3D::_notification(int p_what) { void GPUParticles3D::_notification(int p_what) {
switch (p_what) { switch (p_what) {
case NOTIFICATION_PAUSED:
case NOTIFICATION_UNPAUSED: {
if (can_process()) {
RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
} else {
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
} break;
// Use internal process when emitting and one_shot is on so that when // Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update. // the shot ends the editor can properly update.
case NOTIFICATION_INTERNAL_PROCESS: { case NOTIFICATION_INTERNAL_PROCESS: {
@ -450,6 +441,17 @@ void GPUParticles3D::_notification(int p_what) {
RS::get_singleton()->particles_set_subemitter(particles, RID()); RS::get_singleton()->particles_set_subemitter(particles, RID());
} break; } break;
case NOTIFICATION_PAUSED:
case NOTIFICATION_UNPAUSED: {
if (is_inside_tree()) {
if (can_process()) {
RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
} else {
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: { case NOTIFICATION_VISIBILITY_CHANGED: {
// Make sure particles are updated before rendering occurs if they were active before. // Make sure particles are updated before rendering occurs if they were active before.
if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) { if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {